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OCEAN WAVE SIMULATION

Discussion in 'Works In Progress - Archive' started by asad_asm, Oct 30, 2014.

  1. asad_asm

    asad_asm

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    Spinoff Studio has started a project Ocean Wave Simulation targeting couple of features that would be fit with the video game, simulation & training, different realtime research project for the industries.

    Here is a screen capture of wave surface mesh. Merged multiple ocean grid into continuous ocean to confirm visualise the size of ocean.

    Multiple Ocean Grid.png
     
    EBR likes this.
  2. FBTH

    FBTH

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    Incredible! I'd like to use something like this in my project :D
     
  3. nasos_333

    nasos_333

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    WOW, i want that one !!! :)
     
  4. asad_asm

    asad_asm

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    Please mention your expected features.
     
  5. FBTH

    FBTH

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    Easy to implement, easy on the Frames per second, low draw calls. I don't know how high those expectations are though
     
  6. nasos_333

    nasos_333

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    I want some foam where the water edges and i think you have the perfect water there :)

    A shader that will behave properly with the water would also be cool, for speculars and maybe transparecy/refract/reflect (whichever combo is possible). The foam could be hardcoded to the shader i guess.

    And a friendly intial price for early day one adopters would also be cool :)

    Will it be doing shallows too, or will be deep water oriented ?
     
  7. norby

    norby

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    This looks like Houdini Ocean Toolkit.
    http://www.valkaari.com/?cat=40
    would be nice to have this in unity, but more like an infinite ocean
    but i think the draw calls could be very high
    i hope you can solve this :)

    Norby
     
  8. asad_asm

    asad_asm

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    Thanks everybody. All features are well noted.
    Hardcoded spray and foam at wave crest will be finish next week.
    I expect more comments from you to make this optimised and useful.
     
  9. John-G

    John-G

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    Needs to draw to the horizon to make ocean look infinite.
    A Beaufort scale system would be great so waves react correctly to wind increase with waves cresting as wind increases.
    Also foam left behind waves and on crests of wave.
    Also if possible to include wakes from boat that churn the water and spread out from the bow of boat.
    And maybe you could include of of those nice boat models of yours with a bouyancy model to complete the package ;)
     
    Last edited: Oct 31, 2014
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  10. omarzonex

    omarzonex

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    niceeee
    Very More waves
     
  11. asad_asm

    asad_asm

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    Wave Spray Work in progress shows in the video here,
     
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  12. nasos_333

    nasos_333

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    Amazing work, cant wait for the release :)
     
  13. John-G

    John-G

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    Waves are looking good. Far too much spray on the wave crests though, if it was lighter and reacted like it was being carried by the wind it would look much better.
    Then adding a nice foam texture onto the water left behind from the waves would bring it all together.
    Great work so far, hoping this become a real viable solution for an ocean solution.