Would it be possible to create a shader that would allow me to morph an object? The idea is to get vertex transformations to run through hardware instead of software. I'm looking for functionality similar to this: http://forum.unity3d.com/viewtopic.php?t=16425&highlight=morphtargets I guess the key question is whether or not I can transform vertices using a shader. From there we'd have to figure out how to create targets. Thanks!