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Mech Marines (PC)

Discussion in 'Works In Progress - Archive' started by ByteTrail, Aug 23, 2013.

  1. ByteTrail

    ByteTrail

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    Thank you Chemaxmax :D!
    Hope we get more support. It was a hard work.
     
  2. BeefSupreme

    BeefSupreme

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    Gave you a + vote on Green Light. The modelling on the mechs is a bit rough, but everything else looks excellent! Anticipating some spicy Missle-on-Missile action.
     
    ByteTrail likes this.
  3. ByteTrail

    ByteTrail

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    Thank you BeefSupreme :).

    The problem with the mechs is, that they where never created for near 3D action. We do it low poly because it is a RTS.
    When we get greenlight, maybe we will change the models again.

    Best Regarad,
    the ByteTrail- Team.
     
    Last edited: Oct 31, 2014
  4. ByteTrail

    ByteTrail

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    We are very happy to announce that Mech Marines finally got Greenlight!

    http://steamcommunity.com/sharedfiles/filedetails/?id=327710331

    Thank you all for your yes votes and the positive comments. You have made this possible!

    Soon, the open beta / early access will start. The open beta will be free for everyone! We will announce the registration and download links as soon as possible.

    We will see us in the open beta :)

    Best regards,
    the ByteTrail-Team
     
    Last edited: Nov 4, 2014
  5. ByteTrail

    ByteTrail

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    Mech Marines has just been released!



    Hello everyone,

    The Early Access of Mech Marines: Steel March hast just been releaesed!
    We wish you a lot of fun and look forward to receiving your feedback!

    Best regards,
    the ByteTrail- Team


    http://store.steampowered.com/app/335940/



     
  6. ByteTrail

    ByteTrail

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    Update #1 - Version 0.9.0.1 - Lobby / Chat

    Hello everyone,

    In version 0.9.0.1 we have added a global chat / lobby where all players are able to chat with each other before they create any games. When a game is started, a link will be automatically posted to the chat. Other players will be able to click on the link and immediately join the game.

    We have also fixed some other bugs:


    • Fire effects on buildings should now be less GPU-consuming
    • Added a join and chat notification sound to started games (when waiting for other players to join). We may change the sound in the future.
    • When a game is starting, the UI is now displaying the correct number of bases you have to place.
    • Mechs should no longer walk into deep water holes on the second island.
    • The "Back to Main Menu" button after a game was replaced with a "Continue" button. After clicking on continue, the players are still connected and will be able to start a new game or leave the game.
    • We have reduced the damage of the cannon against buildings and improved the damage against mechs a little bit.
    • We have reduced the radius for AA defense when attacking with the mechs (dropship). This means that only AA towers in front of the dropship will fire.


    We are going to focus on singleplayer in the next few days / weeks. However, multiplayer bugs will still be fixed.

    Thanks for all the good ideas, suggestions and reviews so far!

    http://store.steampowered.com/app/335940/

    Best regards,
    the ByteTrail-Team
     
  7. ByteTrail

    ByteTrail

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    Update #2: Preidon Islands



    Hello everyone,

    While we are still working on the AI and singleplayer we have also tweaked some multiplayer things:

    We have added a new map based on feedback from Preidon and decided to call it "Preidon Islands" ;) Additionally, we have optimized the maps "Desert Storm" and "Island 1".

    The match screen (where players connect to each other) is now implemented as a tab. This makes it possible to switch between the lobby chat and the match screen anytime.


    And finally, the following bugs have been fixed:
    • Damage of mech weapons adjusted (MG, Cannon)
    • Damage of MG Turret adjusted
    • Increased AA (anti air) range against Dropships
    • Improved colliders on "Island 2" (water holes)
    • Fixed problems with the selection of the mech station
    • When mechs are placed automatically, mines should no longer explode immediately. They will explode after all mechs have been placed.
    • Weapon sounds should no longer loop endlessly.
    • Added sound notifications in the lobby when the application window is out of focus or minimized.
    • Temporary solution: Made the lobby optional because some players had problems connecting to the lobby server.
    • And a few smaller bug fixes..

    Best regards,
    the ByteTrail-Team
     
  8. ByteTrail

    ByteTrail

    Joined:
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    Posts:
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    Update #3: Singleplayer A.I. and Trading Cards


    Hello everyone,

    We are glad to announce the first bigger update that comes with a new A.I. opponent with multiple difficulty levels.

    In addition, we have created 5 Trading Cards for Mech Marines. Those will be available very soon.

    To play against the A.I. just click on "Singleplayer" in the main menu. You will be able to set the maps and common settings like in the multiplayer mode. We are going to add more A.I. specific settings in the near future.

    Finally, we have increased the range of the MG turret a little bit and made some other small changes and fixes.

    We hope you enjoy the new A.I. opponent and we are looking forward to your feedback.

    Mech Marines: http://store.steampowered.com/app/335940/

    Best regards,
    the ByteTrail-Team