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No Heroes - A realistic multiplayer FPS

Discussion in 'Works In Progress - Archive' started by eskovas, Jul 12, 2011.

  1. eskovas

    eskovas

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    1,373





    Be thrown into a battle where opponents fight to survive until only one remains in Battle Royale.
    Communicate and plan as a small team to capture/defend objectives in a tense atmosphere, and a large dynamic interactive and destructible environment in Invasion.
    Fight as a larger team to capture objective points spread out across a region in Conquer.



    Key Features
    • Interactive and Destructible Environment
      Interact with the environment as you would expect it would interact, being able to open/close doors and windows, as well as break through them, turn on/off the lights on the streets and buildings or simply bring down the electricity of the whole region and much more.
      Make your own paths in the environment by destroying it to your advantage, being able to destroy walls, environment objects and bring whole buildings down.
    • Player Mobility
      Move through the environment as freely as you can possibly can, being able to vault over obstacles, climb over walls, roll from a fall and more, allowing for a smoother vertical gameplay, and fast chases.
      Perform powerful takedowns to take out the enemy when up close.
    • Physics
      Every projectile is affected by physics and takes its time to reach the target, making the gun-play as realistic as possible.
    • Customization and Progression System
      Customize your weapons from sights and silencers to stocks and camouflages, allowing for thousands of different combinations for most of the weapons.
      Customize your weapon before battle or change most of the weapons attachments while in battle with attachments you find.
      Also customize your character by choosing various equipment and gear for various parts of your character.
      Unlock each item though an unlock tree, where more than one item is available to be allowed at every time for each weapon and player item. Each item will also require a different unlocking type value and amount.
    • Dynamic Weather and Day/Night Cycle
      Immerse yourself in a fully dynamic environment where the weather and time of day change the atmosphere and the way you approach your objective.
    • Immersive Experience
      Feel a realistic and tense combat gameplay experience. Feel and control the recoil of your weapons after each bullet you fire.
      Minimalistic HUD where the usual HUD elements are implemented right into the game experience.
    • Game Modes
      Battle Royale
      Invasion
      Conquer
      Team Deathmatch and Deathmatch

    No Heroes will be available through Steam's Early Access when the game's main vision and features are complete, and works as expected.
    No Heroes is expected to be released through Early Access in 2015.

    No Heroes is a Free-To-Play Multiplayer First Person Shooter. It features NO micro-transactions, and offers a way for you to support the development by purchasing a cheap Supporter Account where you gain access to be able to unlock extra exclusive Skins for each Weapon, Gear for your character, Avatar images and more.
    I'm open for more suggestions for the Supporter Account features, but none of what will be offered through this account will give advantage to the player over the others.


    No Heroes was created and is being developed by @Tiago11F

    Follow the development of No Heroes through:
    Facebook: facebook.com/DrunkenLizardGames
    Twitter: twitter.com/DrunkenLizardG
    Youtube: youtube.com/DrunkenLizardGames
    WebSite: drunkenlizardgames.com/

    VIDEOS:

    - UPDATE #1
    - UPDATE #2
    - UPDATE #3
    - UPDATE #4
    .
    . Watch these updates in the Youtube Channel
    .
    - UPDATE #40
    - UPDATE #41
    - UPDATE #42
    - UPDATE #43
    - UPDATE #44

    Twitch Videos:
    - Testing On Twitch 1
    - Testing On Twitch 2

    GamePlay Videos:
    - GamePlay Video 1
    - GamePlay Video 2
    - GamePlay Video 3
    - GamePlay Video 4

    Destruction Videos:
    - Destruction Part 1
    - Destruction Part 1
    - Massive Destruction Teaser 1
    - Massive Destruction Teaser 2
    - Massive Destruction Teaser 3

    Images:

    particles.jpg

    explosion.jpg

    destructionasd2.jpg

    2dss.jpg

    PIC5.jpg



     
    Last edited: May 16, 2015
    landon912, EXBITOR, elmar1028 and 2 others like this.
  2. coin-god

    coin-god

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    Looks really nice so far, hope this FPS goes well.
     
  3. zoxmax1

    zoxmax1

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    I think that you are on good way, all the best
     
  4. sheva

    sheva

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    build it :)
     
  5. eskovas

    eskovas

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    thanks for the comments :D

    here is a sneek peak of the next update:

    Updated Weapon with a new sight:


     
  6. sheva

    sheva

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    wow, try to get a better texture of the body
     
  7. eskovas

    eskovas

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    the body is actually from the unity's bootcamp project
    we still haven't made our character, when we make it we will do all animations in blender(all animations in the video were made with unity).

    everything else was made by us :)
     
  8. 95KillerZ95

    95KillerZ95

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    This game remember me America's Army 3 xD However good work! Keep it up!
     
