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Mech/Mecha game prototype (test)

Discussion in 'Works In Progress - Archive' started by GameMadeByGamers, Mar 26, 2015.

?

Did you get motion sickness?

  1. Yes

    0 vote(s)
    0.0%
  2. Just a bit

    1 vote(s)
    50.0%
  3. No

    1 vote(s)
    50.0%
  1. GameMadeByGamers

    GameMadeByGamers

    Joined:
    Nov 25, 2014
    Posts:
    54
    hello everyone,i work currently on a mech/mecha game simulation.Im interested to know if people get motion sickness with the current view and getting feedback on the current control.

    here is the first test, if you want to try: (the controls are in the folder)
    WebPlayer:
    Offline sorry working on it
    Standalone
    https://www.dropbox.com/s/jvsvvqmmsl08c0j/MechPrototype.zip?dl=0

    Quick picture of the cockpit:
    Capture.PNG
    Control:
    Mouse left/Right : Torso rotation(twits)
    Mouse Up/Down : Torso rotation(picht)

    W/S : Accelerate/decelerate
    A/D : Mech Rotation

    Control : When hold or Toggle(see the option) control pilot camera

    Echap : Pause Menu

    Numeric keypad 1 to 9 : 10% max speed,20% max speed,etc

    Numeric keypad 0 : 0% max speed(brake)
    Numeric keypad period : 100% max speed

    Thanks for your future feedback,comment and vote on the poll.

    note: this is very early in the development.
     
    Last edited: Mar 27, 2015
  2. FreakForFreedom

    FreakForFreedom

    Joined:
    Jan 22, 2013
    Posts:
    156
    You should really post some screenshots and perhaps deploy to the webplayer if you want for other people to be interested in you project. ;-)
     
    Chemaxmax likes this.
  3. Chemaxmax

    Chemaxmax

    Joined:
    Jan 27, 2014
    Posts:
    204
    I suppose that in a future you'll fight against other mechs or smaller enemies so I miss strafing to dodge incoming fire.
     
  4. GameMadeByGamers

    GameMadeByGamers

    Joined:
    Nov 25, 2014
    Posts:
    54
    you will be unable to strafe , you control you mech like a tank torso as the turret and the leg as the base.
    Maybe i will integrate a dodge mechanic but i want the game to be more slow pace