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Modular WW2 Bunker Environment WIP

Discussion in 'Works In Progress - Archive' started by Polysquid, Jun 11, 2016.

?

In order to interest you in buying this pack, what should I add more?

  1. More small assets/props

    8 vote(s)
    72.7%
  2. More tunnel variations and pieces

    2 vote(s)
    18.2%
  3. Color themes

    1 vote(s)
    9.1%
  1. Polysquid

    Polysquid

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    Hello everyone!

    Recently I made an environment pack called: Warehouse Building
    Check here: https://www.assetstore.unity3d.com/en/#!/content/52856

    Due to it's great success, I decided to make another pack in this style and structure.
    This time, I will be making world war 2 bunker, with modern touch. It will be fully modular, with a lot of cool details and twists. Base model will be master fbx file, with several tunnel like pieces: straight, corner, T-section, cross, end piece and so on. Also, there will be modular room pieces, so user can build rooms in several sizes.

    The idea is not only make the tunnels/rooms, but also some awesome assets. For example: furniture, machinery and weapon props.

    Won't throw all my cards on the deck yet, but this is how far I am now. Keep in mind, that this is early stage of the project. Cheers!



     
  2. BackwoodsGaming

    BackwoodsGaming

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    Looks interesting.. A couple of suggestions I would have would be various entrances for those of us developing more than just dungeon crawl type games. Give us ways for our characters to enter the bunker from the outside.. Maybe an entrance set in the side of a cliff.. Or stairway/elevator pieces to integrate into buildings above.. Or submarine pen type rooms where subs enter the cliff from underwater cave entrances and dock.

    A good companion pack would be above ground complex type modular buildings/parts to do barracks type headquarter compounds, prison camps, ammo dumps, etc to go along with the theme.

    Props I would expect to see in images above: sandbags with machine gun nests, ammo crates, oil drums, strategy areas with map tables and planning boards, a mess area type spot..
     
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  3. Polysquid

    Polysquid

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    Thanks for feedback, a lot of good things You mentioned.

    I like the idea about outside bunker entrance. I will definitely do that! I already have an idea, about small brick/ stronghold type building and inside, heavy metal lid/door.

    About buildings and barracks, it sounds awesome, but it will take too much time and there so, pack will be expensive. I will probably make: tunnel systems, entrance from about with small building and assets.
    If the pack will be popular, I will add updates.
     
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  4. theANMATOR2b

    theANMATOR2b

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    For gameplay purposes I can understand why the design of the tunnels are extra wide, however if your goal is realism I think cutting the width of the tunnels nearly in half would reflect a more realistic representation of the tunnels dug for WW2.
    Granted on the French eastern front / Germany western front, before Germany invaded France - both sides had very extensive and almost lavish tunnel systems developed over nearly 30 years, but tunnels nearly everywhere else throughout Europe weren't nearly made so well.
    Specifically - when Germany setup the Atlantic wall - above ground the bunkers and gun nests were structurally impressive, but the tunnels going down below were commonly only wide enough for one soldier to traverse the path.

    Some unimproved (earthen) tunnels would also show some diversity in the visuals.

    I only comment on this with knowledge gained from reading historical content and watching WW2 documentaries, I have never visited any of the sites in Europe or Asia.

    Looking beyond the width of the tunnels - the content you've created so far is quality work.
     
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  5. Polysquid

    Polysquid

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    He, yeah, I made them a bit wider, for gameplay, so two people can exchange shootings in them and you could cover behind some barrels/boxes and move slowly forward. If it would be narrow as in real life, it will limit the use of them.

    Also, where I live, there is a lot of underground bunkers in woods, even 6 stories underground (never visited it tho, too dangerous). But I have been in smaller ones and some parts are quite wide, however, not as wide as my.

    Thanks! It's only the beginning, quality will get better. I will make more awesome looking materials and tillable textures too.
    Stay tuned, will post my progress here! ;)
     
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  6. Polysquid

    Polysquid

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    Just a heads up, on what I am working on now:
    I made almost every tunnel piece, so user can build a lot of cool variations.
    Also, started work on heavy metal door, that will be in it's own prefab and it will fit every tunnel, no matter where you add it.

