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Mac OS Builds Crashing in Unity 5

Discussion in 'Editor & General Support' started by SteveJ, Apr 5, 2015.

  1. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,085
    I've just discovered a new issue since switching to Unity 5.

    My project has no errors etc in the Editor - all works fine. When I create a Mac OS build however (Universal, x86_64, doesn't matter), and then run the game - it consistently freezes when loading into new scenes, or sometimes once a scene is loaded and I click the mouse on a button or something. I have to Force Quit it to get out.

    If I create a Development Build, it all works perfectly in the resulting app file.

    Anyone experienced anything similar or maybe have some ideas on what might be causing it?
     
  2. SteveJ

    SteveJ

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    Mar 26, 2010
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    No ideas on this one? It's got me fairly stumped.
     
  3. AndyMartin458

    AndyMartin458

    Joined:
    Jul 15, 2012
    Posts:
    59
    Having the same issue here. Won't run on my Mac which has OS X Yosemite using Unity 5.
     
  4. SteveJ

    SteveJ

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    Mar 26, 2010
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    3,085
    Same sort of thing? Just random crashes?
     
  5. AndyMartin458

    AndyMartin458

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  6. Rene-Damm

    Rene-Damm

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    Please file a bug and we'll take a look.
     
  7. graum

    graum

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    May 27, 2013
    Posts:
    9
    I was experiencing the same bug. My project was using the third party plugin NGUI and I replicated it by having two panels that activate and de-activate the two pannels with button presses. I could not replicate the same issue with Unity UI. Strangely, I was able to work around the issue with this little bit of code:

    void OnGUI() {
    GUI.contentColor = new Color(0f, 0f, 0f, 0f);
    GUILayout.Label ("Test");
    }
     
  8. Bradamante

    Bradamante

    Joined:
    Sep 27, 2012
    Posts:
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    Are you sure that the game is frozen? I experience something similar using Unity 5.0 on Mavericks. In the Editor my Arch Viz project works fine, but the exported build just stays black after the splash screen. The game is there however, since I can here the sound. CPU load goes up to 100% and I can only force-quit out.

    In the Editor, I got another error: When I use LoadLevel(int) the pre-computed GI doesn't kick in, all the colors are garbled.

    Both errors go away when I use real-time lighting only.

    I might try using a dev build in 5.0, then I will try 5.0.1 soon to see if the update improved things.
     
  9. SteveJ

    SteveJ

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    Mar 26, 2010
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    In my case, yes - the game freezes completely. It has to be "Force Killed" through Finder.

    What's interesting is that it seems to happen in the same spot in each scene where it happens. e.g. my "MainMenu" scene loads up fine and has no issues running. If I go into my "Credits" scene, it freezes almost immediately. If instead, I go into my "PartyBuilder" scene (I'm building an RPG), then it doesn't freeze until I try to click a button.

    The common element is NGUI. Maybe there is something going to there.

    I'll open a thread on the NGUI forum and link it back here just in case.
     
  10. SteveJ

    SteveJ

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  11. SteveJ

    SteveJ

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    Based on the response in the NGUI forum, this does appear to be a "Unity Issue".
     
  12. Aurore

    Aurore

    Director of Real-Time Learning

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    what was you bug number when you reported?
     
  13. SteveJ

    SteveJ

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    I haven't reported it.
     
  14. puzzlekings

    puzzlekings

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    Yes I am seeing this a lot - last time I had to do a re-import all after forcing U5 to quit

    The common element for me seems to be playing a scene and then quitting shortly afterwards - it freezes about 50% of the time.

    N
     
  15. ForceMagic

    ForceMagic

    Joined:
    Feb 27, 2015
    Posts:
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    We are having the exact same issue on a Mac OX 10.10, on Yosemite, it's extremely hard to track and frustrating to debug. In our case we are using DFGUI.

    The line Receiving unhandled NULL exception Obtained 10 stack frames. is printed in our logs but no stack frames are...

    Has it been reported by someone yet? Otherwise I'll do it.

    --------------------------------
    @Rene Damm @Aurore
    P.-S. By the way, why is there a forum if you guys (Unity people) will not look at the problem until there is a bug reported? You lost 1 month of potential time to fix the issue, this is ridiculous and makes this forum useless.

    P.-S. 2 - Is is the same for that thread http://answers.unity3d.com/questions/928486/standalone-mac-build-crashes-on-osx-1010.html, he haven't reported a bug so it won't be looked out? Another useless website?
     
