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Lucky Ace Slots and World Party Casino

Discussion in 'Works In Progress - Archive' started by justinlloyd, Jan 23, 2013.

  1. justinlloyd

    justinlloyd

    Joined:
    Aug 5, 2010
    Posts:
    1,680
    $all-themes.png

    Updated!

    Latest build is here: http://www.otakunozoku.com/lucky-ace-slots-update-30th-jan-options/

    Shameless self-promotion time!

    My business partner and I are building a mobile and web social casino with really high production values. The casino games are secure, server based, with IAP, following best practices that I have picked up over the years of developing actual AWP and SWP games (both club and non-club editions) in Europe and later building a secure web based social casino in 1996 for VirtualVegas.com (now long dead) that was eventually sold to Vivendi Universal for somewhere north of $240M. I’ve done about forty AWP/SWP machines, including a couple of pari-mutuel wager based games, and well over fifty desktop/web based casino games that you can find in various "20 slot machines!" game boxes for $20 at Staples and Target that were created many years ago.

    A link to the late-alpha/early-beta build of the mobile version exported for web play: http://www.otakunozoku.com/lucky-ace-slots-update-30th-jan-options/ (requires Unity web player plugin).

    We still have some features to implement in this game before it is ready, e.g. display visible pay lines, progressive jackpot, free spins, and lots of animated bling of course. The machine model I’ve built is very rigorous and follows best practices with separation of concerns and clear demarcation of client and server responsibilities. It is a technical achievement I am actually quite proud of because I envision the underlying engine, technology stack and visual client powering a line of gaming products for at least the next decade. The slot machine game engine has been built to be completely configurable with as many reels, symbols, pay lines, payouts, bonus games and extra features, e.g. free spin, progressive, ladders, high lows and a bunch of other features that can be tweaked endlessly. Next phase of development once we launch is to take the proprietary tools in to a HTML5 web based slot machine construction kit (S.M.A.C.K.) that can be used to construct lots of new machines beyond the four themes we have built so far.

    A time lapse video of my computer as I develop the game: http://www.otakunozoku.com/four-weeks-work-in-nine-minutes/
    And a link to the beta of our web based slot machine (requires Flash): http://www.asylumlabsinc.com/#!games/c1dw6

    This is a version built specifically for demo purposes, the actual version in development has all of the social aspects enabled, IAP, bonus game, and so forth but its not yet ready for primetime.

    We also have a bingo game that has just hit beta along with video poker, blackjack, poker, roulette and a word game at alpha stages of development as well, all of them single player and multiplayer configurations with various mathematical models behind them.

    We’re open to licensing deals and investment opportunities, including licensing the source code for the full five reel, multi-pay-line, secure, rigorous, MVC, server based, mathematically sound slot machine engine for mobile and web.

    Let me know your thoughts and if you have any specific questions about the implementation. I’d be happy to answer them.
     
    Last edited: Jan 31, 2013
  2. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    Will it use real money? or in game money?
     
  3. justinlloyd

    justinlloyd

    Joined:
    Aug 5, 2010
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    1,680
    My version is using an in-game "currency" not tied to any real-world value.

    The code is written to a Class III standard, and the RNG is modular with current toggles between Unity's built-in RNG functionality and .NET's Cryptographic RNG ability. It is also possible to drop in whatever proprietary and regulatory licensed RNG is necessary for a particular jurisdiction, enabling the engine to be used in a "real money gambling" environment, but at that point, the licensee would be talking to Unity directly to get one of them thar special gambling software licenses and it is out of my hands.
     
  4. Alex Cruba

    Alex Cruba

    Joined:
    Aug 16, 2011
    Posts:
    564
    I love slots! Your ones are one of the best I played so far... but:

    1) When the rolls rotate, everything rotates. The diamonds/separators in the arabian nights slotmachine are nit fixed.
    2) Line selection should have up/down arrows. I really hate to click 19 times when I decide to change my mind.
    3) When balance is too low for chosen playstyle there should be a message or reset to lowest bet like in other slots.
    4) The Tiki Island fish in the water MUST be clickable and say something random... Pleeeease!

