Little red and Professor Wolf / Salem Games

Discussion in 'Works In Progress' started by JoeVoxel, Feb 7, 2013.

  1. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    LITTLE RED AND PROFESSOR WOLF


    you can follow this project on Indie DB (march Update 20 / 2013)
    http://www.indiedb.com/games/littlered-riding-hood


    Salem games on facebook if you like :)



    Hi everybody,


    [​IMG]

    I started a new game. It's called "Little Red Riding Hood" and it's based on the old tale for children. I want to make something very original, a mix between arcade, puzzle game and adventure game. This game is designed for web browsers and for Ipad. I don't know the release date. It's a project.

    The game is divided in two times for each level :

    - one arcade / puzzle game time
    - one platform / adventure time

    there will be 7 levels.

    Main menu strucure

    - "New adventure" (to start a new adventure ( :))) )
    - "Continue"
    - "Arcade mode" (there's now adventure part in this case. )

    The arcade time

    The arcade time must be cleared to access to the adventure level. The player must collect every baskets present on the stage. The only way to control the main character is to show to Little Red Riding Hood (I will say "she") the right way by generate bricks on her way. Every time you click on a square on the floor, it generate a brick. Pink bricks make little red turn to the left and Blue bricks make her turn to the right.

    Here's an example of the path system (Sorry my english is very bad and I think some video will speak for themselves)


    Once you've collected all the baskets you will be allowed to go to the next adventure level.

    I'm currently working on different things for the game play :

    - Coding AI behaviour for the wolf. You're not alone on the stage. The wolf is here. If he catch you . The game is over
    - Bombs : The wolf can put a bomb on his path. Bombs destroy bircks and can kill little red.
    - Magic power. I'm working on bonus that can kill all the wolf of the level.


    The adventure part

    It's the main part of this game. The structure is like a 2D platform game. I'm curently working on the first adventure level. (graphics and code). For now, there's now weapons in this game/ Little red riding must find all the baskets hidden. In every adventure level the wolf is not so far. Little red Riding hood must catch some chickens and throw them on the wolf to make him sleep a few time and let her alone.

    I choose a traditional way of animation to animate the main characters. All is drawn by hand on paper, then scaned and modified on photoshop.
    [​IMG]


    I use 3D too for the environment. I try to find something between "realistic" and "cartoonish" for the texturing of the assets.
    [​IMG]

    Here's my first test running on Ipad :

    [​IMG]

    [​IMG]


    The music

    I've made one track for the menu for now. You can listen to it on sound cloud :
    https://soundcloud.com/voxelnoise/menu-intro-red-ridding-hood
    Glenn Gould / Back remix by salem lab JC Deyagère / Salem games)
    I used Garage Band and Adobe Audition to do this track.




    So there's a lot a work to do on this game. It's just the beginning. I will post some news to show you the progress. My first goal is to make a free playable level on internet. You can leave comment and tell me what you think about the structure, the idea of this game. You're welcome.

    Thank you for reading me.
    Last edited: Apr 10, 2013
  2. snowconesolid

    snowconesolid

    Member

    Joined:
    Dec 9, 2011
    Messages:
    708
    wow I like this. It looks really nice. Keep it up.
  3. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Last edited: Feb 7, 2013
  4. Dave Carlile

    Dave Carlile

    Member

    Joined:
    Sep 16, 2012
    Messages:
    25
    Basing things on the Little Red Riding Hood tale is a great idea. Looks like you've made good progress so far. Keep it up!
  5. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Thank you Dave for your support.
    I think we can make something "funny" with this tale. :) For example the only weapon in the first level will be : chickens..hehe
    I'm working on it. See you to show you the progress.
  6. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    316 poly / 622 tris

    Still have to do :

    - 1 wall
    - a dead tree
    - Some elements in wood
    - some bushes
    - some signs
    - a new character : a lumberjack and his axe

    [​IMG]
  7. GeneBox

    GeneBox

    Member

    Joined:
    Nov 15, 2012
    Messages:
    479
    This looks great!
  8. hellraizerhhh

    hellraizerhhh

    New Member

    Joined:
    May 26, 2010
    Messages:
    620
    Textures currently do the game no justice. There are very obvious texture seams, and some UV islands are using more resolution than other more important areas. I personally would focus on the gameplay and locking than down, and then find an artist as time progresses and the game has a solid proof of concept.
  9. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Hello hellraizerhhh,

    you're right concerning the UV mapping. I will fix this. I was in a hurry.There's still a lot of work to do. I'm alone to do all this stuffs and sometimes I would like to have 4 arms to perform all the things I have to do. :)
    GarBenjamin likes this.
  10. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Work in progress

    Update Fev. 11 / 2013 (casual game part of little red riding hood):

    - 2 lights added
    - Graphic U.I added
    - some bugs fixed
    - Special mushroom poison added

  11. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Hi

    I 'm trying to improve the path control system of my main character. We were playing with some friends and someone told me that it was difficult to determine where Little red is going most of the time. I think I'm on the right way. I instantiate arrows above generated bricks to show the player if little red is going right or left.
    "(°-°)"
  12. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    The map menu :

    [​IMG]
  13. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Info :

    Concerning the game play, I've decided to make to distinct games :

    - one casual game
    - and an adventure game.