    Last edited: May 14, 2015
  16. BigGreenPillow

    BigGreenPillow

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  17. ForceMagic

    ForceMagic

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    Thanks @Balzaque, since I had no reply from anyone else I should have reported it, but thank you for doing so.
     
  18. crushforth

    crushforth

    Joined:
    Jul 22, 2010
    Posts:
    113
    I've just experienced this issue when moving back to an OS X build with Unity 5.1.0f3. The app just hangs when I click on an NGUI UIInput text field.

    If you attach to the process in Xcode you can see that it is crashing somewhere after glDrawElements. I'll upload the exact callstack as an image.

    Screen Shot 2015-06-10 at 1.04.59 PM.png

    The workaround posted by @graum does indeed fix the issue for me so thankfully I have a solution until this has been tracked down.

    Code (csharp):
    1.  
    2. void OnGUI() {
    3. GUI.contentColor = new Color(0f, 0f, 0f, 0f);
    4. GUILayout.Label ("Test");
    5. }
    6.  
    Looks like this may have already been fixed but not yet available in the most recent build. http://fogbugz.unity3d.com/default.asp?700025_4frch38ju1921dga
     
  19. Maverick

    Maverick

    Joined:
    Dec 18, 2009
    Posts:
    240
    The bug is still there. I've tried 5.2.0f2 (beta) and bug is partly resolved, i.e. it works only for x64 build.
    We cannot send a final release to our publisher because of this. 5.1 is crashing and 5.2 is still beta.

    Do you, by chance, know how to remove "development build" inscription?

    PS: I've issued a bug report also: #722093
     
    sanpats and slumtrimpet like this.
  20. DanjelRicci

    DanjelRicci

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    Mar 8, 2010
    Posts:
    310
    Same experience here with 5.1.2p1, the OSX standalone version runs only under Development Build, and I have no NGUI plugin in the project. To be honest, the project contains no plugins at all, but I am using a lot of Unity UI.
     
  21. slumtrimpet

    slumtrimpet

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    Mar 18, 2014
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    372
    And for what it's worth... same on 5.1.3f1.
     
  22. BBRome

    BBRome

    Joined:
    Jul 3, 2012
    Posts:
    373
    Same 5.1.3f1 MAC 10.10.5
    crash x_86 (Not crash dev build checked)
    works x_86_64

    ------------------------------------

    Process: 2153 [747]
    Path: /Users/USER/Documents/*/2153.app/Contents/MacOS/2153
    Identifier: unity.BLab(SA).SeaWolfs
    Version: Unity Player version 5.1.3f1 (5.1.3f1)
    Code Type: X86 (Native)
    Parent Process: ??? [1]
    Responsible: 2153 [747]
    User ID: 501

    Date/Time: 2015-09-01 08:44:04.538 +0200
    OS Version: Mac OS X 10.10.5 (14F27)
    Report Version: 11
    Anonymous UUID: F5D86F21-AFE7-D4ED-27C2-1F66FE78CEB9


