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No Heroes - A realistic multiplayer FPS

Discussion in 'Works In Progress - Archive' started by eskovas, Jul 12, 2011.

  1. lee74saurusr3x

    lee74saurusr3x

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    Wow, you've done some great work there guys. Keep it up!
     
  2. eskovas

    eskovas

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    @CkSned
    thanks, yes we will, we still have to work on the multiplayer but it won't be very complex.
    we will let everyone know when we launch the Alpha/Beta demo.

    @lee74saurusr3x
    thanks :)


    We are uploading right now the 200 subscribers video :)
    it will show what we have accomplished since we started posting these updates back in july

    i'll let everyone know when it's ready
     
  3. eskovas

    eskovas

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    new video is up :)

     
  4. CkSned

    CkSned

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    Game has came a good way :) Congrats.

    Also, the map you guys made ? Did you download alot of the objects or did one of you model them ?
     
  5. kondrup

    kondrup

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    nice! Keep it up
     
  6. hellraizerhhh

    hellraizerhhh

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    On the last shot of the video, you aimed high and used the mil dot to aim. Is the mil dot formula accurate to account for bullet drop? If so thats pretty cool

    Some useful mil dot info for you if you want to go realistic :)
    http://www.mil-dot.com/articles/the-mildot-reticle
     
  7. lee74saurusr3x

    lee74saurusr3x

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    Eskovas, I PM'd you regarding the project. ;)
     
  8. eskovas

    eskovas

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    @CkSned
    i modeled and textured all objects, we don't use downloaded objects

    @HellraizerHHH
    yes, the bullets have physics

    well here is the latest state of the new level :

    this is from last week:
    $sfgsgsrf.png

    this is today:
    $sfgsgsrf2.jpg

    what do you think?
     
  9. eskovas

    eskovas

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    forgot to post these :

    $1.jpg

    $2.jpg

    $3.jpg
     
  10. EISOBAX

    EISOBAX

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    amazing :)
     
  11. lee74saurusr3x

    lee74saurusr3x

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    Wow, amazing work guys. Any spots open on the team at all? I PM'd you regarding that Eskovas.
     
  12. CkSned

    CkSned

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    Looks really nice man. Serious improvement on the level textures. Keep it up :D
     
  13. Kokumo

    Kokumo

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    Very good Eskovas!... greets!
     
  14. 3d techno

    3d techno

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    wow amazing! you guys have amazing talents at hand.
     
  15. eskovas

    eskovas

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    New Update (UPDATE #8)



    Rate, Comment and Subscribe

    here are the changes in this update :
    - New and improved Level
    - Improved graphics and textures of the level
    - Improved player model and textures
    - fake interior lightning
     
  16. sheva

    sheva

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    Amazing guys..
     
  17. ivanzu

    ivanzu

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    Nice but what is the average fps?
     
  18. eskovas

    eskovas

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    @ivanzu
    the average fps in editor is between 200-240 fps
     
  19. CkSned

    CkSned

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    I really like the new level.

    One thing I would say is that the movement when not aiming down sights looks kind of jittery rather than a smooth movement. Not sure if thats just how you were playing or something in game.
     
  20. ivanzu

    ivanzu

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    nice on video it looks like its lagging.
     
  21. Prion Games

    Prion Games

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    Looking fantastic guys, well done.
     
  22. eskovas

    eskovas

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    thanks
    i just finnished a new dynamic movement system for the player, the movement is smoother and more realistic
    we will show it in the next update along with other new things
     
  23. eskovas

    eskovas

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    well must be the recording software or the editing software that lags the video a bit
     
  24. eskovas

    eskovas

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    just to let everyone know that i've fixed that bug when changing the weapon, added a new dynamic movement system for the player and we are adding some fake shadows that affects the player all over the map :) since we don't have unity pro we have to fake that effect
    here is an example:

    $fakeshadows_2.png

    $fakeshadows_1.png

    in the last one the player is darker because he's in the shadows

    it's a big difference when playing the game
     
    Last edited: Oct 4, 2011
  25. ivanzu

    ivanzu

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    You mean lightmaps ?
     
  26. eskovas

    eskovas

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    no, because lightmaps don't affect the player, only affects static objects
     
  27. ivanzu

    ivanzu

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    i know that so you bought the fake shadows from asset store?
     
