Search Unity

Issue with Trail renderer in Unity 5.3.x

Discussion in 'Editor & General Support' started by nasos_333, Jan 25, 2016.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349
    Hi,

    I am trying to render trails in Unity 5.3.x and i get two issues:

    1. In Forward rendering mode the Trail flickers constantly and most of the trails are invisible half of the time
    2. In deferred some work as supposed, others dont appear and others work half way (sometimes appear, sometimes not)

    The same scene in forwards rendering may show a flickering trail group and changing to deferred on the fly fixes it and looks great (in other scenes does not happen that well and both forward and deferred are not working ok)

    This was not happening in previous versions (e.g. 5.1.1f1).

    Any idea what it might be ?

    Thanks
     
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349
    Some videos showing the system in deffered and one altermnating between forward

    Trails in deffered mode (seem to work 100% in this sample, so i guess in deferred all my Trail based effects would run ok with tweaks):


    Comparisson (shows problem in forward rendering):
     
  3. greg-harding

    greg-harding

    Joined:
    Apr 11, 2013
    Posts:
    524
  4. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349
    Thanks a lot for the heads up.

    Maybe i will have to re-create Unity's system from scratch to avoid the issue.
     
  5. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Hey all, sorry this has been broken for so long - we've made a fix today and will be getting it into a 5.3 patch ASAP.
     
    nasos_333 likes this.
  6. greg-harding

    greg-harding

    Joined:
    Apr 11, 2013
    Posts:
    524
    Cool - thanks, Richard :)