    Time Awake Since Boot: 9000 seconds

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000

    Dyld Error Message:
    Symbol not found: _mono_set_dirs
    Referenced from: /Users/USER/Documents/*/2153.app/Contents/MacOS/2153
    Expected in: /Users/USER/Documents/*/2153.app/Contents/MacOS/../Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 dyld 0x8fe78085 dyld_fatal_error + 1
    1 dyld 0x8fe7b175 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 184
    2 libdyld.dylib 0x9987046c dyld_stub_binder_ + 20
    3 unity.BLab(SA).SeaWolfs 0x009dcaf1 void Renderer::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) + 1028753
    4 unity.BLab(SA).SeaWolfs 0x00e622f3 void Terrain::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) + 724067
    5 unity.BLab(SA).SeaWolfs 0x00e63c2d void Terrain::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) + 730525
    6 com.apple.Foundation 0x9a4a90f3 __57-[NSNotificationCenter addObserver:selector:name:eek:bject:]_block_invoke + 50
    7 com.apple.CoreFoundation 0x99a16c34 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20
    8 com.apple.CoreFoundation 0x998f6901 _CFXNotificationPost + 3713
    9 com.apple.Foundation 0x9a48a2c4 -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 92
    10 com.apple.AppKit 0x93fe6868 -[NSApplication _postDidFinishNotification] + 365
    11 com.apple.AppKit 0x93fe6558 -[NSApplication _sendFinishLaunchingNotification] + 239
    12 com.apple.AppKit 0x93fe305d -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 827
    13 com.apple.AppKit 0x93fe292a -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 277
    14 libobjc.A.dylib 0x95328119 -[NSObject performSelector:withObject:withObject:] + 84
    15 com.apple.Foundation 0x9a4c0e57 __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 118
    16 com.apple.Foundation 0x9a4c099f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 451
    17 com.apple.Foundation 0x9a4c0794 _NSAppleEventManagerGenericHandler + 211
    18 com.apple.AE 0x94da594e aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 583
    19 com.apple.AE 0x94d70467 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
    20 com.apple.AE 0x94d7035a aeProcessAppleEvent + 313
    21 com.apple.HIToolbox 0x9147b1c1 AEProcessAppleEvent + 55
    22 com.apple.AppKit 0x93fdc2ee _DPSNextEvent + 2707
    23 com.apple.AppKit 0x93fdb1e5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350
    24 com.apple.AppKit 0x93fcfb9c -[NSApplication run] + 907
    25 com.apple.AppKit 0x93f44fa0 NSApplicationMain + 2082
    26 unity.BLab(SA).SeaWolfs 0x00e62ef3 void Terrain::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&) + 727139
    27 unity.BLab(SA).SeaWolfs 0x00002c55 0x1000 + 7253

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x991748ce kevent64 + 10
    1 libdispatch.dylib 0x952fb73f _dispatch_mgr_invoke + 245
    2 libdispatch.dylib 0x952fb3a2 _dispatch_mgr_thread + 52

    Thread 2:
    0 libsystem_kernel.dylib 0x99173e6a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x92de672a _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x92de3e0e start_wqthread + 30

    Thread 3:
    0 libsystem_kernel.dylib 0x99173e6a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x92de672a _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x92de3e0e start_wqthread + 30

    Thread 4:
    0 libsystem_kernel.dylib 0x99173e6a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x92de672a _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x92de3e0e start_wqthread + 30

    Thread 5:
    0 libsystem_kernel.dylib 0x99173e6a __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x92de672a _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x92de3e0e start_wqthread + 30

    Thread 6:

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x8feac52c ebx: 0x998703cd ecx: 0x00000000 edx: 0x8fed44c0
    edi: 0x8fed44c0 esi: 0x8fe7afd4 ebp: 0xbfffe8d8 esp: 0xbfffe8bc
    ss: 0x00000023 efl: 0x00000246 eip: 0x8fe78085 cs: 0x0000001b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0x0a0a6000
    Logical CPU: 2
    Error Code: 0x00000000
    Trap Number: 3


