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Mobile Movie Texture

Discussion in 'Assets and Asset Store' started by DanTreble, Dec 17, 2011.

  1. Nutteen

    Nutteen

    Joined:
    Sep 1, 2014
    Posts:
    4
    Hi, I have recently migrated the project of unity 4 to that of 5 but it seems that the plugin couldn't be found in run-time, and I found that many people here have a problem with unity 5.

    Is there anyone got it working on unity 5 yet? If no, is it something being worked on?
     
  2. jacknorrisuk

    jacknorrisuk

    Joined:
    Jun 17, 2014
    Posts:
    38
    Hi guys,
    I'm having a similar problem with Unity 5: Xcode not even allowing a build, Android builds but shows a bizarre full white screen whenever the video texture is within view.

    I hope the dev appears soon to confirm whether this plugin will be updated for Unity 5, otherwise it's pretty useless...
     
  3. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    In light of all of the errors that people are reporting with Unity 5, I think its safe to say that MMT is not Unity 5 ready right now. The developer has in the past mentioned to me that he may not be supporting this any more, however since that discussion he has done some updates. We will have to wait and see what happens though, the least that should be done is to list in the description that this is not Unity 5 ready.
     
  4. jacknorrisuk

    jacknorrisuk

    Joined:
    Jun 17, 2014
    Posts:
    38
    Agreed, it obviously doesn't work right now - but if it is the case that the developer has no plans to update it for Unity 5, I don't see how expecting a full refund isn't the only possible route for myself and all others concerned.
     
  5. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    When did you purchase the plugin?
     
  6. jacknorrisuk

    jacknorrisuk

    Joined:
    Jun 17, 2014
    Posts:
    38
    About a week ago...
     
  7. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    Have you contacted the Unity Asset Store team? They would be able to help you here.
     
  8. Uray11

    Uray11

    Joined:
    Apr 30, 2013
    Posts:
    2
    So, there is no support for this asset? Developer should announce that, I guess..
     
  9. jacknorrisuk

    jacknorrisuk

    Joined:
    Jun 17, 2014
    Posts:
    38
    I probably will have to - but of course my preferred option is simply to get a heads-up from the dev that he's looking into it - and I'll wait!
     
  10. Spulit

    Spulit

    Joined:
    Jul 15, 2014
    Posts:
    7
    Unfortunately, according to Asset Store EULA, all sales are final. Only the developer may agree with a refund, which I think will never happen... :(
     
  11. tomszirtes

    tomszirtes

    Joined:
    Apr 25, 2013
    Posts:
    20
    Hi, have you tested on Unity 5? I'm having a problem - getting this error when running on iOS (iPhone5)

    OpenGLES error 0x0502 in /...../Classes/Unity/GlesHelper.mm:330

    I'm getting a purple shader colour and it's appearing every update. This is with Color Space/YCbCrtoRGB shader.
    The thing is that by itself the shader is not causing a problem, so if I disable the MobileMovieTexture component I don't get this error (but obviously no movie!).

    So maybe its something to do with the code setting the textures? A bit of research and normally this error means it might be to do with iOS 32-Bit-Buffer not being on? But in Unity5 that option seems to have disappeared!

    Thanks
     
  12. lateau

    lateau

    Joined:
    Apr 8, 2015
    Posts:
    1
    I'm not the author but I'll show you why you can't do that on Unity 5.x.
    As you know, before MMT play movie file, MMT should know which platform it is.

    Code (CSharp):
    1.  
    2. // Part of MobileMovieManager.cs
    3.  
    4. #if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR && (UNITY_3_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3)
    5. #if UNITY_IPHONE && !UNITY_EDITOR
    6.         private const string PLATFORM_DLL = "__Internal";
    7.  
    8.  
    9.         [DllImport(PLATFORM_DLL)]
    10.         private static extern void MMTUnitySetGraphicsDevice(System.IntPtr device, int deviceType, int eventType);
    11. #else
    12.         private const string PLATFORM_DLL = "theorawrapper";
    13.  
    14.         [DllImport(PLATFORM_DLL)]
    15.         private static extern void UnitySetGraphicsDevice(System.IntPtr device, int deviceType, int eventType);
    16. #endif
    As you'll see, MMT has two different ways to initialize devices and the macros are indicating which library should be.
    And I guess each pre-compiled theorawrapper libraries have same ways to indicate devices and co-routines which called by the Manager, because I got no luck with inserting UNITY_5_0 into pure MMT csharp files and I got a error message like "A definition of SetGraphicsDevice cannot be found" on compile time that targeted iOS/Android. UNITY_EDITOR macro might be all arounds there, so MMT should works fine with Unity editor itself.

