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New browser-based f2p shooter Cyclop. Alpha version coming 2015

Discussion in 'Works In Progress - Archive' started by freeger, Jul 5, 2014.

  1. freeger

    freeger

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  2. TOBII_Rickard

    TOBII_Rickard

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    I like the mood in the town and the lightning effects. :)
     
  3. freeger

    freeger

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    Ok, here is comparison between lowest (old computers) & highest graphics settings:
    HIGHEST


    LOWEST
     
  4. freeger

    freeger

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  5. freeger

    freeger

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  6. freeger

    freeger

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  7. freeger

    freeger

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  8. freeger

    freeger

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  9. __twisted

    __twisted

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    How long time does the models only took you altogether? and how many people are working on models/environment?
    by the way thats the most beautiful setup created with unity i've ever seen. you guys did a very good job.
     
  10. R-Lindsay

    R-Lindsay

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    You have some talent on your team to be sure.

    Looking forward to seeing the development of more gameplay elements!

    Good luck
     
  11. freeger

    freeger

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  12. freeger

    freeger

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    long enough) team 7 guys working on project
     
  13. freeger

    freeger

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  14. PhobicGunner

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    Hot damn. Please kindly dump your team's VFX knowledge directly into my brain so that I may make grenade splosions as awesome as that.
     
  15. freeger

    freeger

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  16. freeger

    freeger

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    Are you ready for bloody party?

    978be4e522c96a825b509df5eece4380.jpg
     
  17. freeger

    freeger

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  18. freeger

    freeger

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  19. freeger

    freeger

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  20. freeger

    freeger

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  21. freeger

    freeger

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  22. freeger

    freeger

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    CIA lab (Cyclop virus experiments)

    10742937_926107380752696_1989868065_o.jpg
     
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  23. LazyPoet91

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    I wished you would develope something like that for android :-D
    It's stunning!
     
  24. freeger

    freeger

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    Hello Mr.Cyclop!

    mrcyclop.jpg
     
  25. pated

    pated

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    Really really great scenes. I hope you're focusing on the idea of being completly alone and helpless in this big abandonned city! I find the 28 days later / I am a legend / Vanishingon 7th Street atmosphere very powerful.

    A city overcrowded with factions would not be as scary. Knowing there are many other humans is reassuring... and I don't want to be reassured! I want to poop my pants!

    Please let me!
     
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  26. freeger

    freeger

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    New challenge for us. In addition to the basic version (Unity3d webplayer and Steam), we will develop a super light WebGL version for Google Chrome users (In January Unity3d webplayer will be disabled on Chrome). This will be a valuable experience and useful in porting Cyclop on mobile devices in the future.

    e45tet.jpg
     
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  27. jonkuze

    jonkuze

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    @freeger what Networking Solution are you using? It seems Photon Unity Networking will support WebGL eventually, (hopefully soon for my sake lol) or are you custom coding your Networking?
     
  28. freeger

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    custom code of course
     
  29. LazyPoet91

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    If you port it to mobile you are heroes *_*
     
  30. freeger

    freeger

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  31. freeger

    freeger

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    Textures in progress

    lowpo.jpg
     
  32. monsieur_alpha123121

    monsieur_alpha123121

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    So much respect for your environmental modeler. Fantastic environment you got there.
     
  33. freeger

    freeger

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    WkylGzZ10WSa6TQhHNWxA.jpg ZScGmFLK0WYKBdOnGxRuA.jpg
     
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  34. freeger

    freeger

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    Passport photo

    photodf.jpg
     
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  35. freeger

    freeger

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  36. freeger

    freeger

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    Rooms from new map "Abandoned hospital"



     
  37. x_african_warrior_x

    x_african_warrior_x

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    the visuals r amaazing. just a quick question? how did u achieve that volumetric lighting? i envy your artistic skills (modelling & lighting)
     
  38. IAmCraigSnedeker

    IAmCraigSnedeker

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    Speechless because this looks fantastic.
     
  39. zenGarden

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    Zombie mutant would need a skin shader, it looks plastic.
    Anyway great 3D work :)
     
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  40. freeger

    freeger

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  41. zenGarden

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    I use SSS shader dor characters, so i see the difference it makes using a sub surface scattering shader and using a simple normal/specular shader.
    I didn't talked about your game just rendering.
     
    Last edited: Nov 11, 2014
  42. freeger

    freeger

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    Building map step by step

     
  43. x_african_warrior_x

    x_african_warrior_x

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    lighting is amazing, did u use some sort of pbr shader? i like the realtime bounce on the floors...
     
  44. Tiny-Man

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    When he swore he didn't refer to you
     
  45. zenGarden

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    Well i think i made him feel really bad so he created some hater video, so i change the text to make him feel less angry :) . Yes SSS gives better skin rendering, you can't argue on that, but that's a detail only, the characters are as good as many triple A games.
    So nothing to say, perhaps just keep the good work.
     
  46. freeger

    freeger

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  47. Killerwhale

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    Very nice! Unity5 or still on Unity4?
     
  48. freeger

    freeger

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    unity 4
     
  49. jonkuze

    jonkuze

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    Really Nice! Looking forward to playing this... ^_^

    Any ETA on Playable Alpha?
     
  50. freeger

    freeger

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    Alpha in the end of year
     
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