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Millenium Falcon Exploration made with Unity 5 beta, also Oculus Rift ready

Discussion in 'Made With Unity' started by pojoih, Oct 1, 2014.

  1. pojoih

    pojoih

    Joined:
    Mar 30, 2013
    Posts:
    226
    So I'm currently fiddling around with the Unity 5 beta to get to know all the new graphics features, I'll lit a millenium Falcon Model (thanks to Sean Kennedy)

    See all Screenshots on the Oculus Share Page

    It's an Experience for Oculus Rift but has a fallback mode for normal displays!


    Except the outside hull of the Falcon, which uses a directional light, everything is lit with emission textures and Enlighten maps, not one single Point- or Spotlight. The model has no Textures for Physically Based Shading, so it's looks a bit boring, bit this will change in future versions.

    Download for Win&Mac
    ScreenShot5_2.jpg ScreenShot15_hd.jpg ScreenShot11.jpg
     
    carking1996 and fitx like this.
  2. joni-giuro

    joni-giuro

    Joined:
    Nov 21, 2013
    Posts:
    435
    Awesome!
     
  3. IPopeyIE

    IPopeyIE

    Joined:
    Aug 16, 2012
    Posts:
    32
    How did you get access to the 5.0 beta?

    Did I miss an email or announcement somewhere?

    I'm seeing more and more postings about 5.0 content.
     
  4. fitx

    fitx

    Joined:
    Jun 18, 2013
    Posts:
    1
    Looks great! I wish u luck with this project!
     
  5. Thomas-Pasieka

    Thomas-Pasieka

    Joined:
    Sep 19, 2005
    Posts:
    2,174
    It's a closed beta group. Unlike 4.6 which is public for the most part.
     
  6. trinusvr

    trinusvr

    Joined:
    Aug 16, 2015
    Posts:
    14
    (sorry to review an old thread)
    Looks great! Would you share the project? I would like to add Trinus support for it... or, alternatively, if I send you the Trinus lib, would you mind doing a build with it (pretty straight forward to use).