Hello everyone, I have recently started looking at multiplayer solutions for Unity. I have decided to use default unity networking, atleast for starters, I have made a simple script which allows clients to either join or create a server, upon joining player is given a 'Player' prefab which is just a cube with movement script. However, I also have a camera but I want the camera to find the current Player (after its been instantiated) and follow it like an FPS camera. Thanks for any help.
Put a script on the cube and make it check NetworkView.isMine. It the cube is yours, you can setup the cam to follow the cube. See: http://docs.unity3d.com/ScriptReference/NetworkView.html