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Need Pro to generate own texture in realtime?

Discussion in 'Shaders' started by Fredrum, Oct 30, 2014.

  1. Fredrum

    Fredrum

    Joined:
    Jan 12, 2013
    Posts:
    14
    Hi All,

    I am trying to understand if I will need a Pro licence to be able to generate my own 2D texture, to be updated/changed in realtime with 'zero' latency?

    I am looking to do something like a fast memory copy or pointer swapping to get a live and realtime video stream to update as a 2d texture inside Unity.

    I have seen a plugin example that seem to point in the right direction but plugins require Pro.
    Can this be done with the free version?

    Cheers
     
  2. Farfarer

    Farfarer

    Joined:
    Aug 17, 2010
    Posts:
    2,249
    Not quickly, no. To be done with any kind of speed, you really need render textures to let the GPU do the heavy lifting :/