    Small inside look of high poly mesh
     
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  7. Polysquid

    Polysquid

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    Finished bunker door, low poly version for game. It looks like this


    I don't like the Sketchfab prb viewer, because it does not show materials right, however, people can check out the geo:


    Quick unity test:
     
    Last edited: Jun 18, 2016
  8. BackwoodsGaming

    BackwoodsGaming

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    Quick question... Are the eagles actually part of the model, or are they a decal? Some may look to have these type of tunnel systems for other worlds or for games not dealing with WWII. It would really be cool if they were an optional decal maybe also including some decal templates for us to be able to add our own symbols. I know the main focus is WWII bunkers environment, but if you used decals for those and made them optional, it could open them up to a lot of other uses and expand marketability past just WWII type games. :) The tunnels look a lot like the ones used by the Genai on Stargate Atlantis.. Or they could even be Russian or American bunkers in a Cold War spy type game.. :) Just throwing out some thoughts. :)

    Awesome looking door, btw... Love the detail!
     
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  9. Polysquid

    Polysquid

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    Eagles and stuff like that is kind of a decal. On the walls, I placed 2 poly planes, that uses different material, than everything else. On that material texture, there is the eagle.
    However, It is really easy to fix, at this stage, so I will. I will add extra material, that uses square texture and user can add, what graphic he wants, as long as it's square. ;)
    About style, yeah, it is kinda universal, I guess. The character will be given, from decals.

    Thanks, I like how the door turned out and looks. Will tune up materials for unity a bit.
     
    John-G likes this.
  10. BackwoodsGaming

    BackwoodsGaming

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    Cool! And no prob if you want to keep it that way. I just thought about that when I saw the eagle and swastika on the door that it was locking it into that genre and making that as a decal instead of part of the normal material might open up more sales possibilities for you. :)

    Keep up the awesome work! :)
     
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  11. Polysquid

    Polysquid

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    My to do list for now:
    1) add bunker door with wall, as modular piece, so user can add them in any tunnel piece
    2) change eagle texture to something default. ( so I can later add additional prefabs, with symbols)
    3) some small assets.

    Hope to do all of this, this week!
     
  12. BackwoodsGaming

    BackwoodsGaming

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    I would actually keep the eagle.. What I was suggesting is make it a decal layer that could be swapped out for a different one if the user is going for a different theme.. The eagle is perfect if sticking with the WWII theme.. :)
     
  13. Polysquid

    Polysquid

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    I will keep it, but in a different way.
    I will make 1 plane, that uses square texture: eagle and soviet symbol. User will be able to throw it as prefab, anywhere he wants. Movable decal, I would call it :)
     
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  14. Polysquid

    Polysquid

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    I made the bunker doors modular and they can be added almost everywhere in the bunker. Also, updated some bunker pieces with more geometry.
    +++ Brb, nasty job, but it needed to be done. I organized every folder, re-imported every fbx file, so everything is in correct scale: 1 1 1
    Just look at that folder porn, lol :D
     
  15. Polysquid

    Polysquid

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    I have not posted anything for few days and I wanted to tell why.
    So here it is, be ready....

    I remodeled the bunker pieces, so good, that it's really easy to snap them together and build levels. It's just so awesome, that I constantly build them and run around in them, that's the reason, why work kinda stagnated a bit haha
    That being said, it's not like I have not been working on new stuff. I made a bunch of generic, but interesting assets for it.

    Here is a sneak peak on SOME of the things, that will be in this pack. Keep in mind, that it's a raw screen from editor tho... There is only 80% of the things I have already made. But there will be more!
     
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  16. Mister-D

    Mister-D

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    looks great!
    keep it up ;)
     
  17. Polysquid

    Polysquid

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    Damn, lol, I have been posting in new forum, all my progress and wondering, why no one answers haah :D Fail!
    Anyway, if someone still follows my thread, I have done TONS of work, just posting it in wrong forum.
    I will copy/paste, the posts I did in new forum.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------

    Bump! Update on my pack status.

    These last few days, I worked on prefabs and bunker overall look.
    Have been setting up materials and updating prefabs, with interesting elements. Overall, bunker looks much cooler than it did, just 2 weeks ago.

    Also, just to relax from the bunker, I did an update on my Surreal Castles pack. Update is called: Surreal Adventure and it is just amazing. Lots of cool assets, scenes and effects. If you like my work, you should check out it!

    Post link: http://forum.unity3d.com/threads/surreal-adventure-low-poly-environment.415970/
    Back to the bunker, some preview pictures, for those, who are interested in it's current state. Enjoy!