    Edit: Am I wrong 999 in vegas slotmachine pay out 30 with bet1 and bet5?
     
    Last edited: Jan 24, 2013
  5. justinlloyd

    justinlloyd

    Joined:
    Aug 5, 2010
    Posts:
    1,680
    Thank you.


    Known bug but thank you very much for playing enough to find it. :)

    This is one of the things I don't actually like and I think once we launch and begin the update iterations that I will try and address some of the UX/UI issues. The problem is GUI real-estate on the iPhone screen and the size of a user's fingers. iPad shouldn't be so much of an issue. This is definitely an issue I want to tinker with though, post-release.

    Known bug. Again, thank you for playing so long that you can get that. There is also no "end of game" yet. That is something I am working on this weekend.

    The artwork for each theme was originally created for iPhone 4, and then the artist bought an iPhone 5 and complained about graphics stretch or black lines top and bottom.

    So we kicked the problem around to see what we could do. And we put in some extra water and some extra sky on Tiki as a test.

    But that looked empty.

    So we created a fish and that looked awesome.

    Then we thought some more.

    And we said "you know, this fish should be clickable! It should give you free stuff! An extra spin, or a boost to your free spins, or make the jackpot jump up a little bit, or some XP to boost your level."

    And then we realised me needed animations for all of the other themes too -- which are currently being designed.

    But the clickable fish probably won't make it in for our release date. But it is a feature we want to tinker with and do some fun stuff with. It is a custom fish that only shows up on iPhone 5 and iPod 5 devices. iPhone 4 doesn't get to see it. The iPad 3 HD version gets their own "special thing too" that doesn't appear on iPhone 5.


    Not a known bug. Thanks for finding that. I've made a note of it in the bug system. Probably an error in the payout section of the PAR.

    Thanks for the feedback and glad you liked the game.
     
    Last edited: Jan 25, 2013
  6. Alex Cruba

    Alex Cruba

    Joined:
    Aug 16, 2011
    Posts:
    564
    Payout: As I said, I'm not sure about the payout. It was late in the night. ;)

    Fish: We have the same way of thinking how to make things turn from boring into fun. Nice.

    Up/Down arrow: Is just cosmetics and usability - I know I'm a diva in that case. Maybe 25% of my project is "could something be easier, more clearly, what's the best for the user".
     
  7. justinlloyd

    justinlloyd

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    1,680
    The code for up/down on the button is already there. It's more a human factors issue due to screen real estate. It is on the list of things to review and give some thought to, but I just don't have the time between now and our "line in the sand" submission date. :\
     
  8. justinlloyd

    justinlloyd

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  9. DarkSlash

    DarkSlash

    Joined:
    Sep 30, 2011
    Posts:
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    Great work!
    Does it have bonus stage?
    Did you use some 2D plugin?

    Congratulations! :)
     
  10. MSProductions

    MSProductions

    Joined:
    Jun 29, 2013
    Posts:
    1
    Hi,

    First I just want to say WOW what a great job. I have a small app called Daily Slots on Google Play:

    https://play.google.com/store/apps/details?id=com.MichaelScottProductions.ARSlotsJackpot&hl=en

    I have been looking for some kind of framework to purchase for a multi-line game.

    How much would it cost to purchase your source code for single use in one project?

    I would change the graphics and audio if they would not be included.

    Thanks or even offering a licensing opportunity!

    Mike


     
  11. the_gnoblin

    the_gnoblin

    Joined:
    Jan 10, 2009
    Posts:
    722
    I'd like to contact you about licensing options - please get in touch!
     
