Introducing Amplify Color - Advanced Color Grading for Unity Pro

Discussion in 'Assets and Asset Store' started by Amplify_Ricardo, Oct 8, 2013.

  1. Amplify_Ricardo

    Amplify_Ricardo

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    Update 3 - Volume Based Third-Party Effects Events

    Update Overview


    • NEW! More Source Code
    • NEW! Third-party Effects Volume Blending
    • NEW! Better Volume detection accuracy
    • NEW! Base and Volume LUT mixing
    • NEW! Unity 5 support

    Update 2 - Dynamic Mask Example Project

    We added a dynamic mask example project to our Manual section, download directly here.

    Update 1 - A new version available.

    We are happy to announce a new version of Amplify Color, currently 50% off in the Unity Asset Store. In this new version we introduced additional mobile specific optimizations and Color Volumes.
    • Color Volumes: This new feature will empower your artists by allowing them to use volumes to efficiently define color correction by area.
    • Mobile Mode: We introduced some new mobile optimizations that will give you an extra boost in performance when using older devices.
    Update Overview



    Take advantage of the limited time 50% off sale, try it today! Amplify Color - Asset Store

    As you may know Insidious Technologies, makers of the leading technology for virtual texturing in unity Amplify Pro Virtual Texturing, Color3 and EasyFlow, is now Amplify Creations.

    We are happy to announce that Amplify Color, formerly known as Color3, is now available on the Asset Store.

    Amplify Color is one of the best Unity Extensions for Industry Level Color Grading. Extremely easy to use and to integrate in your project, no coding required.

    An efficient color grading extension comparable to industry standards used in VFX and Film, future proof and high performance even on mobile devices. You wont need to purchase another color grading solution any time soon.

    Any artist can pick up this extension and quickly get the desired results. Be it via the Photoshop connection or even with other software like Nuke or After Effects using the file mode, users will be right at home.

    Other extensions may provide you with slow performing “filters” but Amplify Color provides you full control over your color matrix without compromising performance.

    Amplify Color is the leading choice for professional, accurate and high performing color grading.

    Take it for a spin with our fully functional watermarked trial and see for yourself: Direct Link

    Amplify Color Overview


    The workflow could not be simpler, you don’t have to learn how to use any new Software.

    Amplify Color connects directly to Photoshop, or similar tools. You can use the software already in your pipeline to push color transformations directly into your Unity Project Scenes. You may alter Color curves, Exposure, Contrast, Saturation, Hue and much more. Users may even selectively apply color grading only to specific objects.

    Any color profile previously saved may be loaded in run-time allowing users to seamlessly blend between various color profiles. Users may even use dynamic blend masks to extend their color based effects.

    Two possible workflows provided :

    [​IMG]

    A semi-automated workflow where it actually connects to Photoshop to upload the reference frame and download the modified frame.
    A standard file-based workflow, compatible with all image editing software.

    Features:
    • Supports any combination of color transforms
    • Semi-automated Photoshop workflow
    • File-based standard workflow
    • Dynamic blending between profiles
    • Texture-based per-pixel masking
    • Optimized for mobile

    In this stylized web demo you will be able to test most of the features provided by Amplify color. Color profile blending, object isolation and much more.

    [​IMG]


    [​IMG]

    Be sure to try the WebDemo: Direct Link

    More Info and Manual: Product Page

    Customer Showcase: Showcase

    Asset Store: Amplify Color

    If you are a Color3 user, update now, for free!

    I would also like to remind all of our users that we are looking forward to your work submission, we would love to feature your work, get in touch.

    Post here: Showcase Thread
    Last edited: May 17, 2014
  2. Amplify_Ricardo

    Amplify_Ricardo

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    Hello everyone,

    We updated the Amplify Color customer showcase in our website:Showcase

    Be sure to check out all the great projects powered by the leading solution for professional color grading in unity Amplify Color.

    Many more to come, we have a lot of projects powered by Amplify Color still under wraps. Join dozens of other developers that already chose our technology as THE solution for their projects color grading needs.

    Developers like:

    Mixamo


    SKS Games


    Darkwind Media


    Among others like SparkPlugGames, BitsAlive, Kando Games, AAD Productions, Avalanche Studios and many more to come!​
  3. MoHoe

    MoHoe

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    I've just started messing around with this today... Very impressive indeed :)
  4. pixelsteam

    pixelsteam

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    Very impressive work guys. Really looking forward to working on this for my next project.
  5. Diogo Teixeira

    Diogo Teixeira

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    Cheers guys!