    That's why MMT works fine on Unity 5 EDITOR but other devices not. I can't be waiting for an updating but there're no other ways. My English is poor but I hope you know that you got no luck with Unity 5.0 + MMT... now.
     
    Last edited: Apr 13, 2015
    mimminito likes this.
  13. AntW

    AntW

    Joined:
    Apr 10, 2015
    Posts:
    1
    I use it in Unity 5.0.1. I find that there is no sound during the movie texture playing.

    Is it any problem of applying it in Unityt 5 or I miss any configure of this plug in?
     
  14. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    Lots of people are reporting issues in Unity 5. Take a look at all the posts above yours. Its safe to say this is not Unity 5 compatible right now.
     
  15. JorgeQuevedoC

    JorgeQuevedoC

    Joined:
    Apr 30, 2014
    Posts:
    5
    The YCrCbtoRGBSplitAlpha shader doesn't work on the new 2.1.1 version with Unity 4.5.5 Pro, not even in the sample scene MMTSplitAlphaSample. The plane object to which this shader is applied remains invisible even when the movie plays during runtime.

    Edit: This has been fixed in the version 2.1.2. The SplitAlpha shader wasn't working for DX11. Thanks Dan.
     

    Attached Files:

    Last edited: May 23, 2015
  16. vilpasan

    vilpasan

    Joined:
    Apr 9, 2015
    Posts:
    6
    Hi,
    Looking for movie texture plugin for iOS & Unity 5. If MMT is out of question, do you have any alternative suggestion?
    Along with the MMT I also tried splugins free version, did not work either but the developer kindly provides fix version in few days to asset store.
     
  17. Vern_Shurtz

    Vern_Shurtz

    Joined:
    Mar 6, 2009
    Posts:
    264
    I am also looking for an iOS and Unity 5 solution. I used MMT last summer on a project and it worked seamlessly. Shame to see it go unsupported. I sent an email to the SPlugins developer about the free and payed version and Unity 5 support. Hopefully an answer soon.

    But the big question is, why is it so difficult to have a decent Mobile Movie Texture on iOS? Seems like this should be a standard affair.
     
    zyzyx likes this.
  18. Vern_Shurtz

    Vern_Shurtz

    Joined:
    Mar 6, 2009
    Posts:
    264
    I received an email from the SPlugins developer and was able to get the free version working in Unity 5. Next up is to set up an iOS app to test.
     
    zyzyx and lateau like this.
  19. DanTreble

    DanTreble

    Joined:
    Aug 31, 2010
    Posts:
    590
    2.1.2 is live on the asset store and should fix the unity 5 problems.

    Sorry I took a while guys.
     
    lateau likes this.
  20. Spulit

    Spulit

    Joined:
    Jul 15, 2014
    Posts:
    7
    It's working indeed!! :D
     
  21. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    Hi Dan,

    I was wondering which library you are using for the playback? Is it a custom one you have developed, or are you using libtheoraplayer? I noticed that libtheoraplayer has audio playback, so didnt know if this is of use to yourself? Thats the one thing this package is missing, it would be perfect if you supported audio.

    http://libtheoraplayer.cateia.com/wiki/index.php/Main_Page

    Adam
     
  22. DanTreble

    DanTreble

    Joined:
    Aug 31, 2010
    Posts:
    590
    Just using theora. To be technical, theora is the video codec, ogg is the container and vorbis is the usual audio codec.

