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Map Editor for the Honey Hex Framework

Discussion in 'Works In Progress - Archive' started by tango209, Jan 29, 2015.

  1. tango209

    tango209

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    Feb 23, 2011
    Posts:
    379
    Howdy Folks,

    *** The asset has finally been approved:
    *** Please use the following thread going forward: http://forum.unity3d.com/threads/hexmap-editor-for-the-honey-hex-framework.329397/
    *** The asset can be found here: http://u3d.as/bzb


    I've recently been using the excellent Honey Hex Framework from the Asset Store. After working on an editor for it and seeing some demand from its users, I decided to try my hand at making an editor for it for the Asset Store.

    Thanks to the help from the developers, I've been able to come up with a decent editor in the last few weeks. I'd like to get any feedback you all may have. Here's a quick video showing the editor in its current state.



    Here are the features I'm working on for the initial release:
    • File Management (not started)
      • Load Map
      • Save Map
      • Delete Map
    • Map Generation (completed)
      • Generate a random map using HHF's built in algorithm
      • Generate a map from the selected terrain
      • Generate a map from custom script file
    • Debugging Helper Information (completed)
      • Hex Coordinates (hover)
      • World Coordinates (hover)
      • Mouse Coordinates (hover)
      • Map Generation Time
    • Terrain Manipulation (completed)
      • Random or set rotation
      • Random or set blend
    • Terrain Palette (completed)
      • Select a terrain hex to use
      • Display the terrain's name
      • Display any tags assigned to the terrain
      • Display any foregrounds their counts assigned to the terrain
    • Rivers (completed)
      • Display rivers and their node vectors
      • Delete selected river
      • Delete all rivers
      • Place rivers
    • Undo/Redo (not started)
     
    Last edited: May 29, 2015
  2. Khash-Firestorm

    Khash-Firestorm

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    Great job!
    You may want to cache rebuild orders, especially for the rivers so that user for example press mouse down and then it draws debug line following rollovered nodes. Then it start rebuild only after you release mouse. Same with terrain. You may use marker system to show which hexes would get affected and when you release button you rebuild. I will work possibly next month on a way to improve experience during terrain rebuild.

    Cheers!
     
  3. leegod

    leegod

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    May 5, 2010
    Posts:
    2,476
    Hi. Very good works.

    So can this framework's map used smoothly for mobile device? Have you checked it also?
     
  4. tango209

    tango209

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    Great minds think alike! I meant to mention that enhancement, but it was late when I was putting this all together (will six year olds ever go to sleep at a reasonable hour!). Thanks for the catching that!
     
  5. tango209

    tango209

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    I'm not sure I understand the question. Are you asking if the map editor runs on mobile, how the map redraws when something is changed, or something else?
     
  6. PRo3101

    PRo3101

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    Hi, I like your idea to make an editor for Honey Hex Framework and it Looks great so far... Are you still working on this project, or was it cancelt?
     
  7. tango209

    tango209

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    Hi,

    There's an issue in they Honey Hex Framework when rebuilding along the seems that needs to be fixed, then I'll be publishing the asset. I've pinged them on the issue again and hope to hear something soon.

    Thanks for your interest.
     
    overthere likes this.
  8. PRo3101

    PRo3101

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    Cool, great to hear it. Than let's hope they will fix asap.
     
  9. Labecki

    Labecki

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    This looks great. I have been thinking of picking up the Honey Hex asset but the one thing that has held me back is the lack of an editor!
     
  10. BigAppear

    BigAppear

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    May 15, 2015
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    Hi tango209 !

    Your editor looks really great, I'd enjoy to use it !

    Do you have some news concerning the issue ?
     
  11. tango209

    tango209

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    Had a slight hitch and had to resubmit it yesterday. So, hopefully it will be up sometime next week.
     
  12. BigAppear

    BigAppear

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    Oh, okay. Unity must approves your work before uploading it on asset store ?
     
  13. tango209

    tango209

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  14. BigAppear

    BigAppear

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    Hello !

    Any news ?
     
  15. tango209

    tango209

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    I expect it will publish sometime this week (fingers crossed).
     
  16. tango209

    tango209

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  17. imranbinazhar

    imranbinazhar

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    Honey Framework for Mobile Devices

    I am using Honey Framework for mobile devices and it is not optimized for mobiles. It is taking too much time to load map and using too much ram. The game is lagging. Profiler screenshot is shared. Any help would be appreciated. Honey Framework version: 1.5.2 , Unity Version: 5.4 .1 f1.
     

    Attached Files:

  18. tango209

    tango209

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    Hi imranbinazhar,

    I'm not the developer of the Honey Hex Framework, I've just created a map editor to build maps without programming for it. You can find their support forum at http://honey.boards.net/.