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Ninja Hero - Asset Store Aset

Discussion in 'Made With Unity' started by ababab5, Oct 24, 2015.

  1. ababab5

    ababab5

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    Last edited: Mar 6, 2016
  2. armfederation

    armfederation

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    can it publish to google store or only for ios?
     
  3. ababab5

    ababab5

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    Amazon for Android :

    LINK
     
  4. Limin Zhang

    Limin Zhang

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    I bought both of your twist and Ninja Hero. But it both can not be run into devices in Xcode. There are two imports that can work. See the attached picture.
     

    Attached Files:

  5. ababab5

    ababab5

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    Hi
    ,

    You didn't follow the admob for unity tutorial.

    Please enable module in XCode. (Have a look to the doc).


    Cheers!
     
  6. Limin Zhang

    Limin Zhang

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    I try to find you doc about how to enable module in Xcode, but I really can't not find. Can you send me the link or some certain file? Thank you
     
  7. ababab5

    ababab5

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  8. Limin Zhang

    Limin Zhang

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    I enabled Module in xcode. But it does nor work either. I also tried different version's Admob unity sdk which is 3.x and 2.x, both of them does not work.
     

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  9. ababab5

    ababab5

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    I can't understand: click on the "no" and choose "yes".
     
  10. Invizion

    Invizion

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    Hello,

    I bought your asset but in the ads section only show me untill the zone "NO_ADS".
    There's something I need to activate first?
     
  11. ababab5

    ababab5

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    Hi,

    please have a look to the documentation... Cheers !
     
  12. Limin Zhang

    Limin Zhang

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    I successfully built it! I enabled the module in the correct way actually, the problem is the framework of Google Admob, I fixed it and then i built it successfully.

    Thank you
     
  13. ababab5

    ababab5

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    Hi,

    Yes, it explains in the Google Ads Documentation ;) I was surprised by this stuff too :)

    Cheers !
     
  14. Limin Zhang

    Limin Zhang

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    NO, You didn't explain it in your document.
     
  15. ababab5

    ababab5

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    That's not what i said!

    It's not in MY documentation, but in the GOOGLE documentation !
     
  16. Neo-Gamefactory

    Neo-Gamefactory

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    Hey, i got following error.

    Code (CSharp):
    1. CommandInvokationFailure: Failed to re-package resources. See the Console for details.
    2. E:\Users\The Neo GameFactory\AppData\Local\Android\android-sdk\build-tools\23.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "E:\Users\The Neo GameFactory\AppData\Local\Android\android-sdk\platforms\android-23\android.jar" -F bin/resources.ap_ --extra-packages com.chartboost.sdk.unity:com.google.unity:com.google.example.games.mainlibproj:com.google.android.gms.base:com.google.android.gms:com.google.android.gms.drive:com.google.android.gms.games:com.google.android.gms.nearby:com.google.android.gms.plus:android.support.v4:com.unity3d.ads.android -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\play-services-base-8.4.0\res" -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\play-services-basement-8.4.0\res" -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\play-services-drive-8.4.0\res" -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\play-services-games-8.4.0\res" -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\play-services-nearby-8.4.0\res" -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\play-services-plus-8.4.0\res" -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\support-v4-23.1.1\res" -S "E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res"
    3.  
    4. stderr[
    5. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:2: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <RelativeLayout>
    6. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:61: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <TextView>
    7. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentStart from <RelativeLayout>
    8. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <RelativeLayout>
    9. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:52: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <View>
    10. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:44: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <View>
    11. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:19: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentStart from <View>
    12. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml:10: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <View>
    13. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_audio_toggle.xml: note: using v17 attributes; synthesizing resource com.TheNeoGameFactory.ninjacollect:layout/unityads_button_audio_toggle for configuration v17.
    14. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_pause.xml:8: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <View>
    15. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_button_pause.xml: note: using v17 attributes; synthesizing resource com.TheNeoGameFactory.ninjacollect:layout/unityads_button_pause for configuration v17.
    16. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_view_video_play.xml:92: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentStart from <include>
    17. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_view_video_play.xml:57: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from <LinearLayout>
    18. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_view_video_play.xml:57: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from <LinearLayout>
    19. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_view_video_play.xml:44: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from <TextView>
    20. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_view_video_play.xml:29: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <TextView>
    21. E:\Unity 5 Projekte\Ninja Collect\Temp\StagingArea\android-libraries\unityads-release\res\layout\unityads_view_video_play.xml: note: using v17 attributes; synthesizing resource com.TheNeoGameFactory.ninjacollect:layout/unityads_view_video_play for configuration v17.
    22. AndroidManifest.xml:20: error: Error: No resource found that matches the given name (at 'theme' with value '@style/Theme.IAPTheme'
     