    Your feedback is very important to us, so please do not hesitate to throw some our way.
  6. Krileon

    Krileon

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    I didn't realize how insanely awesome this is until I bought and tried it. I'm using the Underworld asset pack to take screenshots for loading screen backgrounds and after applying Amplify Color it's like the entire scenery came to life. I'm going to be applying this to all my games. It truly does bring out the colors. I did a color blend of Vibrance and Vibrance2 (samples included with Amplify Color) with blending set to 0.4 and it looks amazing. I hope to apply this successfully to my actual game as well and make my own custom textures (I only have GIMP so I hope it'll be ok) for it too. By far surpasses Unitys built in color post processing (takes forever to tweak just right, but this is simple and fast).
  7. pixelsteam

    pixelsteam

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    Can you send a before and after image....as I'm really interested in the Underworld asset and how Amplify makes it look.
  8. Krileon

    Krileon

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    Not anymore as I removed the old components and am just using Amplify Color, Tone Mapping, and SSAO at this point. Below are some screenshots you can compare to the ones on the asset store though.

    [​IMG]

    [​IMG]

    [​IMG]

    Asset store link: https://www.assetstore.unity3d.com/#/content/10875
  9. pixelsteam

    pixelsteam

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    WOW....looks fantastic!
  10. blackant

    blackant

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    Hi, I have a problem while importing back the editoed screen from photoshop.
    it gives me a total grey screen !

    i get the error message:

    [AmplifyColor] ConvertLutTo3D failed on test. Please ensure the texture is 1024x32 and has Read/Write Enabled.
    UnityEngine.Debug:LogWarning(Object)
    AmplifyColorBase:ConvertLutTo3D(Texture2D) (at Assets/AmplifyColor/Plugins/AmplifyColorBase.cs:502)
    AmplifyColorBase:CacheConvertLutsTo3D() (at Assets/AmplifyColor/Plugins/AmplifyColorBase.cs:447)
    AmplifyColorBase:OnRenderImage(RenderTexture, RenderTexture) (at Assets/AmplifyColor/Plugins/AmplifyColorBase.cs:409)


    Size is correct, how can i read/write Enabled ?

    i tested the Color panels from the package, they works corectly
  11. Diogo Teixeira

    Diogo Teixeira

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    We're happy that you're enjoying it :) The pics look really good btw

    You can change it here:
    http://www.dropbox.com/s/lmckht880wqzj00/readwrite.jpg

    Please let me know if this solves the problem.

    --- edit

    I was able to reproduce the problem and I've issued a fix for the next update, due this week.
    Last edited: Oct 13, 2013
  12. blackant

    blackant

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    Thanks ! works really better now !
    this plugin is incerdible
  13. MoHoe

    MoHoe

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    awesome work Krileon, looks AAA quality :)
  14. Krileon

    Krileon

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    Well I just made use of 2 assets really, lol. I didn't make the Underworld art pack or Amplify Color. The creators of both are the true awesome ones. :)
  15. MoHoe

    MoHoe

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    @Krileon ; oh I see lol my bad.. yeah awesome combination :)
  16. MHD Salka

    MHD Salka

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  17. Diogo Teixeira

    Diogo Teixeira

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    We offer tools to facilitate and automate the LUT creation process, including direct connection to Photoshop for quick editing. Additionally, we support build targets without support for 3D textures, like iOS and Android, dynamic blending between profiles, texture based per-pixel masking (can be dynamic/RT) and all shaders are highly optimized for mobile.

    Please feel free to take it for a spin:
    http://amplify.pt/wp-content/download/AmplifyColorTrial.unitypackage
  18. Amplify_Ricardo

    Amplify_Ricardo

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    Update - A new demo is available.

    In this new stylized web demo you will be able to test most of the features provided by Amplify color. Color profile blending, object isolation and much more.

    [​IMG]
  19. kaz2057

    kaz2057

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    Hi Ricarco,

    I want ask how it will cost in performance this postFx. I need to use on mobile platform and I use just Color Correction Ramp because it is very cheap about performance request.

    You tool is similar about performance?

    Thanks
  20. Amplify_Ricardo

    Amplify_Ricardo

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    Hello,

    I guess in the end it comes down to what else do you have running in your app. Amplify Color is extremely fast and optimised for mobile.

    I personally have not used “Color Correction Ramp” on mobile devices but Amplify Color provides you far more accurate control over your color matrix and additional features such as color blending or static and dynamic masks.

    Combine that with the ability to alter your color grade directly in Photoshop or any similar tool, you won't need to purchase another color grading tool anytime soon.

    Give it a go, the trial version is fully functional: Trial Download
  21. Amplify_Ricardo

    Amplify_Ricardo

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    Amplified by our color grading and vector based motion blur solutions. Amplify Color Amplify Motion


    The Forest is an open world survival horror game currently in development for PC that just keeps getting better. Amazing graphics, gameplay and overall ambience, certainly set to to become one of the best Unity games ever made.

    A must have for any survival horror fan, follow it on Steam.



    Blog post and Screenshot Gallery.

