Is there anyway to optimize the use of PolygonCollider2D? I'm adding an PolygonCollider2D via C# script to a very odd looking image and this creates 200+ vertices. Since I need to add the PolygonCollider2D component via script and not manually in the editor, I don't see a way I could optimize the collider. Can I manually edit the vertices? is that going to take a long time? is that even an optimized way of doing it? do you recommend an alternate solution?