    It is a deliberate choice that I don't do audio. Syncing audio and video over a billion different latency devices (Android) while trying to compensate for the latency introduced by fmod would lead to endless "the audio is out of sync" emails
     
    mimminito likes this.
  23. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    780
    Ok thanks for the info, good to know.
     
  24. andrewfungxx

    andrewfungxx

    Joined:
    Mar 11, 2015
    Posts:
    3
    I build the demo of Version 2.1.2 (MMTSample.unity) to a ipa,it run well on ipad mini,but crash on iPhone6. the demo's name is 4399th.And I used il2cpp Universal .The Unity version is 4.6.4f1.
     

    Attached Files:

    Last edited: Apr 21, 2015
  25. StudCortex

    StudCortex

    Joined:
    Feb 25, 2015
    Posts:
    9
    Hi Dan,

    We bought your plugin a while ago and we're really happy with it, it's simple and really saved us a lot of time.
    I have a question though, and I fear that your answer will be "no" : Do you see anyway to stream videos from a server through your plugin ?
    We can't use Handheld.PlayFullScreenMovie and can't store dozens of videos on mobile phones, I do not really see any solution here.
     
  26. vilpasan

    vilpasan

    Joined:
    Apr 9, 2015
    Posts:
    6
    Hi,
    I have not been able to get MMT working, I used the demo version for trial. Demo version in forum seems to be MMT 2.1.1. Any possibility to get updated version, Dan?

    With Spluging 1.2 I had problem with the skybox. When I added skybox to the scene, the movie texture disappeared on play.
     
  27. UnityDev291

    UnityDev291

    Joined:
    Jul 21, 2014
    Posts:
    9
    MMT v2.1.2 failed on Unity v4.6.4p3 on iOS devices running 8.2 (mono only build)
    Created using new Unity project with just MMT plugin and MMTSample.unity scene.

    Xcode build crashes with the following exception:

    mobileMovie[1541:617008] +[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x151c908
    mobileMovie[1541:617008] Uncaught exception: NSInvalidArgumentException: +[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x151c908
    (
    0 CoreFoundation 0x22ead477 <redacted> + 150
    1 libobjc.A.dylib 0x30da8c8b objc_exception_throw + 38
    2 CoreFoundation 0x22eb2795 <redacted> + 0
    3 CoreFoundation 0x22eb0797 <redacted> + 714
    4 CoreFoundation 0x22de2008 _CF_forwarding_prep_0 + 24
    5 mobileMovie 0x013a7919 _ZN13TextureHandle8AllocateEii + 44
    6 mobileMovie 0x013a35db _ZN14TextureContextC2Eiiii + 46
    7 mobileMovie 0x013a3613 _ZN14TextureContextC1Eiiii + 18
    8 mobileMovie 0x013aafb3 _ZN13PlaybackState16AllocateTexturesEv + 218
    9 mobileMovie 0x013aae83 _ZN13PlaybackState9TryUploadEv + 106
    10 mobileMovie 0x013aaa97 UploadReadyPlaybackStates + 58
    11 mobileMovie 0x013aaae5 MMTUnityRenderEvent + 12
    12 mobileMovie 0x00cf94b4 _Z19PluginsRenderMarkeri + 116
    13 mobileMovie 0x004dd9f4 m_wrapper_managed_to_native_UnityEngine_GL_IssuePluginEvent_int + 64
    14 mobileMovie 0x00997788 m_wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 204
    15 mobileMovie 0x012906e4 mono_jit_runtime_invoke + 2156
    16 mobileMovie 0x01332754 mono_runtime_invoke + 136
    17 mobileMovie 0x00d38668 _ZN19ScriptingInvocation6InvokeEPP13MonoExceptionb + 44
    18 mobileMovie 0x00d385c8 _ZN19ScriptingInvocation6InvokeIbEET_PP13MonoException + 28
    19 mobileMovie 0x00d2c7a0 _ZN9Coroutine14InvokeMoveNextEPP13MonoException + 88
    20 mobileMovie 0x00d2c4a0 _ZN9Coroutine3RunEv + 48
    21 mobileMovie 0x00c69470 _ZN18DelayedCallManager6UpdateEi + 556
    22 mobileMovie 0x00cf8a74 _Z10PlayerLoopbbP10IHookEvent + 2084
    23 mobileMovie 0x00ad366c UnityPlayerLoop + 36
    24 mobileMovie 0x00050ec8 _ZL16UnityRepaintImplb + 172
    25 mobileMovie 0x0005030c UnityRepaint + 20
    26 mobileMovie 0x00069e84 -[UnityAppController(ViewHandling) showGameUI] + 588
    27 mobileMovie 0x00066a64 -[UnityAppController startUnity:] + 684
    28 Foundation 0x23bd7abd __NSFireDelayedPerform + 468
    29 CoreFoundation 0x22e73eef <redacted> + 14
    30 CoreFoundation 0x22e73a6b <redacted> + 650
    31 CoreFoundation 0x22e71cbb <redacted> + 1418
    32 CoreFoundation 0x22dbf3b1 CFRunLoopRunSpecific + 476
    33 CoreFoundation 0x22dbf1c3 CFRunLoopRunInMode + 106
    34 GraphicsServices 0x2a3a6201 GSEventRunModal + 136
    35 UIKit 0x2642943d UIApplicationMain + 1440
    36 mobileMovie 0x00042830 main + 304
    37 libdyld.dylib 0x31334aaf <redacted> + 2
    )

