Search Unity

Lags on the high resolution (retina)

Discussion in 'Editor & General Support' started by geeksband, May 28, 2016.

  1. geeksband

    geeksband

    Joined:
    Aug 14, 2014
    Posts:
    16
    Hello. Sorry for my English. I have completed the simple 2D mobile game. The problem is that at high resolution (eg 2048 × 1536) proposes a game (30 fps). On the other resolutions (eg 1440x900) all good.

    If I turn off the UI then game runs smoothly

    The profiler can be seen that "Gfx.WaitForPresent" loads of about 80%

    Profiler:
    23.PNG
    Overdraw:
    123.PNG

    I really hope for your help because I do not know what to do.
     
  2. geeksband

    geeksband

    Joined:
    Aug 14, 2014
    Posts:
    16
    ui sprite 1024x1024

    4321.PNG
     
  3. geeksband

    geeksband

    Joined:
    Aug 14, 2014
    Posts:
    16
    Anything? I'm trying to do for about 4 months. I think to throw this thing. :(

    1.PNG
     
    Last edited: May 29, 2016