No Heroes - A realistic multiplayer FPS

Discussion in 'Works In Progress' started by eskovas, Jul 12, 2011.

  1. eskovas

    eskovas

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    Hello everyone,

    sorry for the delay of this update but here it is :) :



    Watch until the end ( Ending Bonus Clip :) )

    Changes in this update:
    - New map for testing long and short range shots;
    - Fixed transition when aiming down sights;
    - New recoil system affected with every shot fired;
    - First attempt at creating destructible objects;
    - Added rigidbody objects;
    - Other Fixes.

    hope you like it :)
     
  2. tatoforever

    tatoforever

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    You need to smooth those rotations a bit. They look quite blocky. Try some interpolations using quaternions and you should be fine.
    Pseudo code:
    Code (csharp):
    1. mainCamera.rotation = Quaternion.Slerp(mainCamera.rotation, wantedRot, rotationSpeed * Time.deltaTime);
     
  3. Eric Molitor

    Eric Molitor

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    Woooooow!

    Questions :

    Is there going to be an announcer (Head Shot etc) ?
    Can you make the drops in the music a bit heavier?
    Weapon Menu.

    If you get this set you might be good to go for a beta.

    Seeing this work done by 3 (!!!!) people is just amazing guys, keep this up!
     
  4. CharlieSamways

    CharlieSamways

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    The only critism I have is that the walking/running looks very rough and blocky, everything else is amazing :)
     
  5. lordaddament

    lordaddament

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    I'm rethinking what the game of the year should really be.... Eskovas +1 Infinity Ward +0
     
  6. sheva

    sheva

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    Amazing, awesome :)))) When will you release it ?:)
     
  7. hellraizerhhh

    hellraizerhhh

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    Looking better each time, would be sweet if the wind actually affected those long sniper shots :) I see it has bullet drop but I can see dust blowing from left to right and no bullet drift :p
     
  8. lordaddament

    lordaddament

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    Can you even do that?
     
  9. hellraizerhhh

    hellraizerhhh

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    Ever played a golf game? the wind affects the ball so technically its feasible to add wind and have it affect long shots. Im no programmer but it definitely seems possible
     
  10. eskovas

    eskovas

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    yes it's possible to add wind effects.


    well just wanted to show the new and first handgun in our game:
    $M26P1.png
    $M26P2.png
    $M26P3.png
     
  11. Fishman92

    Fishman92

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    Hey, looks nice. The texture needs a bit of work, but it's very good.
     
  12. eskovas

    eskovas

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    need a little feedback on the position for the gun,
    which one would you prefer to see in the game?

    $1.png
    $2.png
    $3.png

    thanks
     
  13. ivanzu

    ivanzu

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    Last one.
     
  14. jjsuperspy

    jjsuperspy

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    this looks really amazing some great work has gone into this and a i got a vibe of looking at some screenshots of battlefield 3 on how everything is in first peron which i like depending on the game but ye great stuff man
     
  15. janpec

    janpec

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    First or third one. Please dont use second one or even further one, it makes it too "consolish".
     
  16. CharlieSamways

    CharlieSamways

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    First one, the hands in the second and third look a bit to shiny aswell.
     
  17. hellraizerhhh

    hellraizerhhh

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  18. CkSned

    CkSned

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    3rd one. Is the gun texture meant to be a sort of desert camo ?
     
  19. xzile40

    xzile40

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    First one for position.
     
    Last edited: Nov 7, 2011
  20. Rush Rage Games

    Rush Rage Games

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  21. eskovas

    eskovas

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    hi
    all animations done :)
    here are some pics in-game, hope you like it:

    $11.jpg
    $22.jpg
    $33.png
     
  22. TehWut

    TehWut

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    1st for position, 3rd one for texture. Your game is turning out great!!
     
  23. Rush Rage Games

    Rush Rage Games

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    Looking good!
     
  24. eskovas

    eskovas

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    Hello everyone

    Update #11



    Changes in this update:
    - New and first handgun
    - fixed camera movement
    - iddle animations when the player is innactive

    hope you like it :)
     
  25. ivanzu

    ivanzu

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    Nice!Add more detail to the pistol texture.
     