    2015-04-21 23:18:56.186 mobileMovie[1541:617008] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '+[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x151c908'

    *** First throw call stack:

    (0x22ead45f 0x30da8c8b 0x22eb2795 0x22eb0797 0x22de2008 0x13a7919 0x13a35db 0x13a3613 0x13aafb3 0x13aae83 0x13aaa97 0x13aaae5 0xcf94b4 0x4dd9f4 0x997788 0x12906e4 0x1332754 0xd38668 0xd385c8 0xd2c7a0 0xd2c4a0 0xc69470 0xcf8a74 0xad366c 0x50ec8 0x5030c 0x69e84 0x66a64 0x23bd7abd 0x22e73eef 0x22e73a6b 0x22e71cbb 0x22dbf3b1 0x22dbf1c3 0x2a3a6201 0x2642943d 0x42830 0x31334aaf)

    libc++abi.dylib: terminating with uncaught exception of type NSException
     
  28. UnityDev291

    UnityDev291

    Joined:
    Jul 21, 2014
    Posts:
    9
    Same exception when running in iOS universal mode:

    -> applicationDidFinishLaunching()
    -> applicationDidBecomeActive()
    Requesting Resolution: 750x1334
    Init: screen size 750x1334
    Initializing Metal device caps
    ....
    Set Metal graphics device

    Initialize engine version: 4.6.4p3 (b8e48876a626)

    mobileMovie[1581:620482] +[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x100e4cd28
    mobileMovie[1581:620482] Uncaught exception: NSInvalidArgumentException: +[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x100e4cd28
     
    desijanto likes this.
  29. Batigol

    Batigol

    Joined:
    Oct 17, 2012
    Posts:
    234
    hi Dan,
    We just purchase your plugin but can't build to iOS on xcode
    "UnityGetMetalBundle" reference from :
    libtheorawrapper.a

    Could you take a look at this and give us advice?
    PS: the demo version worked well
    Unity3D 4.6.2
    xcode 6.3
    iPAD3 iOS 7.0
     
  30. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    400
    Hi Dan
    Sorry to bother you but I am trying your demo (MMT_2.1.1_Demo) in Unity 5 and when I run the scenes to see your examples, I got the following
    UNITY EDITOR HAS STOPED
    A problem caused the program to stop correctly, etc......
    For it, Could you let me your V2.1.2 Demo to try?
    Thanks
    Castana1962:)
     
  31. Haimmer

    Haimmer

    Joined:
    Jun 3, 2013
    Posts:
    1
    Migrated a project with MMT from 4.6.1 to 5.0.1p1 (and updated MMT to 2.1.2)
    On my mac in unity editor the movie works fine, when compiled to iOS i get spam of this error:
    Error: Incorrect Event ID !
    Error: Incorrect Event ID !
    Error: Incorrect Event ID !
    ...

