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iOS / Android App Design Spec

Discussion in 'General Discussion' started by Nick Kuh, Jul 31, 2014.

  1. Nick Kuh

    Nick Kuh

    Joined:
    Jul 31, 2014
    Posts:
    2
    Hey There

    I'm currently embarking on developing my first mobile game in Unity. I'm an experienced iOS developer but have no Unity experience.

    The game is a simple portrait 2D UI. It will be deployed to iOS and Android mobiles and tablets.

    I've been asked to let the designer know the best size and format to deliver the design assets in.

    Any points on this would be gratefully received!

    Nick
     
  2. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,697
    Do you mean art?
    If so, it always best to go with the largest size possible. That way you can shrink it down as needed.
     
  3. Nick Kuh

    Nick Kuh

    Joined:
    Jul 31, 2014
    Posts:
    2
    Yes - the artwork.

    Would you embed multiple sizes of each design element into a Unity project too or just resize the largest size graphics at runtime?