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mmo networkin framework

Discussion in 'Multiplayer' started by rastinrastini, Feb 20, 2015.

  1. rastinrastini

    rastinrastini

    Joined:
    Jul 8, 2010
    Posts:
    158
    hi all
    i want start building an mmo strategic game.
    study about frameworks. then have question that thankful if anyone answer they:
    - i see in posts that unity networking has problem becouse of Nat. is this still exist in it?
    - what is alternative free framework that can rely on it?
    - what is your point of view about using rest?
    thankful.
     
    Last edited: Feb 20, 2015
  2. Brent_Farris

    Brent_Farris

    Joined:
    Jul 13, 2012
    Posts:
    881
    Nat Punchthrough is really only for Peer-to-Peer communications. You will never use this type of communication in something like an MMO because it is completely insecure. However if you are going to use it for chats and VoIP that is a different story.

    Personally I am the creator of Forge so I am a little bias and it is in free to use beta right now :). Have you worked with large data traffic before?

    Yes! This is a great protocol to use for database and API integration. Do you have experience in server-sided development like PHP, MySQL, Apache, Lighttpd, Memcached, Redis, Couchbase, etc?
     
  3. rastinrastini

    rastinrastini

    Joined:
    Jul 8, 2010
    Posts:
    158
    hi all
    yes. know work on java and c# on two web project.
    then what is secure free framework alternative?
    is any other than forge?
    thankful.
     
  4. adi7b9

    adi7b9

    Joined:
    Feb 22, 2015
    Posts:
    181