Search Unity

most efficient way of rendering huge number of objects?

Discussion in 'Scripting' started by pretender, Nov 26, 2014.

  1. pretender

    pretender

    Joined:
    Mar 6, 2010
    Posts:
    865
    Hi!

    I am hitting a road block with try to render huge number of simple objects. the count is 5k of simple objects, i tried spheres first but the same goes for cubes. there are some improvements for using simple shaders.

    actually i need a simple visible point, so that 5k of points could create a shape in 3d space. any ideas what i might try to get decent performance?

    thanks!
     
  2. Kirk Clawson

    Kirk Clawson

    Joined:
    Nov 4, 2014
    Posts:
    65
    If they are really small, point-like objects, have you tried billboard sprites?