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[Ludum Dare 30] - Dreamshift

Discussion in 'Made With Unity' started by AgentParsec, Aug 26, 2014.

  1. AgentParsec

    AgentParsec

    Joined:
    May 5, 2012
    Posts:
    403
    My entry for Ludum Dare 30 was "Dreamshift" (theme for LD30 was "Connected Worlds"):

    http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12468

    Guide our exhausted hero to the doorway at the end of the level. You enter the dream world while asleep but can affect the real world while dreaming. However, if your stress builds too high, your nightmares will increase, until they begin manifesting in the real world as well...

    (There are only 2 levels. I might continue and make some more if people think it's worth pursuing, although I have other projects I need to focus on.)
     
    GarBenjamin likes this.
  2. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Very well done. Very cool concept... it just "works" very well. One thing I notice about these Ludum Dare games is people are putting more emphasis on the actual game (play) than graphics and it is awesome. A lot of creativity being shown.
     
  3. AgentParsec

    AgentParsec

    Joined:
    May 5, 2012
    Posts:
    403
    Thanks. Graphics were the worst part for me; I kept getting glitches with the sprites, especially on Webplayer (which is why I didn't include a Webplayer version of the game).