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new shader from standard to manage vertex color

Discussion in 'Shaders' started by ghiboz, Mar 30, 2015.

  1. ghiboz

    ghiboz

    Joined:
    Sep 7, 2012
    Posts:
    465
    hi all!
    I wish made a shader, basically derived from the 'standard (specular setup)' to manage the vertex paint:
    I need 2 things: one that reading the vertex color (in gray scale) it switch from color texture and detail texture and the other that multiply/add.. the vertex color to the color texture.

    thanks in advance