Hi all. With pixologic now showing some love for Macs I am a bit more curious about something I've been wondering about for a while now. Okay... so... You create your low poly mesh and do your unwrapping and when you are done, you load your model into something like zBrush or Mudbox and subdivide like crazy and do your sculpting. Now you have your bump mapping and all is good with the world... Now, let's say you are NOT a low poly modeler and you only know zBrush. You are a master of your craft and can make awesome looking creature models using only 5 billion polygons! You are the man. Now you come into video games and want to make game content... As I understand it, zBrush only does high polygon. It does not do polygon reductions apart from if you start with low and subdivide then you can go back to the original version but that is as far as it goes... How useful is a tool like Mudbox or zBrush as a standalone choice for creating game content? Is it even possible for a workflow to exist that uses these as the sole development apps? I know Daz has a great poly reduction tool for their stuff and on thegamescreators.com they have a very decent poly reduction tool for Windows, but is there a way for Mac people to use Mudbox or zBrush as their sole development environment and then use some or other polycruncher to make the models game ready?