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Looking for a tutorial on how to make a starting tutorial level

Discussion in 'Community Learning & Teaching' started by Hiodi, May 25, 2015.

  1. Hiodi

    Hiodi

    Joined:
    May 25, 2015
    Posts:
    1
    I have to do an experiment whether people prefer a level with lots of in game help or without.

    I'm desperately looking on how to make a starting level tutorial for a 3D game. I need things like pop up hints, glowing trails to goals, anything that offers in game assistance and acts like a starting tutorial.
    I am good at design but not great at coding so I need something easy to follow.

    Thank you and I hope this makes sense!
     
  2. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    A tutorial on how to make a tutorial might be a tall order.

    What I'd suggest is that you design your level "offline" as it were, on paper; using a design document; mockups; anything you need to get the level designed and ready for prototyping.

    Next, with your roadmap set out, break the tasks down into bite sized chunks. "How can I make a pop up?", "How can I make something glow?", ... Solve each small problem.

    This is probably the best way to go.

    If you are stuck on a game, try one of the tutorial games in the learn section and work out how to make an in-game tutorial for one of those.