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java.lang.Error in UnityMain in 5.3.3p1

Discussion in 'Android' started by BenouKat, Mar 3, 2016.

  1. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    Hi, we jump from 5.2 to 5.3 and our users report a consequent amount of crash compared to the last build.

    Crash is :

    java.lang.Error: FATAL EXCEPTION [main]
    Unity version : 5.3.3p1
    Device model : asus ASUS_Z00AD
    Device fingerprint: asus/WW_Z00A/Z00A:5.0/LRX21V/2.20.40.168_20160202_1100_user:user/release-keys
    Caused by: java.lang.Error: signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 35b2982e
    Build fingerprint: 'asus/WW_Z00A/Z00A:5.0/LRX21V/2.20.40.168_20160202_1100_user:user/release-keys'
    Revision: '0'
    pid: 17870, tid: 17890, name: UnityMain >>> com.plgnd.tropicalwars <<<
    at libunity.000fa60b(Native Method)
    at libunity.007f6d37(Native Method)
    at libunity.007fdddb(Native Method)
    at libunity.007fdae4(Native Method)
    at libunity.008000c2(Native Method)
    at libunity.003d82de(Native Method)
    at libunity.005539bc(Native Method)
    at libunity.00557e13(Native Method)
    at data@app@com.009882ec(Native Method)

    I have no idea where it comes from, or how to reproduce it, I tested one hour long on a device that usually crash often and no crash where reported during the whole hour.

    If some Unity dev have an idea, I know this is a common issue but from what I saw, nobody still doesn't know where it's come from.

    Thanks a lot !
     
  2. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
    479
  3. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    Oh okay ! Thanks to clarify this and thanks for the thread that's seems similar to my case !

    I totally don't know how to reproduce it, seems like it's linked to scene changes too in our case but I can't attach a repo since I don't know where is the crash. Seems like all devices doesn't have it too. We are on Unity 5.3.3p1.

    Is there anyway to, you know, notice Unity Team that's the problem has grown on Unity 5.3 ? Or do I just have to wait and hope someone will resolve this one day ? :(

    5.3 fix too much things for us, we can't go back to 5.2. Our game is going to be launched next month I feel bad about knowing that some users will crash randomly :(
     
  4. BenouKat

    BenouKat

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    Feb 29, 2012
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    222
  5. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
    479
    Talked to the UI team, they are in the process of back-porting a fix to 5.3. I don't have a specific release yet, but I would expect it to be one of the 5.3.4 patch-releases.
     
  6. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    Very good, thanks A LOT for this information !

    I just have to hope it comes before my game go into the wild :D
     
  7. Gordan_G

    Gordan_G

    Joined:
    Oct 31, 2012
    Posts:
    12
    We have a version of our game in the market and lot of users are experiencing this crash and leaving the game :( . Please provide a patch on this at the earliest. We can't now roll back to the older Unity version as many new features are working and integrated in latest unity.
     
  8. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    If I follow correctly the issue tracker, it should be on the next patch because some bug marked as "fixed in 5.3.4" as been fixed on 5.3.3p2, so 5.3.3p3 may include marked "fixed in 5.3.5" fixes :D

    Total thought here, hoping it's coming before end of month too cause we are on the same train.
     
  9. BenouKat

    BenouKat

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    Feb 29, 2012
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    Seems not like to be part of 5.3.3p3 :(

    Next patch I hope, we absolutly need it to for launch :(
     
  10. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
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    Have you tested this? I think the fix should actually be in that patch release.
     
  11. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
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    Oh :eek: No I don't test it I just looked on the patch notes, and the issue was not linked (I open all of them :D)

    I'm going to test it thanks ! I'll post here if we still experience crash.
     
  12. maciej-struzyna

    maciej-struzyna

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    Aug 10, 2012
    Posts:
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    Very interested in this one as well. Please BenoutKat please let us know if 5.3.3p3 fixes the issue.
     
  13. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    We'll send the apk to some of our players that experiencing this issue this afternoon, I'll keep you in touch.

    This crash was very random so it can take more times to be sure it's fixed.
     