    And the video is black (on iPhone6).
    P.S using vuforia4 in the project (its probably because if it)
     
    Last edited: Apr 26, 2015
  32. MythoS666

    MythoS666

    Joined:
    May 16, 2013
    Posts:
    1
    Same here, doesn't play (black screen) with Vuforia 4.01 and Unity 5.01
     
  33. kadho

    kadho

    Joined:
    Aug 21, 2014
    Posts:
    5
    *This question is not specific to Unity 5.

    Does anyone know why the first playback, on device (NEW IPAD), plays very very smooth, but when I hit replay, or load another video, parts of the next video, or replayed video are VERY slow and choppy? I am not seeing anything crazy in the profiler, the videos were encoded with the suggested settings, and some play very well. I am using Unity 4.64, and the problem persists between the current version of MMT and the last from my use.

    Any help would be greatly appreciated. I have tried many fixes.

    *Also, can anyone tell me why some of my videos fire VideoComplete before the position reaches the duration? Is it because there is no keyframe on the last frame of the video?
     
  34. Oab

    Oab

    Joined:
    Aug 16, 2012
    Posts:
    17
    I want to try before buy but demo version still be 2.1.1 :'(
     
    VearVolk likes this.
  35. VearVolk

    VearVolk

    Joined:
    Apr 24, 2015
    Posts:
    12
    Where can i download 2.1.2 demo version? I try to work with 2.1.1 with Android- nothing playing...
     
  36. wegtsd

    wegtsd

    Joined:
    Oct 18, 2012
    Posts:
    9
    We need demo 2.1.2 , please:)
     
    VearVolk likes this.
  37. Abaobao

    Abaobao

    Joined:
    Oct 8, 2013
    Posts:
    7
    So cool, thank u for your share!
     
  38. Xanatos38

    Xanatos38

    Joined:
    Mar 31, 2014
    Posts:
    4
    Hi, this AppController works well on iPhone 5S and 6, but I still have a black screen on iPhone 5 and 5C...
    Any idea how to solve that issue ?
     
  39. artcgix

    artcgix

    Joined:
    Apr 30, 2015
    Posts:
    1
    Hello! I am more of a 3D Artist than a programmer and I have been playing with Vuforia`s AR and Unity, I want for a 30 second video to start playing when it sees the target and then loop... I went reading through this thread from the beginning and apparently is possible to do this. I also read the Instructions that came with the demo version and is kind of confusing on how I can do this.

    Can somebody explain step by step on how to accomplish this? I already have my plane linked to ImageTarget. It would be of great help! If my boss likes it we would buy it and send it to a programmer to add the bottons etc.

    After I am done with this I want to export it and make it an app for android and ios.

    Thank you!
     
    VearVolk likes this.
  40. desijanto

    desijanto

    Joined:
    Dec 24, 2013
    Posts:
    2
    I have problem using MMT to Iphone 6 with IOS 8 :

    Xcode build crashes with the following exception:

    2015-05-08 11:04:53.442 Jelajah[681:190632] +[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x101cbf6a8

    2015-05-08 11:04:53.594 Jelajah[681:190632] Uncaught exception: NSInvalidArgumentException: +[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x101cbf6a8

