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Occlusion Culling Problem

Discussion in 'Editor & General Support' started by ASIM-SENYUVA, Aug 27, 2016.

  1. ASIM-SENYUVA

    ASIM-SENYUVA

    Joined:
    Apr 29, 2013
    Posts:
    90
    Hi,

    I Have a very big scene like 40 km squre. I try to oclusion culling with tih settings
    smallest occluder 20
    smallest hole 1
    Backface threshold = 100
    It successfully complated. During Editor I saw everythinf works. But after I build standalone exe and I open the scene. Some meshes not shown. After that I go to Library and clean all occlusion data ( full delete ) and try after. Somethimes it works some times not. In my side occlusion culling is very big problem. I lost meshes at the runtime when i delete occlusion or rebuild again.

    On the other hand. When i bake occlusion file. i saw this bake visulization at the other scenes. ? is this bug or unity share some bake files ? I donnow but its not usefull .

    did someone saw this type problem before ?

    I am using Unity 5.3x.
     
  2. ASIM-SENYUVA

    ASIM-SENYUVA

    Joined:
    Apr 29, 2013
    Posts:
    90
    I made a few test. in this case i use static baching only. I clear all Occlusion Files from library folder and cear bakes. after that i remove all occlusion selection from cameras. after that i remove static mark and put only static baching mark. orhers remove. the meshes come back after build exe file. I try to search deeply problem :)