     
    Last edited: Jul 14, 2016
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  18. Polysquid

    Polysquid

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    @Shawn67

    Point taken and I made the customizable decals/symbols.
    Made a nazzi symbol and soviet union symbol pack.

    Every element has it's own prefab and user can just drag and drop them, where they like. Here are some screenshots, how it looks in the game.





     
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  19. Polysquid

    Polysquid

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    Also, as I promised, some props are in progress. Ammo boxes, for both sides, two nazzi and two soviet crates. Modeled from reference.

    Here is a high poly, nazzi ammo box models. Enjoy!


    P.S I have already made all high poly boxes and low poly too, also did UV maps for them.
     
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  20. Polysquid

    Polysquid

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    So, the Soviet ammo boxes are done and in. Now started work on Nazi.
    Also, I'm making the entrance building. In it, will be the bunker door.

    Ammo boxes are really low poly, around 150-300, but with awesome baked high poly mesh, so they look really good.
    Probably will make a separate pack for them too.

    In-game preview of the boxes.
     
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  21. Polysquid

    Polysquid

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    Uploaded them on Sketchfab, check it out!
     
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  22. BackwoodsGaming

    BackwoodsGaming

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    One suggestion for the symbols on the wooden crates. I think they would look better if the white was transparent as if they had simply put a stencil over the crate and painted the symbol on. Seems that all of the actual crates/ammo boxes I have seen here in the US have been that way.

    Progress is looking great! Can't wait to see the entrances you are working on!
     
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  23. Polysquid

    Polysquid

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    Yeah, I made both versions, this one looked a bit better, because red on brown was not visible.

    Thanks! I can really feel, how my skills are evolving in the process.
     
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  24. Polysquid

    Polysquid

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    Nazzi ammo boxes
     
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  25. Polysquid

    Polysquid

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    Bump!

    Finished the pack. Now all there is left, small bug fixes and marketing materials. Stay tuned! :))
     
  26. Polysquid

    Polysquid

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  27. Polysquid

    Polysquid

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    Boom ,made a video! Small preview of the bunker ;)
     
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  28. Polysquid

    Polysquid

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    Added to sketchfab, one of many bunker pieces!
     
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  29. Polysquid

    Polysquid

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  30. BackwoodsGaming

    BackwoodsGaming

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    Awesome! I don't have a need for it right now, but added it to my wishlist. Might try to do a war or apocalyptic type game at some point that these would work well in!
     
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  31. Reiner

    Reiner

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    I love it greate work.

    I have a question? Can you made a village pack ww2? I search for my project houses with interior

    Greetz Reiner
     
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  32. Mauri

    Mauri

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    Suggestion: non-symbolic variants of the ammo boxes and level decoration. Some countries (such as Germany) are quite irritable when it comes to swastikas in video games.
     
    Last edited: Sep 18, 2016
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  33. Polysquid

    Polysquid

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    Hi!

    Thank You!

    At the moment, I have some WIP packs, that will be done soon. After that, I just might do it. Feel free to throw some reference images in here, so I know what You want.
     
  34. Polysquid

    Polysquid

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    YES, I kinda dropped a ball on that one hehe.
    I already made a non-symbolic versions and fixed a lot of things in my bunker and ammo boxes packs. I will update them next week.
     
  35. FreeFly90

    FreeFly90

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    Just love it, nothing more to say! :)
     
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  36. Griffo

    Griffo

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    @Polysquid

    Hi, are all the rooms and corridors in bits ? So can I build my own rooms and corridors ?

    They are not one mesh per room and corridor are they ?

    Thanks.
     
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  37. Polysquid

    Polysquid

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    Sorry, the rooms are not modular.
    However, this is a really awesome idea for update! Will push out the latest update and start on the next one, with modular rooms!

    Thanks!
     
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  38. Griffo

    Griffo

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    That would be great as I'd need lots of rooms so rebuilding them would be no problem ..

    As I've done with this asset .. https://kharma.unity3d.com/en/#!/content/18938
     
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  39. Reiner

    Reiner

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  40. Polysquid

    Polysquid

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  41. Reiner

    Reiner

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  42. Mister-D

    Mister-D

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    when will u update this pack with correct scale?
    i want to test my ww2 weapons pack in it.

    tnx
     
  43. Reiner

    Reiner

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