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Lighting in VR is wonky

Discussion in 'AR/VR (XR) Discussion' started by taudronis, Sep 22, 2016.

  1. taudronis

    taudronis

    Joined:
    Sep 22, 2016
    Posts:
    2
    So, for some reason lighting doesn't work the same in VR as in standard mode. None of the lights work, only self-emitting textures work. I'm using 5.4.1. Any ideas?

    (Top image is standard... bottom image is VR)
    NotVR.jpg VR.jpg
     
  2. JDMulti

    JDMulti

    Joined:
    Jan 4, 2012
    Posts:
    384
    Quality settings used for GearVR, does that one have 'pixel light count' set to 0? If so, there is no light in the scene, or you're using more lights and the value is set to only 1, then all other lights won't show up.
     
  3. taudronis

    taudronis

    Joined:
    Sep 22, 2016
    Posts:
    2
    Thank you. Yep, that was it. I thought oculus rift would use fantastic as default, but I guess I was wrong. I guess it uses the same settings as a gear vr for rift? In the normal quality check-box chart it doesn't have a rift entry. Is there a way to split rift from gear in quality?