    Binary Images:
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    0x9926e000 - 0x99272fff libCoreVMClient.dylib (79.1) <3DB52AB1-D41E-3AC9-A355-1B6DCEDB4DFD> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
    0x99273000 - 0x99273fff com.apple.Accelerate (1.10 - Accelerate 1.10) <C2367B5B-AE20-3084-A864-104743BE478E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x99279000 - 0x99285fff com.apple.CrashReporterSupport (10.10 - 631) <9A6DF8E2-AE0F-3919-889A-CD7F79ABD6EC> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport
    0x99286000 - 0x99393fe3 libvDSP.dylib (516) <53F7A960-01E1-3B79-A7FD-67BD19471420> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
    0x99394000 - 0x99396ff7 libquarantine.dylib (76.20.1) <8694AC5A-7359-3CC6-8E93-CABFCC919D4B> /usr/lib/system/libquarantine.dylib
    0x99397000 - 0x993d1fff com.apple.AirPlaySupport (2.0 - 215.18) <80A5662C-D50C-3FCF-8636-AA60725B516C> /System/Library/PrivateFrameworks/AirPlaySupport.framework/Versions/A/AirPlaySupport
    0x993d2000 - 0x9946ffff com.apple.ink.framework (10.9 - 213) <F47949BC-ABEE-329B-B568-71C6FEF761F6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
    0x99470000 - 0x9948aff7 liblzma.5.dylib (7) <D0BC984D-5B33-328C-8F1E-7E9C41813433> /usr/lib/liblzma.5.dylib
    0x9948b000 - 0x994a6ff7 com.apple.CFOpenDirectory (10.10 - 187) <B422B4F5-1D6B-38B0-A934-BF6255D9249C> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
    0x994a7000 - 0x995d9fff com.apple.UIFoundation (1.0 - 1) <B5B0D178-E1F5-3625-9391-46495E35D540> /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation
    0x995da000 - 0x996d1fff libFontParser.dylib (134.7) <C15CECD6-5804-337C-99E0-E27F2AA81A7F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
    0x99726000 - 0x997ceff7 com.apple.CoreMedia (1.0 - 1562.238) <BB6B5FBA-8CE0-3838-A22A-7C49EF23962E> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia
    0x997cf000 - 0x997ecffb com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
    0x997ed000 - 0x997f1fff com.apple.CommonPanels (1.2.6 - 96) <955375E6-2416-38E1-AFC6-477827119329> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
    0x997f2000 - 0x9984dffb libTIFF.dylib (1239) <FFA7D348-7839-3AAC-B0DC-BEAD5E1433AB> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    0x9984e000 - 0x99855fff com.apple.XPCService (2.0 - 1) <9A59D63D-446A-33A4-BB21-56E42417DA93> /System/Library/PrivateFrameworks/XPCService.framework/Versions/A/XPCService
    0x99856000 - 0x99866fff libGL.dylib (11.1.2) <92F81621-FC53-3784-81DB-A7C2C3754775> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x99867000 - 0x9986eff3 libunwind.dylib (35.3) <29D9343F-9A0A-3535-B0AE-E7CC761D95EE> /usr/lib/system/libunwind.dylib
    0x9986f000 - 0x99872fff libdyld.dylib (353.2.3) <9E52D315-C3CD-30B6-AA06-50B529D9AC38> /usr/lib/system/libdyld.dylib
    0x99873000 - 0x998e6ffb com.apple.framework.CoreWLAN (5.0 - 500.35.2) <812E25B3-2041-360E-8C1D-0CCA1E66D1EE> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
    0x998e7000 - 0x99c9bff7 com.apple.CoreFoundation (6.9 - 1153.18) <267B1002-C755-37B4-95CD-92358CF994B8> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x99c9c000 - 0x99caaff7 com.apple.SpeechRecognitionCore (2.1.2 - 2.1.2) <CDD0CAA1-DF2E-3FE1-AEE4-4C0823E6FD5C> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore
    0x99cab000 - 0x99cddffb com.apple.GSS (4.0 - 2.0) <2B5A899E-055E-3BEC-A8A1-F8570983389B> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
    0x99cde000 - 0x99d18fff com.apple.LDAPFramework (2.4.28 - 194.5) <E3E6B657-AA4C-3D9D-8EB2-ACAC1B62DDDE> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
    0x99d19000 - 0x99d22fff com.apple.DiskArbitration (2.6 - 2.6) <D906604A-1D8C-31BF-8F22-EA219FFC858F> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x99fa9000 - 0x9a020ff7 com.apple.CoreUtils (1.1 - 110.1) <52098F44-6652-3493-8960-7D279DE1597B> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils
