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Massive Number of Render Textures

Discussion in 'Editor & General Support' started by zedz, Sep 2, 2014.

  1. zedz

    zedz

    Joined:
    Aug 31, 2013
    Posts:
    252
    I was trying my latest game on a simple phone and it wasnt working

    According to stats I have this
    GAME A doesnt work
    Render Textures 48 - 293.4 MB switches 2

    GAME B works
    Render Textures 3 - 15.9 MB switches 2

    the thing is game B is the far more graphically / CPU complicated than game A, using far more texture/models etc so why is Game A using all those render textures? I havent created any (I assume it uses a couple for shadows but why 48 )

    How can I find out whats creating those render textures thanks?

    cheers zed
     
  2. zedz

    zedz

    Joined:
    Aug 31, 2013
    Posts:
    252
    OK it looks like today (after a reboot) I have this
    GAME A doesnt work
    Render Textures 3 -16.5 MB switches 2

    Thus I assume a bug with Unity, But the game A still ain't working on this (lowpowered) device, whereas game B (the more complicated one) is, Im gonna have to dig a bit deeper