Lizard character looking for critiques

Discussion in 'External Tools' started by novaslayer, May 20, 2012.

  1. novaslayer

    novaslayer

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    Hey all, so this is really more of a blender project than a game project, hence me posting in the external tools area. Anyhow, I've been looking for some input on this new character of mine, I've just about finished the modeling and I'm working on the texturing and normal maps. I'd love to know what everyone thinks, thanks :)

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    Last edited: May 20, 2012
  2. Lei

    Lei

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    very good job.
    i suggest add some skin patten, color variation, maybe tattoo, bring story and meaning to him.
  3. UnlimitedEdition

    UnlimitedEdition

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    Maybe a black pupil in his eye for realism otherwise looks good.
  4. OmniverseProduct

    OmniverseProduct

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    If it is a lizard, where are the scales?
  5. novaslayer

    novaslayer

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    Thanks for the feedback :D Yeah the texture still needs some work, skin patterns and scales are in the work, so are pupils, I'll keep you guys posted.
  6. novaslayer

    novaslayer

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    Hey I've ran into a problem, perhaps someone can enlighten me. My lizards pupils are too pixely, I could come up with a separate UV layout for the eyeballs, but that's another texture and i'm trying to keep everything to a minimum. any suggestions?

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  7. Meltdown

    Meltdown

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    This.

    Some nice normal mapped scales could give him some depth.
    Right now he looks more like a smooth grasshopper who just doesn't have his bowling hat.