    0x9a021000 - 0x9a043fff com.apple.MultitouchSupport.framework (264.6 - 264.6) <83627B4D-8948-35A7-A76B-7F10AC70B468> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
    0x9a044000 - 0x9a12eff7 libcrypto.0.9.8.dylib (52.40.1) <0B0C4964-6DCD-3625-AF4F-A9ED057002F5> /usr/lib/libcrypto.0.9.8.dylib
    0x9a405000 - 0x9a412ff7 com.apple.speech.synthesis.framework (5.3.11 - 5.3.11) <E7F84974-F272-385D-8A48-DDBD10566CE1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
    0x9a413000 - 0x9a41afff libMatch.1.dylib (24) <428CD037-5261-39A6-83EE-A7D9ABF446EB> /usr/lib/libMatch.1.dylib
    0x9a41b000 - 0x9a420ff7 libmacho.dylib (862) <48DE74F8-09E3-344F-A82F-665083A3BF8F> /usr/lib/system/libmacho.dylib
    0x9a421000 - 0x9a42afff libcopyfile.dylib (118.1.2) <FAF3268F-C580-33D3-A5B4-74B8A8713216> /usr/lib/system/libcopyfile.dylib
    0x9a42b000 - 0x9a474ffb libFontRegistry.dylib (134.1) <6CF6177B-D5D6-3E7B-88BC-BE833D55018C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
    0x9a475000 - 0x9a482ff7 libbz2.1.0.dylib (36) <6BC7B049-8F03-3217-9840-B1804CCBF742> /usr/lib/libbz2.1.0.dylib
    0x9a483000 - 0x9a7e4ff3 com.apple.Foundation (6.9 - 1154) <4F2854C1-310E-34FC-9ADA-1B16AD93D505> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x9a7e5000 - 0x9a7e9ff3 com.apple.TCC (1.0 - 1) <EE0D6865-A6E0-3BF0-93F1-837C09AA7978> /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC
    0x9a7ea000 - 0x9a8daff3 com.apple.DiskImagesFramework (10.10.5 - 398) <FE053B1A-6363-3CB6-82F0-7DD988AF5B3E> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
    0x9a8db000 - 0x9a936fff com.apple.LanguageModeling (1.0 - 1) <9B39E059-F48E-31AF-B1B3-B0872F362627> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModeling
    0x9a937000 - 0x9a942ff7 com.apple.NetAuth (5.2 - 5.2) <3E650FB0-5EB5-3807-8B71-8FAF64D6A0FC> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
    0x9a943000 - 0x9a983fff libauto.dylib (186) <1609D0F9-6E3A-3C67-87EF-BB0BD93EDAC9> /usr/lib/libauto.dylib
    0x9a984000 - 0x9a986ff3 com.apple.EFILogin (2.0 - 2) <00F6D57F-5B4F-373E-BBFF-D19E1E7F87E6> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin
    0x9a987000 - 0x9a987fff com.apple.ApplicationServices (48 - 48) <76C301A4-705B-33DE-BA11-C89DCF1EDCDD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
    0x9a98a000 - 0x9aa00ff7 com.apple.SearchKit (1.4.0 - 1.4.0) <3693A221-B615-37D4-9FB1-F5F6CC7EE1A7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
    0x9aa01000 - 0x9aca2fff com.apple.RawCamera.bundle (6.06 - 819) <9A1642D5-ADFD-37F0-952E-1765C2121593> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    0x9aca3000 - 0x9adb6fff com.apple.MediaControlSender (2.0 - 215.18) <A457A15F-942E-3BCC-B114-FF0C0735B52D> /System/Library/PrivateFrameworks/MediaControlSender.framework/Versions/A/MediaControlSender
    0x9adb7000 - 0x9ae06ff7 libcurl.4.dylib (83.40.2) <3311B623-79C9-3B9D-BDEB-7CD72E0D68BA> /usr/lib/libcurl.4.dylib
    0x9ae07000 - 0x9af1dfff com.apple.CoreText (352.0 - 454.10) <42A147A6-AB2A-32A2-BBD4-8849ACDB566A> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText
    0x9af1e000 - 0x9b2a1ff7 com.apple.VideoToolbox (1.0 - 1562.238) <A3E3A594-665C-36B1-8980-E1823A775190> /System/Library/Frameworks/VideoToolbox.framework/Versions/A/VideoToolbox
    0x9b2a2000 - 0x9b2a3fff libsystem_blocks.dylib (65) <5D98F022-E863-31D4-8ADE-D53B2AE0D331> /usr/lib/system/libsystem_blocks.dylib
    0x9b2a4000 - 0x9b2e4ffb libGLImage.dylib (11.1.2) <501AE819-E4E2-335E-AAA0-4753AEB98BAB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
    0x9b2e5000 - 0x9b2edfff com.apple.NetFS (6.0 - 4.0) <B49F5FC7-8B8D-393A-ABA1-F3214BBC7641> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
    0x9b2f8000 - 0x9b2fafff libsystem_coreservices.dylib (9) <20E66A47-8D67-344A-A393-73926F0E5FB2> /usr/lib/system/libsystem_coreservices.dylib
