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Lux wet shaders for unity 5 [beta 22]

Discussion in 'Unity 5 Pre-order Beta' started by larsbertram1, Jan 26, 2015.

  1. larsbertram1

    larsbertram1

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    hi there,

    i have just finished porting the lux wet shaders for the latest beta of unity 5.
    you may just grab them from my repo:
    https://github.com/larsbertram69/Lux_2.0

    lux wet shaders are built on top of unity’s new lighting features (pbs, global illumination, reflection probes, sh ambient diffuse lighting) and give you physically based dynamic wetness and rain effects like rain ripples, water running down walls or the dynamic accumulation of puddles.

    cheers, lars

    Lux Wetness Shaders.png

     
    Last edited: Jan 27, 2015
    nxrighthere, kebrus, jashan and 8 others like this.
  2. kurylo3d

    kurylo3d

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    Ill definently post up some screenshots of using this in my environment when i get teh chance :)

    This is like the most awesome thing ever :) Love awesome shaders.

    Question, does this follow more of a standard spec workflow or a standard metallic workflow. I prefer metallic if thats relevant. Just so much easier.:)
     
  3. larsbertram1

    larsbertram1

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    it follows the standard specular workflow...
     
  4. kurylo3d

    kurylo3d

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    How difficult to turn it into metallic? I only ask because the majority of my environment and props are built with metallic in mind. Its just so much easier to make things realistic.
     
  5. larsbertram1

    larsbertram1

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    and here is a short preview:
     
  6. kurylo3d

    kurylo3d

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    breath taking.
     
  7. MS80

    MS80

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    Great work! Looks impressive!
    It seems there is a important prefab missing in your package...
     
  8. adventurefan

    adventurefan

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    The dynamic part looks really cool!
     
  9. larsbertram1

    larsbertram1

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    which one?
    well, i have seen that the ambient reflection source was not set to skybox: fixed.
     
    Last edited: Jan 26, 2015
  10. larsbertram1

    larsbertram1

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    thanks.
    i hope you enjoy the shaders.
    lars
     
    hippocoder likes this.
  11. DanSuperGP

    DanSuperGP

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    Wow, that's really really impressive.
     
  12. steego

    steego

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    I like this :p
     
  13. AdamGoodrich

    AdamGoodrich

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  14. virror

    virror

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    360p for a graphics demo? Interesting choice : p
    Looks awesome though!
     
  15. larsbertram1

    larsbertram1

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    well, i do not do that many youtube videos... 2nd one (in the first post) should be better though.
     
  16. larsbertram1

    larsbertram1

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    updated to beta 22.
     
  17. elbows

    elbows

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    Forgive the slightly stupid question: Do circular water ripples actually move position across the surface of water like that in real life?
     
  18. larsbertram1

    larsbertram1

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    depends on the wind strength i guess.
    but anyway: it is free adjustable.
     
  19. elbows

    elbows

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    Thanks, looking forward to checking it out for myself when I get some time. Thanks so much for sharing your work without charge.