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Is it logic to make point and click game in unity 3d ?

Discussion in 'Community Learning & Teaching' started by benydayag, Sep 15, 2016.

  1. benydayag

    benydayag

    Joined:
    Aug 1, 2016
    Posts:
    91
    In 2d it's logic but in 3d ? Do i want the user to use the keys wsad ? Or the mouse with point and click ?
    The game i want to do is adventure game where you click with the mouse on items to take. Like a quest.
    But the moving part i'm not sure how it should be.

    I also didn't find any tutorials how to make the point and click with the mouse for moving and for the items(inventory).

    In my opinion the user should not pressing w for example none stop to move to some location around the scene. Since it's adventure/quest i think point and click is more logical.

    But how do i start/learn the point and click movements and items ? Should i make A* pathfinding in 3d ?