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Mecanim crash CopyAnimationNodeState - Unity 5.2 or greater

Discussion in 'Animation' started by oddbodgames, Nov 23, 2015.

  1. oddbodgames

    oddbodgames

    Joined:
    Nov 20, 2015
    Posts:
    3
    Hello all,
    We are unable to move our project onto Unity 5.2 or greater, as we get a mecanim crash as soon as the game scene loads in. We are on 5.1.4 with no problems, game runs fine.. I did notice on opening our project in 5.2+- a few of the animators within prefabs 'lost' their animation controllers. I fixed these up, and began manually disabling animators within the game to try and track down the culprit with no success. Has anyone else seen this? Or know of a solution? Thanks..
    Please find the call stack attached to this email.

    upload_2015-11-23_19-18-2.png
    Unhandled exception at 0x000000014111AA0D in Unity.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
     

    Attached Files:

  2. oddbodgames

    oddbodgames

    Joined:
    Nov 20, 2015
    Posts:
    3
    This is fixed in 5.2.3p1 - thanks
     
  3. nxtboyIII

    nxtboyIII

    Joined:
    Jun 4, 2015
    Posts:
    280
    I'm having this crash on iOS :(