    Since now I will stay focused on the casual game. I will upload a demo soon to have your feelings, your feedback about the game.
  14. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    New Update

    The chicken bonus !!

  15. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Update Fev.21.Th



    Little Red in a NINJA' Style !!!
  16. JamesArndt

    JamesArndt

    Member

    Joined:
    Dec 1, 2009
    Messages:
    1,567
    Ha ha that is awesome. She's literally chucking out chickens! The gameplay looks smooth and has a lot of potential. Keep up the development!
  17. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Thanks James !
    Chicken is the weapon of the futur !!!!
  18. runningbird

    runningbird

    Member

    Joined:
    Sep 3, 2009
    Messages:
    238
  19. scr33ner

    scr33ner

    Member

    Joined:
    May 15, 2012
    Messages:
    90
    looking great!
  20. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  21. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    The wolf and the little girl playing the game of life.
    Which brick will you choose ? the blue one or the pink one ?
    Birds of destiny will decide it for you.

    [​IMG]
  22. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    $baisernb.jpg

    Hello,

    still working on the casual transitions between levels :

    [video=youtube_share;2FT2sdDgHeQ]http://youtu.be/2FT2sdDgHeQ
  23. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    $red riding capture castle.jpg

    Attached Files:

    Last edited: Mar 1, 2013
  24. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Hello People :)

    By looking the two characters running like crazy on the stages. I told my self :

    “What if the wolf was the real hero and Little red the bad monster ?”

    So I decided to give the player the choice. You can choose your own destiny. It’s lot of work but I think I can make it.

  25. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Working on the wolf character (bonus especially)



    [​IMG]

    Attached Files:

    Last edited: Mar 6, 2013
  26. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Working on a new attack animation.
    $plache anim attack.jpg
  27. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    $Little red_joystick.jpg
    first test with the game pad

    :)
  28. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    [​IMG]

    Attached Files:

  29. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Hello guys,

    I would like to show you the visual FX I'm working on these last few days.
    Enjoy
    :)
  30. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  31. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  32. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  33. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  34. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    The green house !!
    $monstroplante1.jpg
  35. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  36. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Hello Unity forum !! are you here ? eheh

    "(°-°)", here's the first teaser of Little Red and professor Wolf.
    It's a video capture of the level 4. It's only in-game footage.

    Have a great day !

    and if you want to stay tuned with this project here's some links :
    Follow the project on Indie DB :
    http://www.indiedb.com/games/littlere...

    Official blog :
    http://littleredgame.wordpress.com/

    Unity forum :
    http://forum.unity3d.com/threads/1693...

    Communities :

    Facebook salem games
    https://www.facebook.com/pages/SALEM-...

    Google +
    https://plus.google.com/communities/1...

    Twitter
    https://twitter.com/salemlab

  37. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  38. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    here's a new teaser called the perfume of Gatling



    This is the fight against the King Rat, the final boss of level 5. I'm currently working on a demo which be available this next summer.

    I need your support and you feedback. So if you like it please share the info and the teasers. :)


    Thank you.
  39. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    First test on OUYA console :

  40. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  41. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  42. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Hello there, I don't know if somebody reads this thread. In case of someone does, here's the link to test the mini game included in Little Red and professor Wolf.


    This mini game is here to replace the old isometric minigame (which has been canceled for technical reasons)

    Here's the link :
    http://littleredandprofessorwolf.com/littlered_turntable.html

    see ya.

    :)
  43. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  44. snowconesolid

    snowconesolid

    Member

    Joined:
    Dec 9, 2011
    Messages:
    708
    Keep up the great work. It has progressed nicely since you started.
    That new mini game you made is really well done and is a really good idea. I think you should increase the challenge in it a bit though.

    anyway looking forward to more progress on this game. It was interesting since you started and still is. :)
  45. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    ahahaha finally someone give me some feedback and say something on this thread !! :)

    Thank you Snowconesolid, it very cool to hear encouragements. I think you're right concerning the minigame I must increase the challenge (add some maybe new bonus, enemies, traps..) and work on it.
    It's been 9 months now that I'm working on this game, and it seems endless. But I don't give up. :)

    Here's new interlude chapter for October :
    $freaks_circus_salemgames_littleredandprofessorWol.jpg
  46. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  47. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  48. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
  49. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Ok
    I think the demo will be ready for newt month. Here's some test on sound fx for a tricky hidden level in Wolf's room.

  50. JoeVoxel

    JoeVoxel

    Member

    Joined:
    Sep 28, 2012
    Messages:
    117
    Wolf chamber / how to get new weapons / early game play