    The Forest
  22. Amplify_Ricardo

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    We fixed the issue regarding global anisotropic settings causing artifacts when blending between luts.
    The update is now available on the Asset Store.
  23. MoHoe

    MoHoe

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    That's great Ricardo

    Thanks
  24. Amplify_Ricardo

    Amplify_Ricardo

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    No problem, let us know if you run into any issues.
  25. Amplify_Ricardo

    Amplify_Ricardo

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    Hello everyone,

    We have finally launched our automated payment and delivery service, combined with automated downloads for product updates. After your purchase, you no longer have to wait for a build to be delivered.

    Our system will ensure that the latest full build will always be made available through a temporary download link. After the link expires, or a new product update is released, you’ll be able to update your product simply by providing one of your product keys in the download page, in order to unlock your downloads.

    We’ll be sending out Product Keys to all existing customers. Please contact us if you haven’t received your keys before 23rd of December 2013.

    Amplify Creations Products Page

    For more information, check out our brand new Download Page


    Your invoice/purchase ID is personal and should not be shared with unauthorised personnel, keep it safe at all times. If you experience any technical issues with the automated system contact us directly at support@amplify.pt.
    Last edited: Dec 20, 2013
  26. MoHoe

    MoHoe

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    Hello Ricardo,

    How do you use object isolation?
  27. Diogo Teixeira

    Diogo Teixeira

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    At set-up time, create a RenderTexture and assign it to the Mask property of the Amplify Color effect. At runtime, you can either:
    1) Clear the RT black and render all the objects you want to receive the color correction as white
    2) Or, the inverse, clear the RT white and render all the objects you DON'T want having color correction as black
  28. MHD Salka

    MHD Salka

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    Hi!

    I'm testing with the demo version on iOS , iv noticed that i get extremely low performance (23 fps) when i turn Anti Aliasing on in quality settings...even with empty scene....i've tried on ipad 4 and ipad air...any idea what could cause this issue?

    Thanks!
  29. Diogo Teixeira

    Diogo Teixeira

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    Does this happen using all post-effects? You might want to copy ("resolve") the AA source render texture into a non-AA render texture before applying any effects. To perform this operation you can use a secondary camera (higher depth), with a non-AA RT attached and an empty culling mask.

    Please let us know if this helps.
    Last edited: Dec 30, 2013
  30. MoHoe

    MoHoe

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    Thanks Diogo, I haven't tried it yet, I will do soon.


    Regards
    Mohoe
  31. Shefich

    Shefich

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    Hi Diogo!
    I also noticed extremely low fps in my game? running on iphone 4S (7fps, but was 30 fps).
    I just added amplifyColor script to one of my cams and added Lut texture, generated from Photoshop.
    My english is bad as you see))
    Can you describe steps from your previous answer more carefully?
    Thanks!
  32. Diogo Teixeira

    Diogo Teixeira

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    Does this also happen with other post-effects, or just Amplify Color?

    I'm not sure if the workaround I provided works yet. I don't have access to an iOS device at the moment. I'll be working on a solution as soon as I possibly can.
  33. Shefich

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    Don't know about over post effects, because can't understand how to set them up. From this video http://www.youtube.com/watch?v=13ZeJAdb9-s I understood only about AmplifyColor script.
    So I just checked Amplify Color. Also my game works good with 30 fps on older devices like iphone 4 and ipho touch 4. But with Amplify 7 fps on iphone 4s.
  34. Diogo Teixeira

    Diogo Teixeira

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    Are you running with or without anti-aliasing?
  35. Shefich

    Shefich

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    I thought iphone doesn't support anti-aliasing. But I tested with anti-aliasing 2x and nothing changed.
    With anti-aliasing disabled or 2x - 7fps with amplify color.
  36. Diogo Teixeira

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    I remember testing it myself on a iPhone 4 (not 4s) and ran much faster than that at retina res. Nevertheless, it could be something related to the latest build. We're looking into it right now.
    Last edited: Jan 9, 2014
  37. bchevalier

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    hi there,

    i just got the trial version.
    i can get the regular LUT working on the camera but volumes won't work.
    I followed the steps from the video :

    - Volumes are activated and have an LUT assigned
    - Camera is within Box Collider of the volumes
    - Use Volumes is activated on the camera Amplify Color script

    The Lut Blend Texture slot on the Camera Amplify Script never gets fed. Basically the script doesn't seem to detect the camera entering the volume. I tried with a Proxy as well.

    Also I notice extremely huge slowdowns in editor when showing the Volumes Editor Window. At some point it jus
    I have Unity Por 4.3.1f1

    Thanks !
    ben
  38. Diogo Teixeira

    Diogo Teixeira

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    You're right. This was an issue that was happening in the trial build. I've detected and fixed the problem. The patched version has been updated. Please click here to download.

