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nvwgf2umx.dll Crash

Discussion in 'Editor & General Support' started by jmballantyne, Oct 21, 2014.

  1. jmballantyne

    jmballantyne

    Joined:
    Oct 21, 2014
    Posts:
    8
    I'm getting a weird crash when we exit our standalone app. Here's the scenario:

    I am using DirectX 11 for some shader rending with the Kinect device. Now, if I build a version of the game and run it in the output directory, no issues, no crashes, game exits fine. However, if I copy the parent directory to a new location and run the game again, we get a nvwgf2umx.dll crash on exit. The application works fine and only crashes on exit.This also happens if we build an installer and installer on a different computer.

    I can't for the life of me figure out why it works in the build directory without any issues, but crashes in any other directory. It would seem that there is some sort of relative directory mix-up, maybe?

    Anyone encountered this before or have any ideas on how I can solve this issue?