Hi all, I created long time ago a little system of network connecting between players, now I'm with a project and I copy paste and adapted the scripts of network to my new project, I use http://docs.unity3d.com/Manual/net-NetworkLevelLoad.html and I have only 1 problem, I'm trying to load a level, when I created the server first time, everything normal, but when another player connect, then on FIRST player connected load the level again, I don't think if you understand me, I'll give a little step to understand better. 1: Host the server (this is the first player connected) 2: Move around the map with the first player. 3: Connect with 2º player and the LEVEL will load for both players again. How could I fix it?
Unless the problem is there in the doc - probably not then it's impossible to say. You need to provide some detailon your implementation. Better yet narrow down the problem before asking.
You can try changing the RPCMode to Others or OthersBuffered if you don't want to call the RPC on the server. http://docs.unity3d.com/ScriptReference/RPCMode.html