  26. lordaddament

    lordaddament

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  27. Rush Rage Games

    Rush Rage Games

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  28. impheris

    impheris

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    thepistol need more details :)
    and please.... change the music -.-
     
  29. eskovas

    eskovas

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    thanks,
    we will add more detail to the handgun later, but for now it will stay the same since we want to add new features


    here is a quick update

    $Untitled.png
    new system for weapon sights, now i can put every weapon sight in all weapons and it adjusts the weapon position without any additional animations :) (note this weapon sight wont be in the game, it's just for testing) i'll post some screenshots later of the new holographic sight
     
  30. eskovas

    eskovas

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    here is the new holographic sight, there wont be a weapon sight on the pistol, its just for testing :)
    $1.jpg
    $2.png
    $3.png
     
  31. EISOBAX

    EISOBAX

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    Looks very nice.......
     
  32. eskovas

    eskovas

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    New attatchment (Suppressor)
    $5.jpg
     
  33. eskovas

    eskovas

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    Today is all about attachments :)
    here is another one (Flash suppressor)
    $4.jpg

    yes the hand is a little weird, we will fix it :)
     
  34. lee74saurusr3x

    lee74saurusr3x

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    Nice attention to detail! Can't wait to see more. I'd suggest changing the gun colors to fit the holo sights, or writing a script to change the texture on the holo sight depending on which gun it is on. Good work, though!
     
  35. eskovas

    eskovas

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    New Update #12:



    Changes in this update:
    - New weapon
    - New Target Practice level
    - New Attachment system (easy to add new attachments)

    Current Attachments:
    - Holographic Sight
    - Red Dot Sight
    - Laser Pointer
    - Suppressor
    - Flash Suppressor
    - Flashlight
     
  36. eskovas

    eskovas

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    New Update #13:



    Changes in this update:
    - Weapons eject bullet cases when fired
    - Particle system when a bullet hits something
    - Ability to jump obstacles
    - Ability to climb onto objects
    (This system is totally dynamic, working with every object and surface)
     
  37. lee74saurusr3x

    lee74saurusr3x

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    Wow, absolutely amazing that a 3 man team can make something awesome like this. I can't wait for some testing positions to be available.
     
  38. Retronamic

    Retronamic

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  39. coin-god

    coin-god

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  40. eskovas

    eskovas

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  41. cod

    cod

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    really amazing! It's just like Battlefield 3, also the jump!
     
  42. herpderpy

    herpderpy

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    It's looking pretty nice now. There's just one thing I have to criticize... WHERE THE HELL WAS THE DROP IN THAT TRACK? Damn, I was waiting for it to drop all the way through.
     
  43. Salim

    Salim

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    This is very impressive. I love how you make the character interact with covers! Your project have good potential. What makes it stand out from other fps out there? Keep up the good work!
     
  44. eskovas

    eskovas

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  45. ivanzu

    ivanzu

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    Thats awesome I really like the animations.
     
  46. xalener

    xalener

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    That.... That's the best ladder climbing I've ever seen in any game. Seriously.
     
  47. bgivenb

    bgivenb

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    i know that people would pay a lot of money if this was sold as a package :) Great job though that ladder climbing is awesome
     
  48. Rush Rage Games

    Rush Rage Games

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    Last edited: Dec 5, 2011
  49. eskovas

    eskovas

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    thanks everyone for the feedback,

    @bgivenb
    many people have asked if we were going to sell this as a package, but we are making a game and not a package


    here's a small update :)

    $image.png

    this will be the new 'Enemy'
    this model will only be used for testing purposes until we have the characters done, and it won't be in the game.

    btw, this image was rendered in blender.
     
  50. eskovas

    eskovas

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    Hi everyone,
    we are back to work on the game :)

    here is a preview of the new hands (we will still improve for the next update)
    $Hands.png
    Some fingers are a little weird because of the camera and not the model

    In the next update
    we have something to show that is rarely done in a FPS :)