  9. eskovas

    eskovas

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    UPDATE N#2



    in this update we focused on character movement.

    note that all, and we mean ALL, animations are just placeholders for the real animations.
    we will make the real animations when we finish our character

    we also introduced jumping, falling and landing animations

    and also did a first attempt at creating enimies.

    Hope you like it and please Like, Comment and Subscribe for more :D
     
  10. Pedro Afonso

    Pedro Afonso

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    looking awesome!

    this is going to be a great game, the only thing that is bothering me is the steps's sound. it sounds to much artificial.
    other than that is really good!

    good luck!
     
  11. CkSned

    CkSned

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    Looks good. Im doing weekly update vids on my game too, although its completely different from this lol
     
  12. MirageUY

    MirageUY

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    Wow it lookz pretty good, where can i get those weapons models??
     
  13. Kith

    Kith

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    Very well done! Can't wait to see the finished product
     
  14. eskovas

    eskovas

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    Thanks for the comments :)

    i actually only noticed how the steps sound so unreal when i finished editing the video, we will be fixing that

    we actually made all the models, except the player and enemy models... those are from unity's bootcamp project.


    we will be trying to upload the update videos every wednesday now

    we are also doing AI at the moment and working on a new test map so everyone could also try it and give more feedback :)
     
  15. eskovas

    eskovas

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    UPDATE #3:

    Here are the new updates:

    - Improved weapon recoil
    - New weapon reload animation
    - New Animation when the player falls from a greater height
    - Hit screen depending on the player's current health
    - introduction to artificial inteligence



    Hope you like the new update

    as always, comment, like and also subscribe to our channel :D
     
  16. HolBol

    HolBol

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    Looking good, keep it up!
     
  17. Pedro Afonso

    Pedro Afonso

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    this game is becoming better and better and better!

    however, as I said before, the steps sound are too artificial, change it for other if you can
     
  18. CkSned

    CkSned

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    Nice work. A few things though, the reload sound when you take the clip out and put it in sound far too similar. I would change the sound when you put a new clip in. The running animation could use a bit of work, but other than that it looks awesome :)
     
  19. eskovas

    eskovas

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    Thanks for the comments :)


    the recording software actually ruins the steps sounds, because when i play the game the steps don't sound like that.
    i'll fix that in the next update

    as i said in the video, all animations, sounds, player model, etc are all place holders for the real assets. i can improve them but in the end all of them will be changed, thanks anyway for pointing that out :)

    feel free to post more questions and feedback
     
  20. janpec

    janpec

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    You have done already enough on coding part, all you need are assets and you have a good FPS game.
     
  21. Pedro Afonso

    Pedro Afonso

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    well, if it sounds good in the game then it's ok!
     
  22. lordaddament

    lordaddament

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    Epicness!!! I wish i could make a game like that....... So you used assets from the bootcamp demo? crap :/ i used the unity fps tutorial.
     
  23. eskovas

    eskovas

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    thanks
    we only used the player model from the bootcamp demo.
    we made everything else from scratch (scripts, weapons, etc)
     
  24. lordaddament

    lordaddament

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    i need to use the bootcamp assets. where did you get the animations?
     
  25. eskovas

    eskovas

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    we also did all the animations. basically the only thing we didn't make was the player model.

    next update will feature a new test level :)
     
  26. GhostDesign

    GhostDesign

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    Cooooool, I wanna play it. lol. Nice work so far tho. The AI is cool and the gameplay style looks good. Keep up the good work!
     
  27. eskovas

    eskovas

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    thanks for the feedback

    we are thinking of doing a beta so everyone can test it and give more feedback.
    it's still very early to do a beta but when we think it's the right time we will do it
    we are now working on a new more complex test level, stay tunned for the next update :)
     
  28. eskovas

    eskovas

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    Hello everyone,
    here is a sneakpeak at the next update :) it will feature a new Test Map. it's still not very detailed but it will have many more things

    $Untitled.png
    $Untitled2.png

    you can expect the next video update tomorrow or the day after

    feel free to post questions :)
     
  29. CkSned

    CkSned

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    Test map looks nice. Random thing that would bug me playing your game though is the little flap sticking up above the gun scope, takes away a hefty chunk of the players view straight ahead.

    Just my personal opinion, no idea if that would bug anyone else.
     