  14. maciej-struzyna

    maciej-struzyna

    Joined:
    Aug 10, 2012
    Posts:
    6
    Great! Thank you!
     
  15. bewong

    bewong

    Joined:
    May 2, 2015
    Posts:
    2
    hi,I have a same issue, I update the path 5.3.3p3
    Don't know how to fix it,


    1. 21
    Android ver


    1. Android 4.41
    Device


    1. LG Optimus G Pro (geefhd)1
    java.lang.Error: FATAL EXCEPTION [UnityMain]
    Unity version : 5.3.3p3
    Device model : LGE LG-E988
    Device fingerprint: lge/geefhd_open_hk/geefhd:4.4.2/KOT49I.E98820a/E98820a.1398934832:user/release-keys

    Caused by: java.lang.Error: signal 6 (SIGABRT), code -6 (?), fault addr --------
    Build fingerprint: 'lge/geefhd_open_hk/geefhd:4.4.2/KOT49I.E98820a/E98820a.1398934832:user/release-keys'
    Revision: '10'
    pid: 22933, tid: 22967, name: UnityMain >>> com.laserspaceship.myapp <<<
    r0 00000000 r1 000059b7 r2 00000006 r3 00000000
    r4 00000006 r5 0000000d r6 000059b7 r7 0000010c
    r8 612c4a8c r9 611c6fb0 sl 5fc82c30 fp 612c2814
    ip ffe8f1f1 sp 612c2760 lr 400fb215 pc 4010a1e4 cpsr 452e4939

    at libc.tgkill(tgkill:12)
    at libc.pthread_kill(pthread_kill:48)
    at libc.raise(raise:10)
    at libc.0001215b(Native Method)
    at libc.abort(abort:4)
    at libvrapi.00003c04(Native Method)
    at libvrapi.vrapi_GetVersionString(vrapi_GetVersionString:16)
    at libOVRPlugin.SystemActivities_CreateSystemActivityIntent(SystemActivities_CreateSystemActivityIntent:136)
     
  16. Gordan_G

    Gordan_G

    Joined:
    Oct 31, 2012
    Posts:
    12
    This is fixed for us in 5.3.3 p3, it was random but was occurring within couple of screen transitions.

    Thanks a lot guys, really appreciated..
     
  17. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    Our player that experienced crash didn't notice any crash between yesterday afternoon and this morning.

    Seems to be fixed :) Thanks a lot to Uniteam ! :D

    @bewong : Totally not the same crash, look at the top of your stack pile, it's linked to OVR plugin or vr api, this thread was a bug with UI api.
     
  18. Haukien

    Haukien

    Joined:
    Aug 20, 2014
    Posts:
    12
    Hi,

    We have a similar problem in Unity 5.4.0p4. When we open multiple scenes it sometimes just crash hard. Both on additive normal and async. Happens a lot on S3 devices.

    java.lang.Error: FATAL EXCEPTION [UnityMain]
    Unity version : 5.4.0p4
    Device model : samsung GT-I9305
    Device fingerprint: samsung/m3xx/m3:4.4.4/KTU84P/I9305XXUFNL1:user/release-keys

    Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
    Build fingerprint: 'samsung/m3xx/m3:4.4.4/KTU84P/I9305XXUFNL1:user/release-keys'
    Revision: '2'
    pid: 21440, tid: 21505, name: UnityPreload >>> com.dirtybit.fra <<<
    r0 00000000 r1 00000400 r2 000003ff r3 00000067
    r4 00000000 r5 6b7d5790 r6 00000400 r7 00000000
    r8 62619329 r9 00000000 sl 0000001b fp 76724e40
    ip 0000006c sp 6315dbc8 lr 61c48d08 pc 61c48d1c cpsr 4c4e4655

    at libunity.0043fd1c(Native Method)
    at libunity.0043cc74(Native Method)
    at libunity.0043b688(Native Method)
    at libunity.00436a88(Native Method)
    at libunity.00412890(Native Method)
    at libunity.00412164(Native Method)
    at libunity.004120a0(Native Method)
    at libunity.0046d2bc(Native Method)
    at libc.__thread_entry(__thread_entry:72)
    at libc.pthread_create(pthread_create:240)