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My Entry for the Ludum Dare 32: Weapon++ (VIDEO)

Discussion in 'Made With Unity' started by DugelStudios, Apr 23, 2015.

  1. DugelStudios

    DugelStudios

    Joined:
    Feb 21, 2015
    Posts:
    92


    This is my first Ludum Dare entry, and I am pretty satisfied with it. A majority of the time as spent on the enemy spawning algorithm and the enemy pathfinding behavior for different shapes, as well as tweaking the spawning positions so player won't corner camp.

    This game was created in 48 hours using C# as the programming language and Unity3D as the engine. Art and animations were made with Pyxel and sound was made with bxfr and audacity.

    Visit Ludum Dare page: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52542
    Play it here: http://gamebucket.io/game/5de42c22-37ef-4378-87c4-d41c860e3bd5

    Coming soon to mobile :)
     
    Last edited: Apr 23, 2015