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Lands of Treasure - 2D (pixel art) Action/Adventure RPG

Discussion in 'Works In Progress - Archive' started by SiegfriedCroes, Feb 9, 2014.

  1. teomaragakis

    teomaragakis

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    Amazing work. Can I ask what you are using for the tile map and how you are handling the Z axis (standing in front of and behind fences for instance)?
     
  2. Olphelia

    Olphelia

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    Cute! I really love this, it has a nice feel to it. Keep it up!
     
  3. SiegfriedCroes

    SiegfriedCroes

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    Thank you very much :D At the moment each tile is a gameobject, all manually placed. I'll be making a simple tile editor to make this easier and maybe look into getting tilemaps into one gameobject with a custom mesh maybe I don't know yet. The fences are also separate tiles on the same sortingLayer as the player (and all other objects), there's a script on each of them to set the sortingOrder number to the Y value of the tile (Y value * -1 actually so that the value will be higher the more you go down/south). The sortingOrder of the player gets updated every frame so that way he will appear in front or behind the fence. I hope you understand ^^'

    Thank you very much :D Comments like this sure keeps me going :)
     
  4. SiegfriedCroes

    SiegfriedCroes

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    Taking a break from this project for a while. I started working on a much simpler and less ambitious game for Android.
     
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  5. FuzzyQuills

    FuzzyQuills

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    Pitty... Can't say I haven't done that though! :D

    Either way, nice NES-ish game! I definitely approve this! :)
     
  6. RedKing_GBA

    RedKing_GBA

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    EPIC!!! This looks awesome :D Just a side note/ hint btw... why not try and add cool little multiple frame idle animations e.g. flowing hair, tapping foot, looking around, etc.
     
  7. SiegfriedCroes

    SiegfriedCroes

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    I'll sure add some more animations when I get back to this game, for now I'm working on a different one, Still too early to show off though...
     
  8. GarBenjamin

    GarBenjamin

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    Have you returned to this project and made any more progress? Was looking excellent!
     
  9. SiegfriedCroes

    SiegfriedCroes

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    I'll get back to this game eventually ;) Though at the moment I'm still working on Tales of Lena :)
     
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  10. GarBenjamin

    GarBenjamin

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    Both games look fantastic. This one reminds me of a last generation NES game and your new project looks more like a Genesis or SNES game.
     
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  11. SiegfriedCroes

    SiegfriedCroes

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    Thanks :D

    Does it really? Strange that this game looks like NES to you while it has more colors than Tales of Lena (which only uses 16 colors) ^^' But maybe it's the smoother animations in Tales of Lena that makes it look better :)
     
  12. GarBenjamin

    GarBenjamin

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    They both look like they will end up at Genesis presentation level. The latest screenshot of your new project looks more detailed / colorful to me than the screenshot for this one. Maybe just because it is further along a more complex scene with the status at top and so forth.
     
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  13. virror

    virror

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    The new game are more colorful no doubt about it, but thats not the same as it having more colors : )
     
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  14. SiegfriedCroes

    SiegfriedCroes

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    I'd say graphically my new game will be like an old school DOS game (EGA graphics) but with a better palette ;)
    Of course I don't have limitations like those old games to it might feel more like a Genisis era game :)
    I will definitely get back to this game at some point as it's more or less my dream project :D What I don't know is if I will stick to the pixel art look... I'll see what I do ;)
     
  15. GarBenjamin

    GarBenjamin

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    Both games look better to me than EGA games. Are you using any palette limitations or setting no limits. EGA was limited to 16 colors on screen out of a total palette of 64 colors as I recall.

    Is the pixel art & animation just too time consuming or are you more interested in another graphics style like 3D models?
     
    Last edited: Feb 24, 2015