hi i think my layers are bugging like crazy Code (CSharp): RaycastHit hit; if (Physics.Raycast (rb.transform.position, rb.velocity * 5, out hit , 1<<10 )){ Debug.log( hit.collider.name); } Debug log gives me hits on evry possible layer even tryed using pubilic LayerMask and setting it in editor getting same stuff, is this normal or am are Layers bugging, will try tomorrow on Win Mashine too Tryed on Windows mashine to same resualts duno whats the issue shoudent it not show colliders that are not under 1<<10 layer?