  28. eskovas

    eskovas

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    no, only created some trigger objects and when the player enters them, it darkens the player and the weapon.
    it's very simple to do
     
  29. ivanzu

    ivanzu

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    Thats pretty smart trick you made :)

    Did you just placed a trigger on bigger objects?
     
  30. eskovas

    eskovas

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    i created a simple primitive cube with unity, and scaled it to fit the area i want to affect, then i duplicate and do the same thing on other places
     
  31. Rush-Rage-Games

    Rush-Rage-Games

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    Smart, thanks for sharing!
     
  32. Eric Molitor

    Eric Molitor

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    u have mad skills
     
  33. eskovas

    eskovas

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    just to let everyone know that we are creating the singleplayer now (already have story planned), but we are also focusing on the gameplay too and adding more stuff.
    i just finnished the flashbang grenade system, you can select a flashbang grenade like any other weapon, walk around, run, jump and more with the grenade on the hand; when you press the mouse button you take the pin off and you're ready to throw it but you can still walk around, and then you press again and you throw it.
    it only affects you if there is nothing in between you and the grenade and if you are in range.
    when you are affected, you get a white screen, and an inner ear sound for about 4-5 seconds and your movement is slowed down.

    sounds like alot but it's not that difficult to implement this :)

    hope you like this system for the flashbang grenades ( if you have any suggestion we appreciate )

    i'm going to create the system for frag grenades now and also have to fix some animations
     
  34. eskovas

    eskovas

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    New Update #9:



    Here are the new additions to this update:
    - Dynamic Mouse Movement;
    - New Clothes
    - New Camera Position
    - Fake Shadows placed around the map, affecting the player (NOT real time shadows)
    - New Grenade System
    - Fixed transition between weapons
    - New Wall Avoid Animation
    - Simple Respawn System
     
  35. NinjaSquirrel117

    NinjaSquirrel117

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    Nice project you got here. I love the sprinting animation at 3:55, lol!

    In all seriousness, keep it up!
     
  36. AnthonyFaraci

    AnthonyFaraci

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    Looks great, just one suggestion...add a strong normal map to the stone sidewalk to give the bricks depth in the scene.
     
  37. eskovas

    eskovas

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    thanks, well since we have unity indie version, when we use lightmap it doesnt allow to use normal maps (at least we don't know how to use normal maps with lightmaps
     
  38. zoxmax1

    zoxmax1

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    you can try to put another ligt in the scene an you will see normal maps
     
  39. CkSned

    CkSned

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    Yeah i get that. When i test my game not recording it runs smooth. But when recording the screen and playing at the same time it goes kinda slow.
     
  40. ivanzu

    ivanzu

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  41. ivanzu

    ivanzu

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    Its because recording app is stealing frames from the game :)
     
  42. eskovas

    eskovas

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  43. Eric Molitor

    Eric Molitor

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    This is CLEARLY getting somewhere...
    by the way, you mentioned your team made the epic music for the videos.
    have they been using reason?
     
  44. feloxy

    feloxy

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    Hey just wanted to say WOW really you guys are great and keep up the good work :) this is really something !
     
  45. scores87

    scores87

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    editred please delete
     
    Last edited: Oct 26, 2011
  46. xxxDjdogxxx

    xxxDjdogxxx

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    lol? i don't think the game is going on the app-store... and they kinda answered some of the things you asked in the video, like they dont know when they will release and they don't hire anyone out of there area.. so idk what to tell you :L
     
  47. Eric Molitor

    Eric Molitor

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    No Update yet? :(
     
  48. lordaddament

    lordaddament

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    Make a FaceBook page...... It will help you count your followers :)
     
  49. eskovas

    eskovas

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    @Eric Molitor
    not yet, probably sunday or monday

    @lordaddament
    we already have one, the link is in our youtube page


    a quick update:
    started working on the destructable cover system (like destroying walls, barrier, etc
    still have alot of work to do, so it probably won't be in the next update

    and we are also going to add the first pistol and the shotgun we made in a speed modelling video a month ago(also not in the next update but the update after) :)
     
    Last edited: Oct 27, 2011
  50. Eric Molitor

    Eric Molitor

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    give us a beta or we will come for you with torches and pitchforks! <3