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[LudumDare32] Dog Bulldozer, Guide the lovely giant mutated puppy to crush zombie horde

Discussion in 'Made With Unity' started by TMPxyz, Apr 23, 2015.

  1. TMPxyz

    TMPxyz

    Joined:
    Jul 20, 2012
    Posts:
    766
    This is my third time joining LD as a one-man army.
    72 hours is very short, I used a lot of stocked assets from AssetStore & GameDevMarket to make it possible.

    [Game Portal Here]

    These're some main assets I used for this game:
    NGUI, not used very much, this time I made an 3D action game without too much UI;
    PlayMaker, got from Level11 last month, only used it for Tutorial part and some high-level FSM, I'm still trying to figure out the balance point to keep code well structured and improve development efficiency.
    Skele, my own package, I made a bunch of coding utility inside, so it fits the Ludumdare rule of "public available library".
    MasterAudio, used for audio part, saved me some time

    CuPuppy, the lovely dog ;
    Fx Mega Pack, the rain, fire, and slash fx;
    Toon Character Pack, the player & zombie;
    Many textures from Cgtexture;
    BGM from Netyagin Artem @ GameDevMarket

    Also made some models and Fx myself with Blender and Shuriken.