    Unfortunately, I haven't been able to replicate this one so far. Please provide any particularity that you think is relevant about your project, e.g.
    - Do you have a large amount of objects and/or colliders?
    - Large amount of volumes? (this seems to affect only the Volumes Editor window)

    Nevertheless, I'm looking into optimizing it right now, to account for as many unforeseen cases as I can think of right now. Any additional information will certainly help. I'm also adding an optional volume culling mask, just in case, to be up on the next update.

    Thank you for taking the time to report this.

    --- edit

    Was finally able to replicate Volumes Editor window performance issues by testing on larger projects. Working on a fix.
    Last edited: Feb 2, 2014
  39. Amplify_Ricardo

    Amplify_Ricardo

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    We are happy to announce a new version of Amplify Color, currently 50% off in the Unity Asset Store. In this new version we introduced additional mobile specific optimizations and Color Volumes.
    • Color Volumes: This new feature will empower your artists by allowing them to use volumes to efficiently define color correction by area.
    • Mobile Mode: We introduced some new mobile optimizations that will give you an extra boost in performance when using older devices.
    Update Overview



    Take advantage of the limited time 50% off sale, try it today!

    Click here to open the Amplify Color Asset Store Page
    Last edited: Feb 4, 2014
  40. Amplify_Ricardo

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    @Shefich, MHD Salka Concerning mobile performance issues on older devices.

    We introduced new optimizations, try it out and send us your feedback.

    @bchevalier Concerning the occasional slowdowns of the new Volume Editor window and the issue with Color Volumes being turned off in the trial version.

    A new update was already submitted to the Asset Store in order to fix the Volumes Editor occasional slowdowns.

    The Trial version as also been updated. Download The Amplify Color Trial Here
    Last edited: Feb 4, 2014
  41. fanjules

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    This seems an interesting asset store, but I'm a little curious how it actually works under the skin. Does it compare the before/after screenshots from Photoshop and then calculate an estimation of a colour table based on the changes? Or does it actually go deeper into Photoshop and look at the processes you have applied to an image? The reason I ask is that one of my interest is video editing, and consequently colour grading. I note you also list After Effects there. I like to grade using Magic Bullet and Premiere Pro. Is that a work flow I could use (I realise many of the effects in magic bullet do more than just grade an image, but certainly the simpler tools are a pleasure to use and would be more than adequate).

    I'm also using Photoshop CS5... is that supported with the automatic connection or is there a specific version requirement?

    Lastly what about run-time operation...? A lot of questions, and perhaps trying the trial may answer them - but I'm a busy bee... ;)
  42. Amplify_Ricardo

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    Thank you for your interest. At its core, Amplify Color reads the color alterations generated in common color grading software and applies them to your realtime applications in a efficient and high quality manner.

    All color alterations are supported with full per-color accuracy. Since you are already familiar with those programs and plugins you will be right at home regarding the use of our plugin for efficient and high quality color grading.

    Yes, minimum 5.1 (free update from Adobe).

    You can change and blend color profiles at runtime. Amplify Color is very flexible and now with Color Volumes it’s even quicker and simpler to set up your scenes, all without writing a single line of code.

    Nothing like taking it for a spin ;) Trial Version
    Last edited: Feb 3, 2014
  43. fanjules

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    Great stuff, and thanks for the detailed reply... I've purchased regardless, what got my interest was use of the same language as I had used in video. Looking forward to having a play with it now - a great asset well done! :)
  44. Amplify_Ricardo

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    Awesome! Stay tuned @amplifycreates, we have some cool updates coming to Color in the next weeks.
  45. adamz

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    I love the ability to create "zones" and transition from one color grade to another. Is it possible to create the transition based on distance?

    As an example, say you just entered the zone, the color grade change is 0%. Say you move forward 10 units into the zone, now the color grade is at 50%. 20 units and it's at 100%. The % doesn't increase/decrease unless you move forward or backward within the zone.

    It is possible? If not, I would love to see that added!
    Last edited: Feb 4, 2014
  46. Amplify_Ricardo

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    Glad you liked it. ;)

    Not at the moment but it’s something we will introduce in the next update. We will also add the ability to blend other luts on top of the Volume, this is particularly useful for effects that require a sort of 3 way/lut blend. For example, it could be used to blend an exposure lut on top of the volume lut in order to simulate a flashbang, vignettes, damage effects and many other color based changes.
    Last edited: Feb 4, 2014
  47. adamz

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    Fantastic, just picked it up. :)
  48. Amplify_Ricardo

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  49. nasos_333

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    Are there any sample scene included ?
  50. Amplify_Ricardo

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    Hi,

    Not at the moment but setting up Amplify Color is quick and simple. Check out the Manual for more info.
    We do include several color profiles, In the future we will include an example scene.

    Let us know if you need any help.

    All the best,
    Last edited: Aug 21, 2014