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Mesh faces of illuminated solid colour help needed

Discussion in 'Shaders' started by Dahlvash, Mar 27, 2015.

  1. Dahlvash

    Dahlvash

    Joined:
    Feb 9, 2014
    Posts:
    54
    Hello.
    I'll start off by sating I have very little experience with shaders other than some DirectX stuff (still reading up on Unity's reference materials).
    What I am looking to achieve is the following effect on a 3D model (to be more precise a deformed icosahedron) without the grain effect the image has:

    My currently limited shader knowledge has left me stuck on where to start/what to look into and I would greatly appreciate any and all help.
    I only have access to the non-premium version of Unity (if that makes any difference in regards to the rendering pipeline features).
    Thanks in advance!
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,750
    Isn't it just a non smooth shaded mesh?
     
  3. Dahlvash

    Dahlvash

    Joined:
    Feb 9, 2014
    Posts:
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    I have no idea. As I say I am very well out of touch with shaders.
    I have experimented with every built in shader and the legacy shaders and nothing comes close; every one of them 'smoothens' the surfaces.
     
  4. AcidArrow

    AcidArrow

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    May 20, 2010
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    It's not the shader, look at the mesh import settings and have it recalculate the normals with a smoothing angle of 0.
     
  5. Dahlvash

    Dahlvash

    Joined:
    Feb 9, 2014
    Posts:
    54