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New browser-based f2p shooter Cyclop. Alpha version coming 2015

Discussion in 'Works In Progress - Archive' started by freeger, Jul 5, 2014.

  1. freeger

    freeger

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    its small maps with 3 forces inside (u can choose only 2 of them) there are regular fps modes deathmatch,team,flag. for networking we write our own engine
     
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  2. freeger

    freeger

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    Hi sputnikbar its web based
     
  3. freeger

    freeger

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    The final level of details

    26096251b03e16f296ac2037272d8b81.jpg
     
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  4. freeger

    freeger

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    Testing new light scheme and textures but will return to the Sun global light
     
  5. freeger

    freeger

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    New weapon test

     
  6. freeger

    freeger

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    Phantom in progress midpoly_04.jpg
     
  7. freeger

    freeger

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  8. freeger

    freeger

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  9. freeger

    freeger

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    Textures in motion

     
  10. freeger

    freeger

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  11. Fenrisul

    Fenrisul

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    I am so glad this doesn't have anything to do with a 1 eyed cyborg horse.
     
  12. freeger

    freeger

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  13. freeger

    freeger

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    One of the unapproved light variant Untitled-1.jpg
     
  14. freeger

    freeger

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  15. freeger

    freeger

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  16. freeger

    freeger

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    rest in peace

    e94955663905da706bcf5bae71714991.jpg
     
  17. freeger

    freeger

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  18. Archanor

    Archanor

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    Wow, this looks really nice. And it's fully playable in a browser?
     
  19. freeger

    freeger

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  20. freeger

    freeger

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  21. freeger

    freeger

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    working on some type of explosions Untitled-2.jpg
     
  22. freeger

    freeger

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  23. freeger

    freeger

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  24. larsbertram1

    larsbertram1

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    not much to say:
    that is definitely one of the most beautiful scenes i have seen so far using unity.
    great job,

    lars
     
  25. Devil_Inside

    Devil_Inside

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    Yeah! Looks really really great!
     
  26. freeger

    freeger

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    The final Phantom's model

    fantom1.jpg fantom2.jpg
     
  27. freeger

    freeger

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  28. freeger

    freeger

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  29. freeger

    freeger

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    Working on Cyclop (infected) character.

    cyclope.jpg
     
  30. jonkuze

    jonkuze

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    @freeger are you working on this solo? or you have a team of artists, developers? Also what's your background in the game industry? Just curious as this is truly amazing AAA quality work here!
     
  31. freeger

    freeger

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    Nope it's small team (4 guys), without any game background. We developed a promosites before :)
     
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  32. freeger

    freeger

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  33. freeger

    freeger

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  34. LazyPoet91

    LazyPoet91

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    I never seen something like that. This is AAA quality. Gorgeous!
    Now, although there is no actual gameplay yet I would like to know if you are open for gameplay and feature suggestions?
     
  35. freeger

    freeger

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    Hi, gameplay video will be soon
     
  36. freeger

    freeger

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  37. freeger

    freeger

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  38. LazyPoet91

    LazyPoet91

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    I'd have some suggestions for gameplay and features :)

    Features:
    - Peek and lean; Battlefield 4 has nice one, also Insurgency (1st video at 1:11) and very nice in Homefront Revolution (2nd video at 5:05 and 8:35)
    - Live attachment switching like in Homefront (2nd video at 5:27 and at 10:10)
    ,

    - different weather conditions (watch dogs has awesome rain for example, but there could be also storms etc that make visuals harder)
    - animations for picking up things, opnening doors, etc (I love animations)
    - crawling like in arma 3 (two hands on the weapons)
    - pistol sprint with weapon down not weapon up (like in battlefield, ugly :X)
    - healing animation (maybe like in warface)

    Classes:
    Attackers: Assault style
    Protectors: Heavy armor, uses lmgs or snipers or explosives/launchers
    Supporter: Uses shotguns or smgs, medic and ammo supply

    Modes:
    1. Conquest:
    Big, open map
    At least two teams (maybe even three or four)
    Each team has a base to defend
    Attackers try to conquer and destroy enemies bases
    Protectors defend the bases
    Supporters do have a special job: They seek the map for supplies. When they bring it back to the base it fills up/inreases the amount of ammo/armor each teammember has at spawn. Also he can heal and give ammo and build up the base with supplies.
    Teamplay: Attackers can spawn with supporters, supporters can spawn with both attackers and protectors. Attackers get team points for joining supporters and defending them, when you team up with a supporter you get also points when he brings back supplies (to team up with a supporter, join at his side.) Supporters get teampoints for healing, giving ammo and bringing back supplies.
    The aim is to destroy the enemies base. There are also supply crates at the base which the supporter fills, destry them to decrease ammo/armor each enemy player has at spawn.

    2. Defend
    This is very similar to the first mode, but it's coop. You have two teams: One team to defend the base against the cyclops and one team to search for supplies. The more waves, the more and stronger cyclops.

    How do you like that? :)
     
    Last edited: Oct 10, 2014
  39. freeger

    freeger

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    for those who like heavy machineguns we prepare a place on a map with this weapon on destroyed hummer

    we5rwer.jpg
     
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  40. freeger

    freeger

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    Gulliver in da city

    a9ef9a4a2cb4952efc87958015c01ef6.jpg
     
  41. freeger

    freeger

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    Sculpting a tree

    rBHqb4bO02BzZZPrBZPNw.png
     
  42. omarzonex

    omarzonex

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    wow
    Wonderful Realistico Environment and city and street

    Street Evil Nice .......
     
  43. freeger

    freeger

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  44. freeger

    freeger

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    coming soon

    zombie_hp_01.jpg
     
  45. freeger

    freeger

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    New trees in the scene

    4aa514a75238506997ed65ac99f4106b.jpg
     
  46. freeger

    freeger

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  47. freeger

    freeger

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  48. freeger

    freeger

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  49. freeger

    freeger

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  50. freeger

    freeger

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