    0x9b2fb000 - 0x9b308ff3 com.apple.ProtocolBuffer (1 - 228.0.1) <B61B9562-CBDE-34E5-B19E-291A1D95D782> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer
    0x9b309000 - 0x9b311fff libsystem_dnssd.dylib (576.30.4) <185BECDC-2946-3F98-921B-80E7D12A6A6A> /usr/lib/system/libsystem_dnssd.dylib
    0x9b312000 - 0x9b36fff7 com.apple.print.framework.PrintCore (10.3 - 451.1) <86895179-C54B-3D8A-B515-92DFA6315FC9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
    0x9b370000 - 0x9b3e7fff com.apple.ApplicationServices.ATS (360 - 375.4) <7039705C-D10D-330E-B09D-69F88DC2FB9D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
    0x9b447000 - 0x9b58bff7 com.apple.ImageIO.framework (3.3.0 - 1239) <EED27F3A-C2AF-3555-93BF-83A37AAE1D42> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
    0x9b58c000 - 0x9b61eff7 com.apple.CoreSymbolication (3.1 - 57020.2) <5F3895EF-7C0E-3246-A1C0-0A582548AB92> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication
    0x9b61f000 - 0x9b6d1fff libCoreStorage.dylib (471.30.1) <8AB3BEEF-AB8E-310F-B066-8E482958B57A> /usr/lib/libCoreStorage.dylib
    0x9b6d2000 - 0x9b79dfff com.apple.backup.framework (1.6.5 - 1.6.5) <F2F66289-39DD-3033-A56B-DC8A9495C782> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup
    0x9b79e000 - 0x9b7a0fff com.apple.SecCodeWrapper (4.0 - 238.20.2) <E70AD7E3-F4A1-3315-ABD9-9FF5078E9EDD> /System/Library/PrivateFrameworks/SecCodeWrapper.framework/Versions/A/SecCodeWrapper
    0x9b7a1000 - 0x9b7a3ffb libRadiance.dylib (1239) <8608F69B-4683-3423-997B-8DC30CC60865> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x9b7a5000 - 0x9b7a7fff libsystem_configuration.dylib (699.40.2) <B5143118-AB15-3BB9-844D-20471938B639> /usr/lib/system/libsystem_configuration.dylib
    0x9b7a8000 - 0x9ba32ff3 com.apple.security (7.0 - 57031.40.6) <6BD03911-A879-3A3D-9495-ADA85421A593> /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x9ba52000 - 0x9ba53fff liblangid.dylib (117) <34A0F807-755F-300B-B01F-AABAE3838451> /usr/lib/liblangid.dylib
    0x9ba54000 - 0x9ba5fff7 com.apple.AppSandbox (4.0 - 238.20.2) <E81603D8-FA25-3667-999C-E5A9DF790CB4> /System/Library/PrivateFrameworks/AppSandbox.framework/Versions/A/AppSandbox
    0x9ba60000 - 0x9bb64ff7 libJP2.dylib (1239) <D118FEDA-3A21-3496-A58D-7FCDFED41578> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
    0x9bb65000 - 0x9bf4dff7 libLAPACK.dylib (1128) <4E3D1289-2C98-3E53-BB8D-AD911357FF66> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
    0x9bf4e000 - 0x9bf65ff3 libLinearAlgebra.dylib (1128) <B20FAAAA-1C76-3B20-B100-5FC90F7FE023> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib
    0x9bf66000 - 0x9c399ff3 com.apple.vision.FaceCore (3.1.6 - 3.1.6) <EF92C25B-3E33-379F-A862-75C2FCA8B386> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore
    0x9c39a000 - 0x9c3a0ff3 libsystem_platform.dylib (63) <509993B7-3F26-3360-B899-0BBB15152516> /usr/lib/system/libsystem_platform.dylib
    0x9c3a1000 - 0x9c3a8fff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <5D268178-3812-3777-92A6-D7D3395405B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
    0x9c3a9000 - 0x9c3cbff3 libssl.0.9.7.dylib (106) <E0174C8B-F4E3-3B8C-9F88-1D7B088DC155> /usr/lib/libssl.0.9.7.dylib
    0x9c3cc000 - 0x9c3ccfff libkeymgr.dylib (28) <06DDCEF8-EB84-3F68-9E19-FD1A12B764FD> /usr/lib/system/libkeymgr.dylib
    0x9c3cd000 - 0x9c439ff7 libcorecrypto.dylib (233.30.1) <B62C4F7C-90B1-3ECA-B5EE-3C8A3B8CBA7B> /usr/lib/system/libcorecrypto.dylib
    0x9c43a000 - 0x9c44dfff com.apple.CoreBluetooth (1.0 - 1) <153F2DDE-CCCF-3C63-AF70-2EA306DACDCD> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth
    0x9c47c000 - 0x9c47ffff libpam.2.dylib (20) <E2F34522-448A-3392-BC1D-6625BEB612B9> /usr/lib/libpam.2.dylib
    0x9c480000 - 0x9c492ff7 libsasl2.2.dylib (194.1) <34CB75C7-09BE-3319-BF7E-D4E56495F07A> /usr/lib/libsasl2.2.dylib

