Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

New AssetBundle build system and SpritePacker Atlas

Discussion in '2D' started by jyves69, May 16, 2015.

  1. jyves69

    jyves69

    Joined:
    Jan 3, 2014
    Posts:
    9
    We are using the new AssetBundle system with Atlas generated by SpritePacker.
    Atlas is automatically added into the bundle. The issue is that there is also all the original sprites into the bundle.
    In the previous assetbundle system we could remove the BuildAssetBundleOptions.CompleteAssets option to avoid this.
    But in the new AssetBundle System this option is obsolete "This has been made obsolete. It is always enabled in the new AssetBundle build system introduced in 5.0."

    So how could we have only the atlas into our bundle ?
     
  2. ColossalPaul

    ColossalPaul

    Unity Technologies

    Joined:
    May 1, 2013
    Posts:
    174
    This is a known issue. Will be fixed ASAP!