    (

    0 CoreFoundation 0x000000018554c2f4 <redacted> + 160

    1 libobjc.A.dylib 0x0000000196d780e4 objc_exception_throw + 60

    2 CoreFoundation 0x0000000185553290 <redacted> + 0

    3 CoreFoundation 0x0000000185550154 <redacted> + 928

    4 CoreFoundation 0x0000000185452ccc _CF_forwarding_prep_0 + 92

    5 Jelajah 0x000000010190f31c _ZN13TextureHandle8AllocateEii + 76

    6 Jelajah 0x000000010190a00c _ZN14TextureContextC2Eiiii + 68

    7 Jelajah 0x000000010190a04c _ZN14TextureContextC1Eiiii + 20

    8 Jelajah 0x0000000101911820 _ZN13PlaybackState16AllocateTexturesEv + 168

    9 Jelajah 0x000000010191172c _ZN13PlaybackState9TryUploadEv + 104

    10 Jelajah 0x000000010191124c UploadReadyPlaybackStates + 68

    11 Jelajah 0x00000001019112a4 MMTUnityRenderEvent + 20

    12 Jelajah 0x000000010140f63c _Z19PluginsRenderMarkeri + 108

    13 Jelajah 0x0000000100d2ed18 GL_IssuePluginEvent_m2631 + 84

    14 Jelajah 0x00000001000ff59c U3CDecodeCoroutineU3Ec__Iterator5_MoveNext_m1802 + 176

    15 Jelajah 0x00000001010db608 _Z26RuntimeInvoker_Boolean_t93P10MethodInfoPvPS1_ + 60

    16 Jelajah 0x00000001018f3c5c _ZN6il2cpp2vm7Runtime6InvokeEP10MethodInfoPvPS4_PP12Il2CppObject + 68

    17 Jelajah 0x000000010144ec8c _ZN19ScriptingInvocation6InvokeEPP18ScriptingExceptionb + 56

    18 Jelajah 0x000000010144ebdc _ZN19ScriptingInvocation6InvokeIbEET_PP18ScriptingException + 28

    19 Jelajah 0x0000000101444858 _ZN9Coroutine14InvokeMoveNextEPP18ScriptingException + 88

    20 Jelajah 0x00000001014445a8 _ZN9Coroutine3RunEv + 48

    21 Jelajah 0x00000001013895f8 _ZN18DelayedCallManager6UpdateEi + 568

    22 Jelajah 0x000000010140eae8 _Z10PlayerLoopbbP10IHookEvent + 1588

    23 Jelajah 0x00000001012032b8 UnityPlayerLoop + 32

    24 Jelajah 0x00000001000594d0 _ZL16UnityRepaintImplb + 108

    25 Jelajah 0x0000000100058ce0 UnityRepaint + 20

    26 Jelajah 0x0000000100058cc0 -[UnityAppController(Rendering) repaint] + 92

    27 Jelajah 0x0000000100058bb0 __51-[UnityAppController(Rendering) repaintDisplayLink]_block_invoke + 76

    28 libdispatch.dylib 0x0000000105244fd4 _dispatch_call_block_and_release + 24

    29 libdispatch.dylib 0x0000000105244f94 _dispatch_client_callout + 16

    30 libdispatch.dylib 0x0000000105249c28 _dispatch_main_queue_callback_4CF + 1864

    31 CoreFoundation 0x00000001855037f8 <redacted> + 12

    32 CoreFoundation 0x00000001855018a0 <redacted> + 1492

    33 CoreFoundation 0x000000018542d2d4 CFRunLoopRunSpecific + 396

    34 GraphicsServices 0x000000018ec436fc GSEventRunModal + 168

    35 UIKit 0x0000000189ff2fac UIApplicationMain + 1488

    36 Jelajah 0x0000000100052a28 main + 248

    37 libdyld.dylib 0x00000001973f6a08 <redacted> + 4

    )

    2015-05-08 11:04:53.595 Jelajah[681:190632] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '+[TextureMetal Allocate:height:]: unrecognized selector sent to class 0x101cbf6a8'

    *** First throw call stack:

    (0x18554c2d8 0x196d780e4 0x185553290 0x185550154 0x185452ccc 0x10190f31c 0x10190a00c 0x10190a04c 0x101911820 0x10191172c 0x10191124c 0x1019112a4 0x10140f63c 0x100d2ed18 0x1000ff59c 0x1010db608 0x1018f3c5c 0x10144ec8c 0x10144ebdc 0x101444858 0x1014445a8 0x1013895f8 0x10140eae8 0x1012032b8 0x1000594d0 0x100058ce0 0x100058cc0 0x100058bb0 0x105244fd4 0x105244f94 0x105249c28 0x1855037f8 0x1855018a0 0x18542d2d4 0x18ec436fc 0x189ff2fac 0x100052a28 0x1973f6a08)

    libc++abi.dylib: terminating with uncaught exception of type NSException

    Please Help me to Fix this problem
     
  41. juanje_89

    juanje_89

    Joined:
    Feb 6, 2014
    Posts:
    22
    I'm sorry. I don't have these devices so I can't test on them... :(
     