  17. Neo-Gamefactory

    Neo-Gamefactory

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    Okay, i deleted following Code from a Manifest and now it is compiled

    <activityandroid:name="com.google.android.gms.ads.purchase.InAppPurchaseActivity"android:theme="@StyLe/Theme.APPTheme"/>
     
    ababab5 likes this.
  18. ababab5

    ababab5

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    Good new and thanks to sharing this with us ;)
     
    Neo-Gamefactory likes this.
  19. Neo-Gamefactory

    Neo-Gamefactory

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    I doesn't need this Line of code? Are you sure?:)

    And also a other problem.
    UnityAds are showing,
    Adcolony brings a popup to show a Video, i click yes and nothing happens.
    Chartboost shows nothing ;)
    AdMob also nothing.


    At this moment it isn't in the Google Play Store.
     
  20. ababab5

    ababab5

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    If it works... it works...

    You don't need "InAppPurchaseActivity" right ? So...
     
  21. Neo-Gamefactory

    Neo-Gamefactory

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    Okay but what is with the Ad's?
    Readed your Docs ;)
     
  22. ababab5

    ababab5

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    Sorry I don't understand...
     
  23. Neo-Gamefactory

    Neo-Gamefactory

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    I mean this here.

    If a user want to unlock the Level.

    UnityAds are showing,
    Adcolony brings a popup to show a Video, i click yes and nothing happens.
    Chartboost shows nothing ;)
    AdMob also nothing.
     
  24. ababab5

    ababab5

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    AdColony you have to create some zone ids and keys.
    Chartboost you have to create campaigns.
    Admob you have to create positions for banner and for ids

    If you have more question please contact us here : contact@app-advisory.com with your invoice number (don't share your invoice here!!).

    Cheers !
     
  25. Neo-Gamefactory

    Neo-Gamefactory

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    I can create a Video, if you want ;)
     
  26. ababab5

    ababab5

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    AdColony you have to create some zone ids and keys.
    Chartboost you have to create campaigns.
    Admob you have to create positions for banner and for ids

    If you have more question please contact us here : contact@app-advisory.com with your invoice number (don't share your invoice here!!).

    Cheers !
     
  27. Neo-Gamefactory

    Neo-Gamefactory

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    I have ID's, Keys, Zones, Campaigns ;)
     
  28. ababab5

    ababab5

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    Take my ninja hero on the Apple's App Store it's exactly the same... I have video.

    If you have more question please contact us here : contact@app-advisory.com with your invoice number (don't share your invoice here!!).

    I can't respond here anymore for a personal issue not related to my asset.
     
  29. dwiedenau

    dwiedenau

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    Hi, everything worked fine except of one issue i get after the first building for android (before building it works without any problems)

    It seems like his position is false. What i have already tried is: Set the position of _RotatePlayer to -4 it works perfect while running but when i press so he should hover it completely change his position. I also modified the "Fix Position At Start" script but that hasnt worked too. Can i get a fast answer please?

     
  30. ababab5

    ababab5

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    Hi,

    I just answered to you on a private chat, to ask you to add me on skype... We will fix it together.

    Cheers !
     
  31. leafarfd

    leafarfd

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    Hi,
    The game is functioning normally, but the Unity ADS not even aparece.Nem open padlock to skip the stage when perdemos.In simulation it appears and could phase jump.
     
  32. daothang

    daothang

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    me too
     
  33. ababab5

    ababab5

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    This issue for the guy is fixed. But I don't understand a world of your questions. :( sorry
     
  34. qidaozhilong

    qidaozhilong

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    There is a big issue on level 41
     
  35. kilik128

    kilik128

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    possible to change rotation of player only at level ending
     
  36. ababab5

    ababab5

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    Hi,

    Without logs, I can't help you :(

    Could you please send your request here: appadvisory.zendesk.com

    Thanks!
     
  37. ababab5

    ababab5

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    Hi,

    Yes of course.

    Change it in the game manager. Lock the variable "direction"
     
  38. TalhaDX

    TalhaDX

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    Facing same problem.. :(

    Working fine in laptop, but this happens in mobile.
     
  39. ababab5

    ababab5

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    Hi,

    Contact me HERE please.

    But I have to ask: did you take the last version?

    Thanks!
     
  40. profmey

    profmey

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    Hi,

    I'm new in unity and I'm bit confused how to set admob id in adsinit script.

    Thanks
     
  41. ababab5

    ababab5

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    Contact me directly on appadvisory.zendesk.com

    Thanks