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Internal-DeferredReflections

Discussion in 'Shaders' started by Zicandar, Jul 1, 2015.

  1. Zicandar

    Zicandar

    Joined:
    Feb 10, 2014
    Posts:
    388
    I found this file, and it was NOT there in 5.0, so I'm wondering what it's used for now, (5.1.1), and why it's separated from the standard shader.

    From what I can tell it's supposed to render the reflection probes into a separate texture, then use that to later add to the lighting buffer.

    When looking at unity's roadmap such a feature claims to be planned for 5.2, but is it already in use? Or is the file simply there?