  42. ben.aten

    ben.aten

    Joined:
    Jan 10, 2013
    Posts:
    8
    Hi, I could not take iOS simulator build with the demo scene in unity5, will it support unity5.
    unity 5.0.1
    xcode 6.3.1 (6D1002)
    OSX Yosemite 10.10.3
     
  43. ben.aten

    ben.aten

    Joined:
    Jan 10, 2013
    Posts:
    8
    Please fine the error message it shown
     

    Attached Files:

  44. Peter_cyc

    Peter_cyc

    Joined:
    May 13, 2015
    Posts:
    1
    hello,
    I use Vuforia 4.2 and build the demo of Version 2.1.2 (MMTSample.unity)
    I can watch the video on Andorid but can't on iOS
    can anyone give some help?

    thanks!

    PS
    Unity 4.6.2
    Xcode 6.2
    iOS Device ipad Air iOS8.1
     
  45. Sephius

    Sephius

    Joined:
    Jul 5, 2013
    Posts:
    10
    Hello there !

    I got a unity freeze when i run the MMTSample scene (empty project, with only the pluggin)

    Unity freeze, i have to kill the process to stop it.
    the probleme seems to come from line 464 in MobileMovieTexture.cs
    here : m_yHeight = GetYHeight(m_nativeContext);

    The GetYHeight(IntPtr context) function seems to be the troublemaker. (in a dll, so i can't search deeper)

    MMT 2.1.2 (full version, not the demo)
    Unity 5.0.1f1

    Cya !

    [EDIT] I builded for android, and it works on it. (btw, it's a bit hard to debug the app without editor playmode)
     
    Last edited: May 15, 2015
  46. luvcraft

    luvcraft

    Joined:
    Aug 22, 2011
    Posts:
    72
    Can you please update the demo version to Unity 5? It sounds like the perfect solution for our needs, but I want to verify that it'll work on both iOS and Android before I get it. Thanks!
     
  47. Nutteen

    Nutteen

    Joined:
    Sep 1, 2014
    Posts:
    4
    Hi there,

    I've updated the plugin to that of Version 2.1.2 15/04/2015, and I have the following problems with Unity version 5.0.1
    1. DX 11 can't be used to play the video while DX 9 is fine in Windows.

    2. When I use the plugin to play my video, it always crashes when Stop and Play a new video.
    More specifically, I setup a couple of video files, and started play the first one. This worked properly, and then I stopped it and played the next one, the program crashed. I tried stopping the current movie I was playing, and re-loaded and played the same one, it didn't crash eg. Looping.

    ** It seems to be fine with the editor, but the crashes usually happen in Windows built in both x32 and x64.

    3. It appears to me that when starting the plugin the first time (first couple of frames), the movie material is invalid, indicated in Pink plane in the demo, it would be great if this could be investigated too.

    Thanks in advance.
     
  48. ThePayneX

    ThePayneX

    Joined:
    Jun 12, 2013
    Posts:
    7
    i bought this plugin and its working good. But, my games crashes in all iOS simulators. this is the error message i am getting... It runs good, when i deploy to my mobile device, however it again crashes via test flight.. please help me..

    dyld: Symbol not found: _CloseStream

    (lldb)

    EDIT: Fixed, the issue was there was no library for the simulator
     
    Last edited: May 25, 2015
  49. hersch

    hersch

    Joined:
    May 19, 2015
    Posts:
    2
    hi guys,

    does anybody know whats the maximum resolution for a video texture? I load a video as ogv with 135mb and 960x540 pixels.

    But the video does not run fast on an iphone 5s.

    I use: unity 5 + mmt 2.1.2 demo + ios 8.1

    thanks for answers
     
  50. jasminetay

    jasminetay

    Joined:
    May 20, 2015
    Posts:
    3
    Hi everyone!
    I'm currently trying out the demo version of this plugin, does it work on the interior side of the sphere? such that it runs 360degrees with the main camera in the middle. If it does, how do i script it? Thanks in advance! greatly appreciate all your help!