    External Modification Summary:
    Calls made by other processes targeting this process:
    task_for_pid: 1
    thread_create: 0
    thread_set_state: 0
    Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
    Calls made by all processes on this machine:
    task_for_pid: 2961
    thread_create: 0
    thread_set_state: 0

    VM Region Summary:
    ReadOnly portion of Libraries: Total=191.0M resident=52.6M(28%) swapped_out_or_unallocated=138.3M(72%)
    Writable regions: Total=83.9M written=4664K(5%) resident=6848K(8%) swapped_out=0K(0%) unallocated=77.2M(92%)

    REGION TYPE VIRTUAL
    =========== =======
    CG backing stores 336K
    CG image 12K
    CG shared images 208K
    Kernel Alloc Once 4K
    MALLOC 54.1M
    MALLOC (admin) 48K
    MALLOC_LARGE (reserved) 768K reserved VM address space (unallocated)
    Memory Tag 242 12K
    OpenCL 16K
    Stack 66.1M
    Stack (reserved) 516K reserved VM address space (unallocated)
    VM_ALLOCATE 17.1M
    __DATA 9020K
    __IMAGE 528K
    __LINKEDIT 42.0M
    __OBJC 2500K
    __TEXT 149.0M
    __UNICODE 552K
    mapped file 141.0M
    shared memory 4K
    =========== =======
    TOTAL 483.5M
    TOTAL, minus reserved VM space 482.2M


    Model: iMac14,1, BootROM IM141.0118.B11, 4 processors, Intel Core i5, 2.7 GHz, 8 GB, SMC 2.14f24
    Graphics: Intel Iris Pro, Intel Iris Pro, Built-In
    Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x802C, 0x384B54463531323634485A2D314736453220
    Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x802C, 0x384B54463531323634485A2D314736453220
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x111), Broadcom BCM43xx 1.0 (7.15.166.24.3)
    Bluetooth: Version 4.3.6f3 16238, 3 services, 27 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en1
    Serial ATA Device: APPLE SSD SD0128F, 121,33 GB
    Serial ATA Device: APPLE HDD HTS541010A9E662, 1 TB
    USB Device: BUP Slim Mac SL
    USB Device: FaceTime HD Camera (Built-in)
    USB Device: BRCM20702 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: Mass Storage Device
    USB Device: iPad
    Thunderbolt Bus: iMac, Apple Inc., 23.10

    -------------------------------------
     
  23. Aurore

    Aurore

    Director of Real-Time Learning

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    You'll need to make sure you post this in the beta forum if you haven't done so already.
     
  24. nahoy

    nahoy

    Joined:
    Dec 10, 2012
    Posts:
    21
    Hey :)

    Saw on another thread that you can just rename your project in PlayerSettings and it will work fine.
    Or you can build in development mode and it will work too.

    Both worked for me.
     
  25. BBRome

    BBRome

    Joined:
    Jul 3, 2012
    Posts:
    373
    Just try, renaming still crash... dev build works
     
  26. phil-Unity

    phil-Unity

    Unity UI Lead Developer

    Joined:
    Nov 23, 2012
    Posts:
    1,226
    So when 5.2 comes out give it a try. The bug that has been reported doesnt reproduce there. If the issue still happens (as we have 3 different stack traces but only one bug) please file a new bug.
     
  27. --Den--

    --Den--

    Joined:
    Sep 7, 2015
    Posts:
    6
    This bug is still happens on Linux build, but only on some machines. But working good with developer build enabled.
     
  28. --Den--

    --Den--

    Joined:
    Sep 7, 2015
    Posts:
    6
  29. hexbuild

    hexbuild

    Joined:
    Sep 22, 2015
    Posts:
    1
    This bug is happening on our OSX build, the OnGUI fix seems to be getting past it.


    Initialize engine version: 5.2.0f3 (e7947df39b5c)
    GfxDevice: creating device client; threaded=1
    OpenGL:
    Version: OpenGL 2.1 [2.1 ATI-1.32.20]
    Renderer: AMD Radeon HD 6770M OpenGL Engine
    Vendor: ATI Technologies Inc.
    VRAM: 512 MB


    The Player.log only contains:


    Receiving unhandled NULL exception
    Optained 10 stack frames.

    No stack frames are reported in the log.