  12. howardl

    howardl

    Joined:
    Dec 9, 2013
    Posts:
    1
    I would like to license your game, let's chat on skype

    Howard
    (Skype ID: howard.lai30)
     
  13. justinlloyd

    justinlloyd

    Joined:
    Aug 5, 2010
    Posts:
    1,680
    I don't check these forums or my private messages very often so if you are thinking of contacting me concerning licensing of the themable slot machine game engine, themable blackjack game engine, themable video blackjack game engine, themable poker game engine, themable video poker game engine, themable Open Faced Chinese Poker game engine or any of my other casino technology, please send me an email (find it in my profile).
     
  14. silkroadgame

    silkroadgame

    Joined:
    Apr 9, 2013
    Posts:
    101
    Your game arts are quite good,did you finished by yourselves?
     
  15. sixk

    sixk

    Joined:
    Mar 15, 2014
    Posts:
    4
    Is this offer still available?
     
  16. rickbrown888

    rickbrown888

    Joined:
    Jul 3, 2015
    Posts:
    1
    We are interested in learning more about your games and a potential partnership opportunity.

    Can we chat?


    Latest build is here: http://www.otakunozoku.com/lucky-ace-slots-update-30th-jan-options/

    Shameless self-promotion time!

    My business partner and I are building a mobile and web social casino with really high production values. The casino games are secure, server based, with IAP, following best practices that I have picked up over the years of developing actual AWP and SWP games (both club and non-club editions) in Europe and later building a secure web based social casino in 1996 for VirtualVegas.com (now long dead) that was eventually sold to Vivendi Universal for somewhere north of $240M. I’ve done about forty AWP/SWP machines, including a couple of pari-mutuel wager based games, and well over fifty desktop/web based casino games that you can find in various "20 slot machines!" game boxes for $20 at Staples and Target that were created many years ago.

    A link to the late-alpha/early-beta build of the mobile version exported for web play: http://www.otakunozoku.com/lucky-ace-slots-update-30th-jan-options/ (requires Unity web player plugin).

    We still have some features to implement in this game before it is ready, e.g. display visible pay lines, progressive jackpot, free spins, and lots of animated bling of course. The machine model I’ve built is very rigorous and follows best practices with separation of concerns and clear demarcation of client and server responsibilities. It is a technical achievement I am actually quite proud of because I envision the underlying engine, technology stack and visual client powering a line of gaming products for at least the next decade. The slot machine game engine has been built to be completely configurable with as many reels, symbols, pay lines, payouts, bonus games and extra features, e.g. free spin, progressive, ladders, high lows and a bunch of other features that can be tweaked endlessly. Next phase of development once we launch is to take the proprietary tools in to a HTML5 web based slot machine construction kit (S.M.A.C.K.) that can be used to construct lots of new machines beyond the four themes we have built so far.

    A time lapse video of my computer as I develop the game: http://www.otakunozoku.com/four-weeks-work-in-nine-minutes/
    And a link to the beta of our web based slot machine (requires Flash): http://www.asylumlabsinc.com/#!games/c1dw6

    This is a version built specifically for demo purposes, the actual version in development has all of the social aspects enabled, IAP, bonus game, and so forth but its not yet ready for primetime.

    We also have a bingo game that has just hit beta along with video poker, blackjack, poker, roulette and a word game at alpha stages of development as well, all of them single player and multiplayer configurations with various mathematical models behind them.

    We’re open to licensing deals and investment opportunities, including licensing the source code for the full five reel, multi-pay-line, secure, rigorous, MVC, server based, mathematically sound slot machine engine for mobile and web.

    Let me know your thoughts and if you have any specific questions about the implementation. I’d be happy to answer them.[/QUOTE]
     
  17. mikewmichael

    mikewmichael

    Joined:
    Jul 27, 2019
    Posts:
    1
    As for online slots, there are good online casinos with many other slots in which you can try your luck. That is, for example, if you are looking for a certain game on slots, I would advise you not to hitch up on just one, because you can miss the opportunity not only to get new experience in new slot games but also to find games where you can win more times. Here is an excellent site https://casinostop10.com/, where I managed to find more new online casinos with different games for myself. The choice is big, so everyone will find something new for themselves.