  30. TheCowMan

    TheCowMan

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    Yeah that was the 1st thing I noticed too. Although I think he stated that all the models were temporary at the moment.
     
  31. eskovas

    eskovas

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    i understand what you are saying, maybe i can give an option to the player if he wants tu use it or not, but the weapon model isn't final yet.

    yes i said that all models are temporary (specially the player model since it isn't ours (it's from unity's bootcamp) ), but the weapon isn't exactly temporary, it's just not final. we can still change it but not much, as for the scope, it is temporary so i will change it so it doesnt occupy alot of the player's view

    thanks for the comments
     
  32. eskovas

    eskovas

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    In this update we made a new Test level, it's still work in progress so you might find some bugs and some misplaced objects.
    In the next update we will add more objects and buildings and we will also improve the lightning and fix some problems with collision.

    we also fixed some problems with transitions between animations.

    Here is the video Update #4 :



    We also uploaded some images of the new Map :

    $Update4_1.jpg
    $Update4_2.jpg
    $Update4_3.jpg

    hope you like what you see and subscribe to our channel for more :) it really helps us.
     
  33. xxxDjdogxxx

    xxxDjdogxxx

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    i like it :] just fix the sounds and its great!
     
  34. eskovas

    eskovas

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    thanks,
    we already decided we will be fixing the sounds in the next update
     
  35. eskovas

    eskovas

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    Hi,

    here is a new gun, just finnished it now, hope you like it :)

    $UMP_1.png
    $UMP_2.png
     
  36. sheva

    sheva

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    when is the release date of the game?
     
  37. Eric Molitor

    Eric Molitor

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    Damn, can i have that sniper rifle? :p

    also, pretty nice work! can't wait to play it!
     
  38. eskovas

    eskovas

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    @Sheva
    we don't have any release date since we still have alot of work to do
    we will release a multiplayer beta later on
     
  39. eskovas

    eskovas

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    Hi,
    sorry for not posting an update this week, but we have been working on the character and the new animations

    i would like to know which position for the weapon would you prefer:

    do you prefer this one:
    $Image1.png

    or this one:
    $Image2.png

    thanks for the support :)

    we also created a facebook page, so if you want to help us or just follow us, then follow us on facebook and also on youtube :) here is the link : http://www.facebook.com/pages/Drunken-Lizard-Games/129621573796831
     
  40. Steel172

    Steel172

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    Omg Pleaseee make a level for us to test, i just HAVE to play that ):
     
  41. lordaddament

    lordaddament

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  42. skylebones

    skylebones

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    It's looking pretty good! But both of these weapon positions are taking up a lot of real estate. The top one takes up a good quarter of the screen.

    Take a look at the weapon position in Black Ops.
    http://www.gamespot.com/xbox360/action/call-of-duty-black-ops/images/0/16/?full_size=1
    It uses a significantly smaller amount of space allowing a wider view of the play area.
     
  43. eskovas

    eskovas

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    @Skylebones

    thanks,
    i improved the position and now you can see more of whats in front of the player


    we are having many problems with this new update so i'm not really sure we will be posting an update this week, but a new video will be up tomorrow :)
    i did a speed modelling video of a Remington Shotgun so we have something to show to our fans :)
    also if anyone would like to see a weapon in this game, then share with us what you would like to see and we might also do a speed modelling video of that weapon too

    thanks, and keep those feedbacks coming
     
  44. SpreadcampShay

    SpreadcampShay

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    Looks promising! :)

    May I ask how you achieved the crosshair? It's the first time I've noticed a crosshair that is not static when made with Unity :)
     
  45. coin-god

    coin-god

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    You should look more then. It's been done before.
     
  46. eskovas

    eskovas

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    @ Darky
    it's very simple
    just made 4 Gui textures and changed their position when i want them to move

    Well right now i'm uploading a new video
    it's a speed modeling video of a new weapon
    i'll post here the link to the video when it's done )
     
  47. eskovas

    eskovas

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    New Video is up
    like i said in the previous post, its a speed modelling video of a new weapon



    if you would like to see a particular weapon in this game, then share with us and i might also do a speed modeling video of that weapon too

    This weapon took 3 - 4 hours to make and has a total of 1557 vertices and 1481 polygons
     
    KingLlama likes this.
  48. Rush-Rage-Games

    Rush-Rage-Games

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    Awesome, very cool! I wish I had your modeling skills!
     
  49. goatria

    goatria

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    omg i wanna play this nowww!!!! and its WIP imagine the final product!!!....gosh good job guys!
     
  50. Steel172

    Steel172

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    how about an AA-12? :D