Missile Tracking Script

Discussion in 'Scripting' started by golden_gate, Oct 19, 2009.

  1. golden_gate

    golden_gate

    Member

    Joined:
    Jul 22, 2009
    Messages:
    81
    I have seen a few posts on this matter but not an entire script. Does anyone have a script which allows for an object to be launched which can track down and destroy an object

    The weapon/missile shot at the target may not always "see" the target as the target is rotating around a planet.

    Any examples (unity packages) of this working would be appreciated .

    Thanks!!
     
  2. Achim

    Achim

    New Member

    Joined:
    Dec 19, 2007
    Messages:
    185
    i am thinking about the same but i have not yet a script too.
    what i was thinking, how it could work, was giving the missile a simple smooth-look-at-script and defining the target with raycasting. but i dont exactly know how to give the raycasthit-target to the smooth-look-at-script.
    but when i have a script i will share.