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My OMFPSRPG needs an online mode...

Discussion in 'Multiplayer' started by SaturnsVoid, Sep 28, 2014.

  1. SaturnsVoid

    SaturnsVoid

    Joined:
    Dec 1, 2012
    Posts:
    22
    So i have been working on a game... Its a FPS style RPG. There is a LOT of AI, Items, Cars, Ect that are on scene and i am looking for options for a multiplayer setup. I was thinking about using Photon but i have no idea how it works because i need to save player stats and information to the server too and i also want to make it so people can host there own servers (saves me some money) what options are there?
     
  2. SaturnsVoid

    SaturnsVoid

    Joined:
    Dec 1, 2012
    Posts:
    22
    I just took a look at the Photon server files to make your own server and its in C++, witch i dont know. I am coding in C# for my game... Is there anyone who can point me in a direction that will work for me? Should i just try to code my own server?
     
  3. RensDevolp

    RensDevolp

    Joined:
    Aug 10, 2014
    Posts:
    31
    Just look at this tutorial:
    . it isnt mine, but it worked great for me.

    kind regards,

    Rens
     
  4. Glader

    Glader

    Joined:
    Aug 19, 2013
    Posts:
    456
    Photon Servers offers both a C# and C++ version of their libraries for use in creating your own custom serverside. You must have downloaded the C++ version, I'd recommend going back and taking another look at the Photon Server packages that they offer if you're interested in using it.