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one huge sprite wich is sliced or diffrent sprites?

Discussion in '2D' started by Rutenis, Apr 23, 2015.

  1. Rutenis

    Rutenis

    Joined:
    Aug 7, 2013
    Posts:
    297
    Hey, so today i ran into this little question. I'm wondering, does it make an impact on frame rate or optimization in general? Should i have a lot of small sprites or one bigger sprite wich is sliced into diffrent ones that im using?

    -Thanks!:))
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Unity can make sprite atlases automatically, so in general there's not much difference.

    --Eric
     
  3. Kuan

    Kuan

    Unity Technologies

    Joined:
    Jul 2, 2014
    Posts:
    87
    Rutenis likes this.