    The console has:


    9/21/15 5:48:45.485 PM Hex[73641]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.3 instead of 10.10.3. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
    Call location:
    9/21/15 5:48:45.555 PM Hex[73641]: 0 CarbonCore 0x9c0e7291 ___Gestalt_SystemVersion_block_invoke + 135
    9/21/15 5:48:45.555 PM Hex[73641]: 1 libdispatch.dylib 0x92c6d130 _dispatch_client_callout + 50
    9/21/15 5:48:45.555 PM Hex[73641]: 2 libdispatch.dylib 0x92c6d0b5 dispatch_once_f + 251
    9/21/15 5:48:45.556 PM Hex[73641]: 3 libdispatch.dylib 0x92c6e0d8 dispatch_once + 31
    9/21/15 5:48:45.556 PM Hex[73641]: 4 CarbonCore 0x9c06069d _Gestalt_SystemVersion + 1050
    9/21/15 5:48:45.556 PM Hex[73641]: 5 CarbonCore 0x9c05f7c0 Gestalt + 150
    9/21/15 5:48:45.556 PM Hex[73641]: 6 Hex 0x00f352f4 _ZN12GraphicsCaps18DetectDriverBugsGLEi + 388
     
  30. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Using Unity 4.6.8p2, each time I build on Mac ElCapitan constant crash.
    Love to swear and curse at that moment at my screen.
    I then restart Editor with last few things i done missing, then I make a build without crash.
     
  31. Bradamante

    Bradamante

    Joined:
    Sep 27, 2012
    Posts:
    300
    What The Eff. I now have run into this, too. For the first time. Didn't happen for me in 5.0.x or 5.1.x, but it started in 5.2.0. Stayed in 5.2.1.

    At the time I started externalizing my content into AssetBundles that get loaded at runtime. Here's the thing: In the Editor and using the Development Build option it worked. So it's impossible to debug! But it did happen with a normal Build on two OS X machines. Don't know about Linux and Windows machines though.

    I was using a complex Coroutine setup to load the AssetBundles, I thought that's the culprit, since the last working line of code was the yield on the WWW class. So now I have wasted two working days to reproduce the issue (which I couldn't) and try all kind of different code structures.

    So now I add this little OnGUI snippet and things magically work again? What the hell.

     
  32. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,085
    For what it's worth, I *don't* have this problem anymore on the latest Unity release.
     
  33. JeffScm

    JeffScm

    Joined:
    Oct 18, 2013
    Posts:
    17
    The same problem here Unity 5.2.1

    Heavy use of NGUI

    After adding the OnGUI script it works.
     
  34. Poemind

    Poemind

    Joined:
    May 25, 2011
    Posts:
    30
    I've just run into this. :/ Any word on if this is still being addressed. I will try the OnGUI and Dev Build workarounds though. Thanks for that.
     
  35. KAKE

    KAKE

    Joined:
    Apr 5, 2005
    Posts:
    57
    Also experienced this problem all the way through 5.2.2. App makes full-screen use of NGUI. The OnGUI hack worked for me as well.
     
  36. Suguma

    Suguma

    Joined:
    May 29, 2015
    Posts:
    26
  37. mitaywalle

    mitaywalle

    Joined:
    Jul 1, 2013
    Posts:
    247
  38. Democide

    Democide

    Joined:
    Jan 29, 2013
    Posts:
    315
    Same issue: The game crashes immediately after the Unity logo. The GUI Fix doesn't help. And the dev build option doesn't either.

    However x86 builds work, dewvelopment or not. Universal or x86_64 builds don't.

    Updating to 5.3.3 to see if that fixes anything.
     
    Last edited: Mar 3, 2016
  39. Democide

    Democide

    Joined:
    Jan 29, 2013
    Posts:
    315
    okay. the crash seems to be related to movie Textures, so it's probably something else
     
    MrEsquire likes this.
  40. McSteed

    McSteed

    Joined:
    Apr 26, 2014
    Posts:
    18
    I'm finding the iCloud Drive is creating havoc for me.

    First Unity wont build a project from a remote disk. So I copied everything to my desktop. That fixed things until iCloud started moving stuff off my desktop and into the cloud. It will suddenly not be able to find scripts, textures. It broke all my sprite connections.
     
  41. johndpope

    johndpope

    Joined:
    Dec 31, 2016
    Posts:
    1
  42. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Use the released version of 5.5 instead. No point filing bug reports for (long out of date) early alpha versions, or indeed using them for any reason at this time.

    --Eric