I have seen a few posts on this matter but not an entire script. Does anyone have a script which allows for an object to be launched which can track down and destroy an object The weapon/missile shot at the target may not always "see" the target as the target is rotating around a planet. Any examples (unity packages) of this working would be appreciated . Thanks!!
i am thinking about the same but i have not yet a script too. what i was thinking, how it could work, was giving the missile a simple smooth-look-at-script and defining the target with raycasting. but i dont exactly know how to give the raycasthit-target to the smooth-look-at-script. but when i have a script i will share.